2025-08-08 20:00:36 +02:00

79 lines
3.1 KiB
C

/**************************************************************************/
/* */
/* Copyright (c) 2001, 2011 NoMachine (http://www.nomachine.com) */
/* Copyright (c) 2008-2017 Oleksandr Shneyder <o.shneyder@phoca-gmbh.de> */
/* Copyright (c) 2011-2022 Mike Gabriel <mike.gabriel@das-netzwerkteam.de>*/
/* Copyright (c) 2014-2019 Mihai Moldovan <ionic@ionic.de> */
/* Copyright (c) 2014-2022 Ulrich Sibiller <uli42@gmx.de> */
/* Copyright (c) 2015-2016 Qindel Group (http://www.qindel.com) */
/* */
/* NXAGENT, NX protocol compression and NX extensions to this software */
/* are copyright of the aforementioned persons and companies. */
/* */
/* Redistribution and use of the present software is allowed according */
/* to terms specified in the file LICENSE which comes in the source */
/* distribution. */
/* */
/* All rights reserved. */
/* */
/* NOTE: This software has received contributions from various other */
/* contributors, only the core maintainers and supporters are listed as */
/* copyright holders. Please contact us, if you feel you should be listed */
/* as copyright holder, as well. */
/* */
/**************************************************************************/
#ifndef __Reconnect_H__
#define __Reconnect_H__
extern Display *nxagentDisplayState;
struct nxagentExceptionStruct
{
int sigHup;
int ioError;
};
extern struct nxagentExceptionStruct nxagentException;
void nxagentSetReconnectError(int id, char *format, ...);
void nxagentInitReconnector(void);
Bool nxagentReconnectSession(void);
int nxagentHandleConnectionStates(void);
void nxagentHandleConnectionChanges(void);
void setStatePath(char*);
void saveAgentState(char*);
enum SESSION_STATE
{
SESSION_STARTING,
SESSION_UP,
SESSION_DOWN,
SESSION_GOING_DOWN,
SESSION_GOING_UP
};
extern enum SESSION_STATE nxagentSessionState;
#define DECODE_SESSION_STATE(state) \
((state) == SESSION_STARTING ? "SESSION_STARTING" : \
(state) == SESSION_UP ? "SESSION_UP" : \
(state) == SESSION_GOING_UP? "SESSION_GOING_UP" : \
(state) == SESSION_DOWN ? "SESSION_DOWN" : \
(state) == SESSION_GOING_DOWN? "SESSION_GOING_DOWN" : \
"UNKNOWN")
/*
* Use this macro in the block and wakeup
* handlers to save a function call.
*/
#define nxagentNeedConnectionChange() \
(nxagentSessionState == SESSION_GOING_DOWN || \
nxagentSessionState == SESSION_GOING_UP)
void nxagentDisconnectSession(void);
#endif /* __Reconnect_H__ */