1329 lines
38 KiB
C
1329 lines
38 KiB
C
/*
|
||
* tk3d.c --
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*
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* This module provides procedures to draw borders in
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* the three-dimensional Motif style.
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*
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* Copyright (c) 1990-1994 The Regents of the University of California.
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* Copyright (c) 1994-1995 Sun Microsystems, Inc.
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*
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* See the file "license.terms" for information on usage and redistribution
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* of this file, and for a DISCLAIMER OF ALL WARRANTIES.
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*
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* SCCS: @(#) tk3d.c 1.53 96/06/27 08:15:35
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*/
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#include "tkPort.h"
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#include "tkInt.h"
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/*
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* One of the following data structures is allocated for
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* each 3-D border currently in use. Structures of this
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* type are indexed by borderTable, so that a single
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* structure can be shared for several uses.
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*/
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typedef struct {
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Screen *screen; /* Screen on which the border will be used. */
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Visual *visual; /* Visual for all windows and pixmaps using
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* the border. */
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int depth; /* Number of bits per pixel of drawables where
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* the border will be used. */
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Colormap colormap; /* Colormap out of which pixels are
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* allocated. */
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int refCount; /* Number of different users of
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* this border. */
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XColor *bgColorPtr; /* Background color (intensity
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* between lightColorPtr and
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* darkColorPtr). */
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XColor *darkColorPtr; /* Color for darker areas (must free when
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* deleting structure). NULL means shadows
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* haven't been allocated yet.*/
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XColor *lightColorPtr; /* Color used for lighter areas of border
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* (must free this when deleting structure).
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* NULL means shadows haven't been allocated
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* yet. */
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Pixmap shadow; /* Stipple pattern to use for drawing
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* shadows areas. Used for displays with
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* <= 64 colors or where colormap has filled
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* up. */
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GC bgGC; /* Used (if necessary) to draw areas in
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* the background color. */
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GC darkGC; /* Used to draw darker parts of the
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* border. None means the shadow colors
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* haven't been allocated yet.*/
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GC lightGC; /* Used to draw lighter parts of
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* the border. None means the shadow colors
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* haven't been allocated yet. */
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Tcl_HashEntry *hashPtr; /* Entry in borderTable (needed in
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* order to delete structure). */
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} Border;
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/*
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* Hash table to map from a border's values (color, etc.) to a
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* Border structure for those values.
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*/
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static Tcl_HashTable borderTable;
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typedef struct {
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Tk_Uid colorName; /* Color for border. */
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Colormap colormap; /* Colormap used for allocating border
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* colors. */
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Screen *screen; /* Screen on which border will be drawn. */
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} BorderKey;
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/*
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* Maximum intensity for a color:
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*/
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#define MAX_INTENSITY 65535
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static int initialized = 0; /* 0 means static structures haven't
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* been initialized yet. */
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/*
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* Forward declarations for procedures defined in this file:
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*/
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static void BorderInit _ANSI_ARGS_((void));
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static void GetShadows _ANSI_ARGS_((Border *borderPtr,
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Tk_Window tkwin));
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static int Intersect _ANSI_ARGS_((XPoint *a1Ptr, XPoint *a2Ptr,
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XPoint *b1Ptr, XPoint *b2Ptr, XPoint *iPtr));
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static void ShiftLine _ANSI_ARGS_((XPoint *p1Ptr, XPoint *p2Ptr,
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int distance, XPoint *p3Ptr));
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/*
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*--------------------------------------------------------------
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*
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* Tk_Get3DBorder --
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*
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* Create a data structure for displaying a 3-D border.
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*
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* Results:
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* The return value is a token for a data structure
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* describing a 3-D border. This token may be passed
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* to Tk_Draw3DRectangle and Tk_Free3DBorder. If an
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* error prevented the border from being created then
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* NULL is returned and an error message will be left
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* in interp->result.
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*
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* Side effects:
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* Data structures, graphics contexts, etc. are allocated.
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* It is the caller's responsibility to eventually call
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* Tk_Free3DBorder to release the resources.
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*
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*--------------------------------------------------------------
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*/
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Tk_3DBorder
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Tk_Get3DBorder(interp, tkwin, colorName)
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Tcl_Interp *interp; /* Place to store an error message. */
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Tk_Window tkwin; /* Token for window in which border will
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* be drawn. */
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Tk_Uid colorName; /* String giving name of color
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* for window background. */
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{
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BorderKey key;
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Tcl_HashEntry *hashPtr;
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register Border *borderPtr;
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int new;
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XGCValues gcValues;
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if (!initialized) {
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BorderInit();
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}
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/*
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* First, check to see if there's already a border that will work
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* for this request.
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*/
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key.colorName = colorName;
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key.colormap = Tk_Colormap(tkwin);
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key.screen = Tk_Screen(tkwin);
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hashPtr = Tcl_CreateHashEntry(&borderTable, (char *) &key, &new);
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if (!new) {
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borderPtr = (Border *) Tcl_GetHashValue(hashPtr);
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borderPtr->refCount++;
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} else {
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/*
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* No satisfactory border exists yet. Initialize a new one.
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*/
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borderPtr = (Border *) ckalloc(sizeof(Border));
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borderPtr->screen = Tk_Screen(tkwin);
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borderPtr->visual = Tk_Visual(tkwin);
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borderPtr->depth = Tk_Depth(tkwin);
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borderPtr->colormap = key.colormap;
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borderPtr->refCount = 1;
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borderPtr->bgColorPtr = NULL;
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borderPtr->darkColorPtr = NULL;
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borderPtr->lightColorPtr = NULL;
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borderPtr->shadow = None;
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borderPtr->bgGC = None;
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borderPtr->darkGC = None;
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borderPtr->lightGC = None;
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borderPtr->hashPtr = hashPtr;
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Tcl_SetHashValue(hashPtr, borderPtr);
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/*
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* Create the information for displaying the background color,
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* but delay the allocation of shadows until they are actually
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* needed for drawing.
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*/
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borderPtr->bgColorPtr = Tk_GetColor(interp, tkwin, colorName);
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if (borderPtr->bgColorPtr == NULL) {
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goto error;
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}
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gcValues.foreground = borderPtr->bgColorPtr->pixel;
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borderPtr->bgGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
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}
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return (Tk_3DBorder) borderPtr;
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error:
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Tk_Free3DBorder((Tk_3DBorder) borderPtr);
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return NULL;
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}
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/*
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*--------------------------------------------------------------
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*
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* Tk_3DVerticalBevel --
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*
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* This procedure draws a vertical bevel along one side of
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* an object. The bevel is always rectangular in shape:
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* |||
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* |||
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* |||
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* |||
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* |||
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* |||
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* An appropriate shadow color is chosen for the bevel based
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* on the leftBevel and relief arguments. Normally this
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* procedure is called first, then Tk_3DHorizontalBevel is
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* called next to draw neat corners.
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*
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* Results:
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* None.
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*
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* Side effects:
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* Graphics are drawn in drawable.
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*
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*--------------------------------------------------------------
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*/
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void
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Tk_3DVerticalBevel(tkwin, drawable, border, x, y, width, height,
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leftBevel, relief)
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Tk_Window tkwin; /* Window for which border was allocated. */
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Drawable drawable; /* X window or pixmap in which to draw. */
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Tk_3DBorder border; /* Token for border to draw. */
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int x, y, width, height; /* Area of vertical bevel. */
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int leftBevel; /* Non-zero means this bevel forms the
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* left side of the object; 0 means it
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* forms the right side. */
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int relief; /* Kind of bevel to draw. For example,
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* TK_RELIEF_RAISED means interior of
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* object should appear higher than
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* exterior. */
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{
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Border *borderPtr = (Border *) border;
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GC left, right;
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Display *display = Tk_Display(tkwin);
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if ((borderPtr->lightGC == None) && (relief != TK_RELIEF_FLAT)) {
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GetShadows(borderPtr, tkwin);
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}
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if (relief == TK_RELIEF_RAISED) {
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XFillRectangle(display, drawable,
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(leftBevel) ? borderPtr->lightGC : borderPtr->darkGC,
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x, y, (unsigned) width, (unsigned) height);
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} else if (relief == TK_RELIEF_SUNKEN) {
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XFillRectangle(display, drawable,
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(leftBevel) ? borderPtr->darkGC : borderPtr->lightGC,
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x, y, (unsigned) width, (unsigned) height);
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} else if (relief == TK_RELIEF_RIDGE) {
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int half;
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left = borderPtr->lightGC;
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right = borderPtr->darkGC;
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ridgeGroove:
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half = width/2;
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if (!leftBevel && (width & 1)) {
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half++;
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}
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XFillRectangle(display, drawable, left, x, y, (unsigned) half,
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(unsigned) height);
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XFillRectangle(display, drawable, right, x+half, y,
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(unsigned) (width-half), (unsigned) height);
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} else if (relief == TK_RELIEF_GROOVE) {
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left = borderPtr->darkGC;
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right = borderPtr->lightGC;
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goto ridgeGroove;
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} else if (relief == TK_RELIEF_FLAT) {
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XFillRectangle(display, drawable, borderPtr->bgGC, x, y,
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(unsigned) width, (unsigned) height);
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}
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}
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/*
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*--------------------------------------------------------------
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*
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* Tk_3DHorizontalBevel --
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*
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* This procedure draws a horizontal bevel along one side of
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* an object. The bevel has mitered corners (depending on
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* leftIn and rightIn arguments).
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*
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* Results:
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* None.
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*
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* Side effects:
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* None.
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*
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*--------------------------------------------------------------
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*/
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void
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Tk_3DHorizontalBevel(tkwin, drawable, border, x, y, width, height,
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leftIn, rightIn, topBevel, relief)
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Tk_Window tkwin; /* Window for which border was allocated. */
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Drawable drawable; /* X window or pixmap in which to draw. */
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Tk_3DBorder border; /* Token for border to draw. */
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int x, y, width, height; /* Bounding box of area of bevel. Height
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* gives width of border. */
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int leftIn, rightIn; /* Describes whether the left and right
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* edges of the bevel angle in or out as
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* they go down. For example, if "leftIn"
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* is true, the left side of the bevel
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* looks like this:
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* ___________
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* __________
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* _________
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* ________
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*/
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int topBevel; /* Non-zero means this bevel forms the
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* top side of the object; 0 means it
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* forms the bottom side. */
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int relief; /* Kind of bevel to draw. For example,
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* TK_RELIEF_RAISED means interior of
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* object should appear higher than
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* exterior. */
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{
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Border *borderPtr = (Border *) border;
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Display *display = Tk_Display(tkwin);
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int bottom, halfway, x1, x2, x1Delta, x2Delta;
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GC topGC = None, bottomGC = None;
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/* Initializations needed only to prevent
|
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* compiler warnings. */
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||
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if ((borderPtr->lightGC == None) && (relief != TK_RELIEF_FLAT)) {
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GetShadows(borderPtr, tkwin);
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||
}
|
||
|
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/*
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* Compute a GC for the top half of the bevel and a GC for the
|
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* bottom half (they're the same in many cases).
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*/
|
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switch (relief) {
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case TK_RELIEF_RAISED:
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topGC = bottomGC =
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(topBevel) ? borderPtr->lightGC : borderPtr->darkGC;
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break;
|
||
case TK_RELIEF_SUNKEN:
|
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topGC = bottomGC =
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(topBevel) ? borderPtr->darkGC : borderPtr->lightGC;
|
||
break;
|
||
case TK_RELIEF_RIDGE:
|
||
topGC = borderPtr->lightGC;
|
||
bottomGC = borderPtr->darkGC;
|
||
break;
|
||
case TK_RELIEF_GROOVE:
|
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topGC = borderPtr->darkGC;
|
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bottomGC = borderPtr->lightGC;
|
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break;
|
||
case TK_RELIEF_FLAT:
|
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topGC = bottomGC = borderPtr->bgGC;
|
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break;
|
||
}
|
||
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||
/*
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* Compute various other geometry-related stuff.
|
||
*/
|
||
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x1 = x;
|
||
if (!leftIn) {
|
||
x1 += height;
|
||
}
|
||
x2 = x+width;
|
||
if (!rightIn) {
|
||
x2 -= height;
|
||
}
|
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x1Delta = (leftIn) ? 1 : -1;
|
||
x2Delta = (rightIn) ? -1 : 1;
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||
halfway = y + height/2;
|
||
if (!topBevel && (height & 1)) {
|
||
halfway++;
|
||
}
|
||
bottom = y + height;
|
||
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/*
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||
* Draw one line for each y-coordinate covered by the bevel.
|
||
*/
|
||
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||
for ( ; y < bottom; y++) {
|
||
/*
|
||
* In some weird cases (such as large border widths for skinny
|
||
* rectangles) x1 can be >= x2. Don't draw the lines
|
||
* in these cases.
|
||
*/
|
||
|
||
if (x1 < x2) {
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||
XFillRectangle(display, drawable,
|
||
(y < halfway) ? topGC : bottomGC, x1, y,
|
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(unsigned) (x2-x1), (unsigned) 1);
|
||
}
|
||
x1 += x1Delta;
|
||
x2 += x2Delta;
|
||
}
|
||
}
|
||
|
||
/*
|
||
*--------------------------------------------------------------
|
||
*
|
||
* Tk_Draw3DRectangle --
|
||
*
|
||
* Draw a 3-D border at a given place in a given window.
|
||
*
|
||
* Results:
|
||
* None.
|
||
*
|
||
* Side effects:
|
||
* A 3-D border will be drawn in the indicated drawable.
|
||
* The outside edges of the border will be determined by x,
|
||
* y, width, and height. The inside edges of the border
|
||
* will be determined by the borderWidth argument.
|
||
*
|
||
*--------------------------------------------------------------
|
||
*/
|
||
|
||
void
|
||
Tk_Draw3DRectangle(tkwin, drawable, border, x, y, width, height,
|
||
borderWidth, relief)
|
||
Tk_Window tkwin; /* Window for which border was allocated. */
|
||
Drawable drawable; /* X window or pixmap in which to draw. */
|
||
Tk_3DBorder border; /* Token for border to draw. */
|
||
int x, y, width, height; /* Outside area of region in
|
||
* which border will be drawn. */
|
||
int borderWidth; /* Desired width for border, in
|
||
* pixels. */
|
||
int relief; /* Type of relief: TK_RELIEF_RAISED,
|
||
* TK_RELIEF_SUNKEN, TK_RELIEF_GROOVE, etc. */
|
||
{
|
||
if (width < 2*borderWidth) {
|
||
borderWidth = width/2;
|
||
}
|
||
if (height < 2*borderWidth) {
|
||
borderWidth = height/2;
|
||
}
|
||
Tk_3DVerticalBevel(tkwin, drawable, border, x, y, borderWidth, height,
|
||
1, relief);
|
||
Tk_3DVerticalBevel(tkwin, drawable, border, x+width-borderWidth, y,
|
||
borderWidth, height, 0, relief);
|
||
Tk_3DHorizontalBevel(tkwin, drawable, border, x, y, width, borderWidth,
|
||
1, 1, 1, relief);
|
||
Tk_3DHorizontalBevel(tkwin, drawable, border, x, y+height-borderWidth,
|
||
width, borderWidth, 0, 0, 0, relief);
|
||
}
|
||
|
||
/*
|
||
*--------------------------------------------------------------
|
||
*
|
||
* Tk_NameOf3DBorder --
|
||
*
|
||
* Given a border, return a textual string identifying the
|
||
* border's color.
|
||
*
|
||
* Results:
|
||
* The return value is the string that was used to create
|
||
* the border.
|
||
*
|
||
* Side effects:
|
||
* None.
|
||
*
|
||
*--------------------------------------------------------------
|
||
*/
|
||
|
||
char *
|
||
Tk_NameOf3DBorder(border)
|
||
Tk_3DBorder border; /* Token for border. */
|
||
{
|
||
Border *borderPtr = (Border *) border;
|
||
|
||
return ((BorderKey *) borderPtr->hashPtr->key.words)->colorName;
|
||
}
|
||
|
||
/*
|
||
*--------------------------------------------------------------------
|
||
*
|
||
* Tk_3DBorderColor --
|
||
*
|
||
* Given a 3D border, return the X color used for the "flat"
|
||
* surfaces.
|
||
*
|
||
* Results:
|
||
* Returns the color used drawing flat surfaces with the border.
|
||
*
|
||
* Side effects:
|
||
* None.
|
||
*
|
||
*--------------------------------------------------------------------
|
||
*/
|
||
XColor *
|
||
Tk_3DBorderColor(border)
|
||
Tk_3DBorder border; /* Border whose color is wanted. */
|
||
{
|
||
return(((Border *) border)->bgColorPtr);
|
||
}
|
||
|
||
/*
|
||
*--------------------------------------------------------------------
|
||
*
|
||
* Tk_3DBorderGC --
|
||
*
|
||
* Given a 3D border, returns one of the graphics contexts used to
|
||
* draw the border.
|
||
*
|
||
* Results:
|
||
* Returns the graphics context given by the "which" argument.
|
||
*
|
||
* Side effects:
|
||
* None.
|
||
*
|
||
*--------------------------------------------------------------------
|
||
*/
|
||
GC
|
||
Tk_3DBorderGC(tkwin, border, which)
|
||
Tk_Window tkwin; /* Window for which border was allocated. */
|
||
Tk_3DBorder border; /* Border whose GC is wanted. */
|
||
int which; /* Selects one of the border's 3 GC's:
|
||
* TK_3D_FLAT_GC, TK_3D_LIGHT_GC, or
|
||
* TK_3D_DARK_GC. */
|
||
{
|
||
Border * borderPtr = (Border *) border;
|
||
|
||
if ((borderPtr->lightGC == None) && (which != TK_3D_FLAT_GC)) {
|
||
GetShadows(borderPtr, tkwin);
|
||
}
|
||
if (which == TK_3D_FLAT_GC) {
|
||
return borderPtr->bgGC;
|
||
} else if (which == TK_3D_LIGHT_GC) {
|
||
return borderPtr->lightGC;
|
||
} else if (which == TK_3D_DARK_GC){
|
||
return borderPtr->darkGC;
|
||
}
|
||
panic("bogus \"which\" value in Tk_3DBorderGC");
|
||
|
||
/*
|
||
* The code below will never be executed, but it's needed to
|
||
* keep compilers happy.
|
||
*/
|
||
|
||
return (GC) None;
|
||
}
|
||
|
||
/*
|
||
*--------------------------------------------------------------
|
||
*
|
||
* Tk_Free3DBorder --
|
||
*
|
||
* This procedure is called when a 3D border is no longer
|
||
* needed. It frees the resources associated with the
|
||
* border. After this call, the caller should never again
|
||
* use the "border" token.
|
||
*
|
||
* Results:
|
||
* None.
|
||
*
|
||
* Side effects:
|
||
* Resources are freed.
|
||
*
|
||
*--------------------------------------------------------------
|
||
*/
|
||
|
||
void
|
||
Tk_Free3DBorder(border)
|
||
Tk_3DBorder border; /* Token for border to be released. */
|
||
{
|
||
register Border *borderPtr = (Border *) border;
|
||
Display *display = DisplayOfScreen(borderPtr->screen);
|
||
|
||
borderPtr->refCount--;
|
||
if (borderPtr->refCount == 0) {
|
||
if (borderPtr->bgColorPtr != NULL) {
|
||
Tk_FreeColor(borderPtr->bgColorPtr);
|
||
}
|
||
if (borderPtr->darkColorPtr != NULL) {
|
||
Tk_FreeColor(borderPtr->darkColorPtr);
|
||
}
|
||
if (borderPtr->lightColorPtr != NULL) {
|
||
Tk_FreeColor(borderPtr->lightColorPtr);
|
||
}
|
||
if (borderPtr->shadow != None) {
|
||
Tk_FreeBitmap(display, borderPtr->shadow);
|
||
}
|
||
if (borderPtr->bgGC != None) {
|
||
Tk_FreeGC(display, borderPtr->bgGC);
|
||
}
|
||
if (borderPtr->darkGC != None) {
|
||
Tk_FreeGC(display, borderPtr->darkGC);
|
||
}
|
||
if (borderPtr->lightGC != None) {
|
||
Tk_FreeGC(display, borderPtr->lightGC);
|
||
}
|
||
Tcl_DeleteHashEntry(borderPtr->hashPtr);
|
||
ckfree((char *) borderPtr);
|
||
}
|
||
}
|
||
|
||
/*
|
||
*----------------------------------------------------------------------
|
||
*
|
||
* Tk_SetBackgroundFromBorder --
|
||
*
|
||
* Change the background of a window to one appropriate for a given
|
||
* 3-D border.
|
||
*
|
||
* Results:
|
||
* None.
|
||
*
|
||
* Side effects:
|
||
* Tkwin's background gets modified.
|
||
*
|
||
*----------------------------------------------------------------------
|
||
*/
|
||
|
||
void
|
||
Tk_SetBackgroundFromBorder(tkwin, border)
|
||
Tk_Window tkwin; /* Window whose background is to be set. */
|
||
Tk_3DBorder border; /* Token for border. */
|
||
{
|
||
register Border *borderPtr = (Border *) border;
|
||
|
||
Tk_SetWindowBackground(tkwin, borderPtr->bgColorPtr->pixel);
|
||
}
|
||
|
||
/*
|
||
*----------------------------------------------------------------------
|
||
*
|
||
* Tk_GetRelief --
|
||
*
|
||
* Parse a relief description and return the corresponding
|
||
* relief value, or an error.
|
||
*
|
||
* Results:
|
||
* A standard Tcl return value. If all goes well then
|
||
* *reliefPtr is filled in with one of the values
|
||
* TK_RELIEF_RAISED, TK_RELIEF_FLAT, or TK_RELIEF_SUNKEN.
|
||
*
|
||
* Side effects:
|
||
* None.
|
||
*
|
||
*----------------------------------------------------------------------
|
||
*/
|
||
|
||
int
|
||
Tk_GetRelief(interp, name, reliefPtr)
|
||
Tcl_Interp *interp; /* For error messages. */
|
||
char *name; /* Name of a relief type. */
|
||
int *reliefPtr; /* Where to store converted relief. */
|
||
{
|
||
char c;
|
||
size_t length;
|
||
|
||
c = name[0];
|
||
length = strlen(name);
|
||
if ((c == 'f') && (strncmp(name, "flat", length) == 0)) {
|
||
*reliefPtr = TK_RELIEF_FLAT;
|
||
} else if ((c == 'g') && (strncmp(name, "groove", length) == 0)
|
||
&& (length >= 2)) {
|
||
*reliefPtr = TK_RELIEF_GROOVE;
|
||
} else if ((c == 'r') && (strncmp(name, "raised", length) == 0)
|
||
&& (length >= 2)) {
|
||
*reliefPtr = TK_RELIEF_RAISED;
|
||
} else if ((c == 'r') && (strncmp(name, "ridge", length) == 0)) {
|
||
*reliefPtr = TK_RELIEF_RIDGE;
|
||
} else if ((c == 's') && (strncmp(name, "sunken", length) == 0)) {
|
||
*reliefPtr = TK_RELIEF_SUNKEN;
|
||
} else {
|
||
sprintf(interp->result, "bad relief type \"%.50s\": must be %s",
|
||
name, "flat, groove, raised, ridge, or sunken");
|
||
return TCL_ERROR;
|
||
}
|
||
return TCL_OK;
|
||
}
|
||
|
||
/*
|
||
*--------------------------------------------------------------
|
||
*
|
||
* Tk_NameOfRelief --
|
||
*
|
||
* Given a relief value, produce a string describing that
|
||
* relief value.
|
||
*
|
||
* Results:
|
||
* The return value is a static string that is equivalent
|
||
* to relief.
|
||
*
|
||
* Side effects:
|
||
* None.
|
||
*
|
||
*--------------------------------------------------------------
|
||
*/
|
||
|
||
char *
|
||
Tk_NameOfRelief(relief)
|
||
int relief; /* One of TK_RELIEF_FLAT, TK_RELIEF_RAISED,
|
||
* or TK_RELIEF_SUNKEN. */
|
||
{
|
||
if (relief == TK_RELIEF_FLAT) {
|
||
return "flat";
|
||
} else if (relief == TK_RELIEF_SUNKEN) {
|
||
return "sunken";
|
||
} else if (relief == TK_RELIEF_RAISED) {
|
||
return "raised";
|
||
} else if (relief == TK_RELIEF_GROOVE) {
|
||
return "groove";
|
||
} else if (relief == TK_RELIEF_RIDGE) {
|
||
return "ridge";
|
||
} else {
|
||
return "unknown relief";
|
||
}
|
||
}
|
||
|
||
/*
|
||
*--------------------------------------------------------------
|
||
*
|
||
* Tk_Draw3DPolygon --
|
||
*
|
||
* Draw a border with 3-D appearance around the edge of a
|
||
* given polygon.
|
||
*
|
||
* Results:
|
||
* None.
|
||
*
|
||
* Side effects:
|
||
* Information is drawn in "drawable" in the form of a
|
||
* 3-D border borderWidth units width wide on the left
|
||
* of the trajectory given by pointPtr and numPoints (or
|
||
* -borderWidth units wide on the right side, if borderWidth
|
||
* is negative).
|
||
*
|
||
*--------------------------------------------------------------
|
||
*/
|
||
|
||
void
|
||
Tk_Draw3DPolygon(tkwin, drawable, border, pointPtr, numPoints,
|
||
borderWidth, leftRelief)
|
||
Tk_Window tkwin; /* Window for which border was allocated. */
|
||
Drawable drawable; /* X window or pixmap in which to draw. */
|
||
Tk_3DBorder border; /* Token for border to draw. */
|
||
XPoint *pointPtr; /* Array of points describing
|
||
* polygon. All points must be
|
||
* absolute (CoordModeOrigin). */
|
||
int numPoints; /* Number of points at *pointPtr. */
|
||
int borderWidth; /* Width of border, measured in
|
||
* pixels to the left of the polygon's
|
||
* trajectory. May be negative. */
|
||
int leftRelief; /* TK_RELIEF_RAISED or
|
||
* TK_RELIEF_SUNKEN: indicates how
|
||
* stuff to left of trajectory looks
|
||
* relative to stuff on right. */
|
||
{
|
||
XPoint poly[4], b1, b2, newB1, newB2;
|
||
XPoint perp, c, shift1, shift2; /* Used for handling parallel lines. */
|
||
register XPoint *p1Ptr, *p2Ptr;
|
||
Border *borderPtr = (Border *) border;
|
||
GC gc;
|
||
int i, lightOnLeft, dx, dy, parallel, pointsSeen;
|
||
Display *display = Tk_Display(tkwin);
|
||
|
||
if (borderPtr->lightGC == None) {
|
||
GetShadows(borderPtr, tkwin);
|
||
}
|
||
|
||
/*
|
||
* Handle grooves and ridges with recursive calls.
|
||
*/
|
||
|
||
if ((leftRelief == TK_RELIEF_GROOVE) || (leftRelief == TK_RELIEF_RIDGE)) {
|
||
int halfWidth;
|
||
|
||
halfWidth = borderWidth/2;
|
||
Tk_Draw3DPolygon(tkwin, drawable, border, pointPtr, numPoints,
|
||
halfWidth, (leftRelief == TK_RELIEF_GROOVE) ? TK_RELIEF_RAISED
|
||
: TK_RELIEF_SUNKEN);
|
||
Tk_Draw3DPolygon(tkwin, drawable, border, pointPtr, numPoints,
|
||
-halfWidth, (leftRelief == TK_RELIEF_GROOVE) ? TK_RELIEF_SUNKEN
|
||
: TK_RELIEF_RAISED);
|
||
return;
|
||
}
|
||
|
||
/*
|
||
* If the polygon is already closed, drop the last point from it
|
||
* (we'll close it automatically).
|
||
*/
|
||
|
||
p1Ptr = &pointPtr[numPoints-1];
|
||
p2Ptr = &pointPtr[0];
|
||
if ((p1Ptr->x == p2Ptr->x) && (p1Ptr->y == p2Ptr->y)) {
|
||
numPoints--;
|
||
}
|
||
|
||
/*
|
||
* The loop below is executed once for each vertex in the polgon.
|
||
* At the beginning of each iteration things look like this:
|
||
*
|
||
* poly[1] /
|
||
* * /
|
||
* | /
|
||
* b1 * poly[0] (pointPtr[i-1])
|
||
* | |
|
||
* | |
|
||
* | |
|
||
* | |
|
||
* | |
|
||
* | | *p1Ptr *p2Ptr
|
||
* b2 *--------------------*
|
||
* |
|
||
* |
|
||
* x-------------------------
|
||
*
|
||
* The job of this iteration is to do the following:
|
||
* (a) Compute x (the border corner corresponding to
|
||
* pointPtr[i]) and put it in poly[2]. As part of
|
||
* this, compute a new b1 and b2 value for the next
|
||
* side of the polygon.
|
||
* (b) Put pointPtr[i] into poly[3].
|
||
* (c) Draw the polygon given by poly[0..3].
|
||
* (d) Advance poly[0], poly[1], b1, and b2 for the
|
||
* next side of the polygon.
|
||
*/
|
||
|
||
/*
|
||
* The above situation doesn't first come into existence until
|
||
* two points have been processed; the first two points are
|
||
* used to "prime the pump", so some parts of the processing
|
||
* are ommitted for these points. The variable "pointsSeen"
|
||
* keeps track of the priming process; it has to be separate
|
||
* from i in order to be able to ignore duplicate points in the
|
||
* polygon.
|
||
*/
|
||
|
||
pointsSeen = 0;
|
||
for (i = -2, p1Ptr = &pointPtr[numPoints-2], p2Ptr = p1Ptr+1;
|
||
i < numPoints; i++, p1Ptr = p2Ptr, p2Ptr++) {
|
||
if ((i == -1) || (i == numPoints-1)) {
|
||
p2Ptr = pointPtr;
|
||
}
|
||
if ((p2Ptr->x == p1Ptr->x) && (p2Ptr->y == p1Ptr->y)) {
|
||
/*
|
||
* Ignore duplicate points (they'd cause core dumps in
|
||
* ShiftLine calls below).
|
||
*/
|
||
continue;
|
||
}
|
||
ShiftLine(p1Ptr, p2Ptr, borderWidth, &newB1);
|
||
newB2.x = newB1.x + (p2Ptr->x - p1Ptr->x);
|
||
newB2.y = newB1.y + (p2Ptr->y - p1Ptr->y);
|
||
poly[3] = *p1Ptr;
|
||
parallel = 0;
|
||
if (pointsSeen >= 1) {
|
||
parallel = Intersect(&newB1, &newB2, &b1, &b2, &poly[2]);
|
||
|
||
/*
|
||
* If two consecutive segments of the polygon are parallel,
|
||
* then things get more complex. Consider the following
|
||
* diagram:
|
||
*
|
||
* poly[1]
|
||
* *----b1-----------b2------a
|
||
* \
|
||
* \
|
||
* *---------*----------* b
|
||
* poly[0] *p2Ptr *p1Ptr /
|
||
* /
|
||
* --*--------*----c
|
||
* newB1 newB2
|
||
*
|
||
* Instead of using x and *p1Ptr for poly[2] and poly[3], as
|
||
* in the original diagram, use a and b as above. Then instead
|
||
* of using x and *p1Ptr for the new poly[0] and poly[1], use
|
||
* b and c as above.
|
||
*
|
||
* Do the computation in three stages:
|
||
* 1. Compute a point "perp" such that the line p1Ptr-perp
|
||
* is perpendicular to p1Ptr-p2Ptr.
|
||
* 2. Compute the points a and c by intersecting the lines
|
||
* b1-b2 and newB1-newB2 with p1Ptr-perp.
|
||
* 3. Compute b by shifting p1Ptr-perp to the right and
|
||
* intersecting it with p1Ptr-p2Ptr.
|
||
*/
|
||
|
||
if (parallel) {
|
||
perp.x = p1Ptr->x + (p2Ptr->y - p1Ptr->y);
|
||
perp.y = p1Ptr->y - (p2Ptr->x - p1Ptr->x);
|
||
(void) Intersect(p1Ptr, &perp, &b1, &b2, &poly[2]);
|
||
(void) Intersect(p1Ptr, &perp, &newB1, &newB2, &c);
|
||
ShiftLine(p1Ptr, &perp, borderWidth, &shift1);
|
||
shift2.x = shift1.x + (perp.x - p1Ptr->x);
|
||
shift2.y = shift1.y + (perp.y - p1Ptr->y);
|
||
(void) Intersect(p1Ptr, p2Ptr, &shift1, &shift2, &poly[3]);
|
||
}
|
||
}
|
||
if (pointsSeen >= 2) {
|
||
dx = poly[3].x - poly[0].x;
|
||
dy = poly[3].y - poly[0].y;
|
||
if (dx > 0) {
|
||
lightOnLeft = (dy <= dx);
|
||
} else {
|
||
lightOnLeft = (dy < dx);
|
||
}
|
||
if (lightOnLeft ^ (leftRelief == TK_RELIEF_RAISED)) {
|
||
gc = borderPtr->lightGC;
|
||
} else {
|
||
gc = borderPtr->darkGC;
|
||
}
|
||
XFillPolygon(display, drawable, gc, poly, 4, Convex,
|
||
CoordModeOrigin);
|
||
}
|
||
b1.x = newB1.x;
|
||
b1.y = newB1.y;
|
||
b2.x = newB2.x;
|
||
b2.y = newB2.y;
|
||
poly[0].x = poly[3].x;
|
||
poly[0].y = poly[3].y;
|
||
if (parallel) {
|
||
poly[1].x = c.x;
|
||
poly[1].y = c.y;
|
||
} else if (pointsSeen >= 1) {
|
||
poly[1].x = poly[2].x;
|
||
poly[1].y = poly[2].y;
|
||
}
|
||
pointsSeen++;
|
||
}
|
||
}
|
||
|
||
/*
|
||
*----------------------------------------------------------------------
|
||
*
|
||
* Tk_Fill3DRectangle --
|
||
*
|
||
* Fill a rectangular area, supplying a 3D border if desired.
|
||
*
|
||
* Results:
|
||
* None.
|
||
*
|
||
* Side effects:
|
||
* Information gets drawn on the screen.
|
||
*
|
||
*----------------------------------------------------------------------
|
||
*/
|
||
|
||
void
|
||
Tk_Fill3DRectangle(tkwin, drawable, border, x, y, width,
|
||
height, borderWidth, relief)
|
||
Tk_Window tkwin; /* Window for which border was allocated. */
|
||
Drawable drawable; /* X window or pixmap in which to draw. */
|
||
Tk_3DBorder border; /* Token for border to draw. */
|
||
int x, y, width, height; /* Outside area of rectangular region. */
|
||
int borderWidth; /* Desired width for border, in
|
||
* pixels. Border will be *inside* region. */
|
||
int relief; /* Indicates 3D effect: TK_RELIEF_FLAT,
|
||
* TK_RELIEF_RAISED, or TK_RELIEF_SUNKEN. */
|
||
{
|
||
register Border *borderPtr = (Border *) border;
|
||
|
||
XFillRectangle(Tk_Display(tkwin), drawable, borderPtr->bgGC,
|
||
x, y, (unsigned int) width, (unsigned int) height);
|
||
if (relief != TK_RELIEF_FLAT) {
|
||
Tk_Draw3DRectangle(tkwin, drawable, border, x, y, width,
|
||
height, borderWidth, relief);
|
||
}
|
||
}
|
||
|
||
/*
|
||
*----------------------------------------------------------------------
|
||
*
|
||
* Tk_Fill3DPolygon --
|
||
*
|
||
* Fill a polygonal area, supplying a 3D border if desired.
|
||
*
|
||
* Results:
|
||
* None.
|
||
*
|
||
* Side effects:
|
||
* Information gets drawn on the screen.
|
||
*
|
||
*----------------------------------------------------------------------
|
||
*/
|
||
|
||
void
|
||
Tk_Fill3DPolygon(tkwin, drawable, border, pointPtr, numPoints,
|
||
borderWidth, leftRelief)
|
||
Tk_Window tkwin; /* Window for which border was allocated. */
|
||
Drawable drawable; /* X window or pixmap in which to draw. */
|
||
Tk_3DBorder border; /* Token for border to draw. */
|
||
XPoint *pointPtr; /* Array of points describing
|
||
* polygon. All points must be
|
||
* absolute (CoordModeOrigin). */
|
||
int numPoints; /* Number of points at *pointPtr. */
|
||
int borderWidth; /* Width of border, measured in
|
||
* pixels to the left of the polygon's
|
||
* trajectory. May be negative. */
|
||
int leftRelief; /* Indicates 3D effect of left side of
|
||
* trajectory relative to right:
|
||
* TK_RELIEF_FLAT, TK_RELIEF_RAISED,
|
||
* or TK_RELIEF_SUNKEN. */
|
||
{
|
||
register Border *borderPtr = (Border *) border;
|
||
|
||
XFillPolygon(Tk_Display(tkwin), drawable, borderPtr->bgGC,
|
||
pointPtr, numPoints, Complex, CoordModeOrigin);
|
||
if (leftRelief != TK_RELIEF_FLAT) {
|
||
Tk_Draw3DPolygon(tkwin, drawable, border, pointPtr, numPoints,
|
||
borderWidth, leftRelief);
|
||
}
|
||
}
|
||
|
||
/*
|
||
*--------------------------------------------------------------
|
||
*
|
||
* BorderInit --
|
||
*
|
||
* Initialize the structures used for border management.
|
||
*
|
||
* Results:
|
||
* None.
|
||
*
|
||
* Side effects:
|
||
* Read the code.
|
||
*
|
||
*-------------------------------------------------------------
|
||
*/
|
||
|
||
static void
|
||
BorderInit()
|
||
{
|
||
initialized = 1;
|
||
Tcl_InitHashTable(&borderTable, sizeof(BorderKey)/sizeof(int));
|
||
}
|
||
|
||
/*
|
||
*--------------------------------------------------------------
|
||
*
|
||
* ShiftLine --
|
||
*
|
||
* Given two points on a line, compute a point on a
|
||
* new line that is parallel to the given line and
|
||
* a given distance away from it.
|
||
*
|
||
* Results:
|
||
* None.
|
||
*
|
||
* Side effects:
|
||
* None.
|
||
*
|
||
*--------------------------------------------------------------
|
||
*/
|
||
|
||
static void
|
||
ShiftLine(p1Ptr, p2Ptr, distance, p3Ptr)
|
||
XPoint *p1Ptr; /* First point on line. */
|
||
XPoint *p2Ptr; /* Second point on line. */
|
||
int distance; /* New line is to be this many
|
||
* units to the left of original
|
||
* line, when looking from p1 to
|
||
* p2. May be negative. */
|
||
XPoint *p3Ptr; /* Store coords of point on new
|
||
* line here. */
|
||
{
|
||
int dx, dy, dxNeg, dyNeg;
|
||
|
||
/*
|
||
* The table below is used for a quick approximation in
|
||
* computing the new point. An index into the table
|
||
* is 128 times the slope of the original line (the slope
|
||
* must always be between 0 and 1). The value of the table
|
||
* entry is 128 times the amount to displace the new line
|
||
* in y for each unit of perpendicular distance. In other
|
||
* words, the table maps from the tangent of an angle to
|
||
* the inverse of its cosine. If the slope of the original
|
||
* line is greater than 1, then the displacement is done in
|
||
* x rather than in y.
|
||
*/
|
||
|
||
static int shiftTable[129];
|
||
|
||
/*
|
||
* Initialize the table if this is the first time it is
|
||
* used.
|
||
*/
|
||
|
||
if (shiftTable[0] == 0) {
|
||
int i;
|
||
double tangent, cosine;
|
||
|
||
for (i = 0; i <= 128; i++) {
|
||
tangent = i/128.0;
|
||
cosine = 128/cos(atan(tangent)) + .5;
|
||
shiftTable[i] = cosine;
|
||
}
|
||
}
|
||
|
||
*p3Ptr = *p1Ptr;
|
||
dx = p2Ptr->x - p1Ptr->x;
|
||
dy = p2Ptr->y - p1Ptr->y;
|
||
if (dy < 0) {
|
||
dyNeg = 1;
|
||
dy = -dy;
|
||
} else {
|
||
dyNeg = 0;
|
||
}
|
||
if (dx < 0) {
|
||
dxNeg = 1;
|
||
dx = -dx;
|
||
} else {
|
||
dxNeg = 0;
|
||
}
|
||
if (dy <= dx) {
|
||
dy = ((distance * shiftTable[(dy<<7)/dx]) + 64) >> 7;
|
||
if (!dxNeg) {
|
||
dy = -dy;
|
||
}
|
||
p3Ptr->y += dy;
|
||
} else {
|
||
dx = ((distance * shiftTable[(dx<<7)/dy]) + 64) >> 7;
|
||
if (dyNeg) {
|
||
dx = -dx;
|
||
}
|
||
p3Ptr->x += dx;
|
||
}
|
||
}
|
||
|
||
/*
|
||
*--------------------------------------------------------------
|
||
*
|
||
* Intersect --
|
||
*
|
||
* Find the intersection point between two lines.
|
||
*
|
||
* Results:
|
||
* Under normal conditions 0 is returned and the point
|
||
* at *iPtr is filled in with the intersection between
|
||
* the two lines. If the two lines are parallel, then
|
||
* -1 is returned and *iPtr isn't modified.
|
||
*
|
||
* Side effects:
|
||
* None.
|
||
*
|
||
*--------------------------------------------------------------
|
||
*/
|
||
|
||
static int
|
||
Intersect(a1Ptr, a2Ptr, b1Ptr, b2Ptr, iPtr)
|
||
XPoint *a1Ptr; /* First point of first line. */
|
||
XPoint *a2Ptr; /* Second point of first line. */
|
||
XPoint *b1Ptr; /* First point of second line. */
|
||
XPoint *b2Ptr; /* Second point of second line. */
|
||
XPoint *iPtr; /* Filled in with intersection point. */
|
||
{
|
||
int dxadyb, dxbdya, dxadxb, dyadyb, p, q;
|
||
|
||
/*
|
||
* The code below is just a straightforward manipulation of two
|
||
* equations of the form y = (x-x1)*(y2-y1)/(x2-x1) + y1 to solve
|
||
* for the x-coordinate of intersection, then the y-coordinate.
|
||
*/
|
||
|
||
dxadyb = (a2Ptr->x - a1Ptr->x)*(b2Ptr->y - b1Ptr->y);
|
||
dxbdya = (b2Ptr->x - b1Ptr->x)*(a2Ptr->y - a1Ptr->y);
|
||
dxadxb = (a2Ptr->x - a1Ptr->x)*(b2Ptr->x - b1Ptr->x);
|
||
dyadyb = (a2Ptr->y - a1Ptr->y)*(b2Ptr->y - b1Ptr->y);
|
||
|
||
if (dxadyb == dxbdya) {
|
||
return -1;
|
||
}
|
||
p = (a1Ptr->x*dxbdya - b1Ptr->x*dxadyb + (b1Ptr->y - a1Ptr->y)*dxadxb);
|
||
q = dxbdya - dxadyb;
|
||
if (q < 0) {
|
||
p = -p;
|
||
q = -q;
|
||
}
|
||
if (p < 0) {
|
||
iPtr->x = - ((-p + q/2)/q);
|
||
} else {
|
||
iPtr->x = (p + q/2)/q;
|
||
}
|
||
p = (a1Ptr->y*dxadyb - b1Ptr->y*dxbdya + (b1Ptr->x - a1Ptr->x)*dyadyb);
|
||
q = dxadyb - dxbdya;
|
||
if (q < 0) {
|
||
p = -p;
|
||
q = -q;
|
||
}
|
||
if (p < 0) {
|
||
iPtr->y = - ((-p + q/2)/q);
|
||
} else {
|
||
iPtr->y = (p + q/2)/q;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*
|
||
*----------------------------------------------------------------------
|
||
*
|
||
* GetShadows --
|
||
*
|
||
* This procedure computes the shadow colors for a 3-D border
|
||
* and fills in the corresponding fields of the Border structure.
|
||
* It's called lazily, so that the colors aren't allocated until
|
||
* something is actually drawn with them. That way, if a border
|
||
* is only used for flat backgrounds the shadow colors will
|
||
* never be allocated.
|
||
*
|
||
* Results:
|
||
* None.
|
||
*
|
||
* Side effects:
|
||
* The lightGC and darkGC fields in borderPtr get filled in,
|
||
* if they weren't already.
|
||
*
|
||
*----------------------------------------------------------------------
|
||
*/
|
||
|
||
static void
|
||
GetShadows(borderPtr, tkwin)
|
||
Border *borderPtr; /* Information about border. */
|
||
Tk_Window tkwin; /* Window where border will be used for
|
||
* drawing. */
|
||
{
|
||
XColor lightColor, darkColor;
|
||
int stressed, tmp1, tmp2;
|
||
XGCValues gcValues;
|
||
|
||
if (borderPtr->lightGC != None) {
|
||
return;
|
||
}
|
||
stressed = TkCmapStressed(tkwin, borderPtr->colormap);
|
||
|
||
/*
|
||
* First, handle the case of a color display with lots of colors.
|
||
* The shadow colors get computed using whichever formula results
|
||
* in the greatest change in color:
|
||
* 1. Lighter shadow is half-way to white, darker shadow is half
|
||
* way to dark.
|
||
* 2. Lighter shadow is 40% brighter than background, darker shadow
|
||
* is 40% darker than background.
|
||
*/
|
||
|
||
if (!stressed && (Tk_Depth(tkwin) >= 6)) {
|
||
/*
|
||
* This is a color display with lots of colors. For the dark
|
||
* shadow, cut 40% from each of the background color components.
|
||
* For the light shadow, boost each component by 40% or half-way
|
||
* to white, whichever is greater (the first approach works
|
||
* better for unsaturated colors, the second for saturated ones).
|
||
*/
|
||
|
||
darkColor.red = (60 * (int) borderPtr->bgColorPtr->red)/100;
|
||
darkColor.green = (60 * (int) borderPtr->bgColorPtr->green)/100;
|
||
darkColor.blue = (60 * (int) borderPtr->bgColorPtr->blue)/100;
|
||
borderPtr->darkColorPtr = Tk_GetColorByValue(tkwin, &darkColor);
|
||
gcValues.foreground = borderPtr->darkColorPtr->pixel;
|
||
borderPtr->darkGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
|
||
|
||
/*
|
||
* Compute the colors using integers, not using lightColor.red
|
||
* etc.: these are shorts and may have problems with integer
|
||
* overflow.
|
||
*/
|
||
|
||
tmp1 = (14 * (int) borderPtr->bgColorPtr->red)/10;
|
||
if (tmp1 > MAX_INTENSITY) {
|
||
tmp1 = MAX_INTENSITY;
|
||
}
|
||
tmp2 = (MAX_INTENSITY + (int) borderPtr->bgColorPtr->red)/2;
|
||
lightColor.red = (tmp1 > tmp2) ? tmp1 : tmp2;
|
||
tmp1 = (14 * (int) borderPtr->bgColorPtr->green)/10;
|
||
if (tmp1 > MAX_INTENSITY) {
|
||
tmp1 = MAX_INTENSITY;
|
||
}
|
||
tmp2 = (MAX_INTENSITY + (int) borderPtr->bgColorPtr->green)/2;
|
||
lightColor.green = (tmp1 > tmp2) ? tmp1 : tmp2;
|
||
tmp1 = (14 * (int) borderPtr->bgColorPtr->blue)/10;
|
||
if (tmp1 > MAX_INTENSITY) {
|
||
tmp1 = MAX_INTENSITY;
|
||
}
|
||
tmp2 = (MAX_INTENSITY + (int) borderPtr->bgColorPtr->blue)/2;
|
||
lightColor.blue = (tmp1 > tmp2) ? tmp1 : tmp2;
|
||
borderPtr->lightColorPtr = Tk_GetColorByValue(tkwin, &lightColor);
|
||
gcValues.foreground = borderPtr->lightColorPtr->pixel;
|
||
borderPtr->lightGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
|
||
return;
|
||
}
|
||
|
||
if (borderPtr->shadow == None) {
|
||
borderPtr->shadow = Tk_GetBitmap((Tcl_Interp *) NULL, tkwin,
|
||
Tk_GetUid("gray50"));
|
||
if (borderPtr->shadow == None) {
|
||
panic("GetShadows couldn't allocate bitmap for border");
|
||
}
|
||
}
|
||
if (borderPtr->visual->map_entries > 2) {
|
||
/*
|
||
* This isn't a monochrome display, but the colormap either
|
||
* ran out of entries or didn't have very many to begin with.
|
||
* Generate the light shadows with a white stipple and the
|
||
* dark shadows with a black stipple.
|
||
*/
|
||
|
||
gcValues.foreground = borderPtr->bgColorPtr->pixel;
|
||
gcValues.background = BlackPixelOfScreen(borderPtr->screen);
|
||
gcValues.stipple = borderPtr->shadow;
|
||
gcValues.fill_style = FillOpaqueStippled;
|
||
borderPtr->darkGC = Tk_GetGC(tkwin,
|
||
GCForeground|GCBackground|GCStipple|GCFillStyle, &gcValues);
|
||
gcValues.background = WhitePixelOfScreen(borderPtr->screen);
|
||
borderPtr->lightGC = Tk_GetGC(tkwin,
|
||
GCForeground|GCBackground|GCStipple|GCFillStyle, &gcValues);
|
||
return;
|
||
}
|
||
|
||
/*
|
||
* This is just a measly monochrome display, hardly even worth its
|
||
* existence on this earth. Make one shadow a 50% stipple and the
|
||
* other the opposite of the background.
|
||
*/
|
||
|
||
gcValues.foreground = WhitePixelOfScreen(borderPtr->screen);
|
||
gcValues.background = BlackPixelOfScreen(borderPtr->screen);
|
||
gcValues.stipple = borderPtr->shadow;
|
||
gcValues.fill_style = FillOpaqueStippled;
|
||
borderPtr->lightGC = Tk_GetGC(tkwin,
|
||
GCForeground|GCBackground|GCStipple|GCFillStyle, &gcValues);
|
||
if (borderPtr->bgColorPtr->pixel
|
||
== WhitePixelOfScreen(borderPtr->screen)) {
|
||
gcValues.foreground = BlackPixelOfScreen(borderPtr->screen);
|
||
borderPtr->darkGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
|
||
} else {
|
||
borderPtr->darkGC = borderPtr->lightGC;
|
||
borderPtr->lightGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
|
||
}
|
||
}
|