45 lines
898 B
C++
45 lines
898 B
C++
#pragma once
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#include <common/Common.h>
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#include <common/nodes/NumNodeID.h>
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#include "SessionLocalFileStore.h"
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/*
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* A session always belongs to a client ID, therefore the session ID is always the nodeID of the
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* corresponding client
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*/
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class Session
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{
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public:
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Session(const NumNodeID sessionID) : sessionID(sessionID) {}
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/*
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* For deserialization only
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*/
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Session() {};
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void mergeSessionLocalFiles(Session* session);
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void serializeForTarget(Serializer& ser, uint16_t targetID);
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void deserializeForTarget(Deserializer& des, uint16_t targetID);
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private:
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NumNodeID sessionID;
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SessionLocalFileStore localFiles;
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public:
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// getters & setters
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NumNodeID getSessionID() const
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{
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return sessionID;
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}
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SessionLocalFileStore* getLocalFiles()
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{
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return &localFiles;
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}
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};
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