79 lines
3.1 KiB
C
79 lines
3.1 KiB
C
/**************************************************************************/
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/* */
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/* Copyright (c) 2001, 2011 NoMachine (http://www.nomachine.com) */
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/* Copyright (c) 2008-2017 Oleksandr Shneyder <o.shneyder@phoca-gmbh.de> */
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/* Copyright (c) 2011-2022 Mike Gabriel <mike.gabriel@das-netzwerkteam.de>*/
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/* Copyright (c) 2014-2019 Mihai Moldovan <ionic@ionic.de> */
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/* Copyright (c) 2014-2022 Ulrich Sibiller <uli42@gmx.de> */
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/* Copyright (c) 2015-2016 Qindel Group (http://www.qindel.com) */
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/* */
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/* NXAGENT, NX protocol compression and NX extensions to this software */
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/* are copyright of the aforementioned persons and companies. */
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/* */
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/* Redistribution and use of the present software is allowed according */
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/* to terms specified in the file LICENSE which comes in the source */
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/* distribution. */
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/* */
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/* All rights reserved. */
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/* */
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/* NOTE: This software has received contributions from various other */
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/* contributors, only the core maintainers and supporters are listed as */
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/* copyright holders. Please contact us, if you feel you should be listed */
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/* as copyright holder, as well. */
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/* */
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/**************************************************************************/
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#ifndef __Reconnect_H__
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#define __Reconnect_H__
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extern Display *nxagentDisplayState;
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struct nxagentExceptionStruct
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{
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int sigHup;
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int ioError;
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};
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extern struct nxagentExceptionStruct nxagentException;
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void nxagentSetReconnectError(int id, char *format, ...);
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void nxagentInitReconnector(void);
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Bool nxagentReconnectSession(void);
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int nxagentHandleConnectionStates(void);
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void nxagentHandleConnectionChanges(void);
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void setStatePath(char*);
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void saveAgentState(char*);
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enum SESSION_STATE
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{
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SESSION_STARTING,
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SESSION_UP,
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SESSION_DOWN,
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SESSION_GOING_DOWN,
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SESSION_GOING_UP
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};
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extern enum SESSION_STATE nxagentSessionState;
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#define DECODE_SESSION_STATE(state) \
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((state) == SESSION_STARTING ? "SESSION_STARTING" : \
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(state) == SESSION_UP ? "SESSION_UP" : \
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(state) == SESSION_GOING_UP? "SESSION_GOING_UP" : \
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(state) == SESSION_DOWN ? "SESSION_DOWN" : \
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(state) == SESSION_GOING_DOWN? "SESSION_GOING_DOWN" : \
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"UNKNOWN")
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/*
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* Use this macro in the block and wakeup
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* handlers to save a function call.
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*/
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#define nxagentNeedConnectionChange() \
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(nxagentSessionState == SESSION_GOING_DOWN || \
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nxagentSessionState == SESSION_GOING_UP)
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void nxagentDisconnectSession(void);
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#endif /* __Reconnect_H__ */
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