#pragma once #include #include #include "SessionLocalFileStore.h" /* * A session always belongs to a client ID, therefore the session ID is always the nodeID of the * corresponding client */ class Session { public: Session(const NumNodeID sessionID) : sessionID(sessionID) {} /* * For deserialization only */ Session() {}; void mergeSessionLocalFiles(Session* session); void serializeForTarget(Serializer& ser, uint16_t targetID); void deserializeForTarget(Deserializer& des, uint16_t targetID); private: NumNodeID sessionID; SessionLocalFileStore localFiles; public: // getters & setters NumNodeID getSessionID() const { return sessionID; } SessionLocalFileStore* getLocalFiles() { return &localFiles; } };