Moving micasa 1.5 trunk to Novell forge.
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/***********************************************************************
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* File: usernameDialog-gtk.cs
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* Author: Juan Carlos Luciani (jluciani@novell.com)
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*
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* Namespace: Novell.Security.ClientPasswordManager
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*
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* Classes implemented: UsernameDialog.
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*
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* Copyright (C) 2004 Novell, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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***********************************************************************/
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using System;
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using System.Drawing;
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using System.Collections;
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using System.ComponentModel;
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using System.Text.RegularExpressions;
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using Gtk;
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namespace Novell.Security.ClientPasswordManager
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{
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/// <summary>
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/// Class implements user name dialog leveraging Gtk#.
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/// </summary>
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sealed public class usernameDialog : Dialog
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{
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#region Class Members and Defines
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private Entry m_userNameEntry;
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private Button m_okButton;
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private Button m_cancelButton;
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// The following strings need to be localized
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private static string m_userNameLabelText = "User name:";
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#endregion
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/// <summary>
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/// Class implements dialog to notify user that it needs to
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/// input the user name.
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/// </summary>
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private class inputRequiredDialog: Dialog
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{
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#region Class Members and Defines
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// The following strings need to be localized
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private static string m_inputRequiredLabelText = "User name required";
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#endregion
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="title">Title to be used with the dialog.</param>
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public inputRequiredDialog(string title) : base()
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{
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this.Title = title;
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this.HasSeparator = false;
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this.Resizable = false;
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this.Modal = true;
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this.DefaultResponse = ResponseType.Ok;
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HBox h = new HBox();
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h.BorderWidth = 12;
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h.Spacing = 6;
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Gtk.Image i = new Gtk.Image();
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i.SetFromStock(Stock.DialogError, IconSize.Dialog);
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i.SetAlignment(0.5F, 0);
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h.PackStart(i, false, false, 0);
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Label l = new Label("<span weight=\"bold\" size=\"larger\">"
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+ m_inputRequiredLabelText
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+ "</span>");
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l.LineWrap = true;
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l.UseMarkup = true;
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l.Selectable = false;
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l.Xalign = 0;
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l.Yalign = 0;
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h.PackStart(l, false, false, 0);
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h.ShowAll();
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this.VBox.Add(h);
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this.AddButton(Stock.Ok, ResponseType.Ok);
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}
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}
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="title">Title to use for the dialog.</param>
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public usernameDialog(string title) : base()
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{
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this.Title = title;
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this.HasSeparator = false;
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this.Resizable = false;
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this.Modal = true;
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HBox h = new HBox();
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h.BorderWidth = 12;
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h.Spacing = 6;
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Label l = new Label(m_userNameLabelText);
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l.Xalign = 0;
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h.PackStart(l, false, false, 0);
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m_userNameEntry = new Entry();
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m_userNameEntry.ActivatesDefault = true;
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h.PackStart(m_userNameEntry, true, true, 0);
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h.ShowAll();
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this.VBox.Add(h);
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m_okButton = new Button(Stock.Ok);
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m_okButton.CanDefault = true;
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this.AddActionWidget(m_okButton, ResponseType.Ok);
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m_cancelButton = new Button(Stock.Cancel);
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this.AddActionWidget(m_cancelButton, ResponseType.Cancel);
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this.DefaultResponse = ResponseType.Ok;
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this.ShowAll();
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}
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/// <summary>
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/// Shows the dialog and gathers the user input.
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/// </summary>
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/// <param name="parent">Window owner.</param>
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/// <returns>True if the user input was gathered, else false.</returns>
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public bool Invoke(Window parent)
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{
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bool retVal;
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while (true)
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{
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// Set focus on the entry widget, display the dialog, and
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// hide it once it is answered.
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this.Focus = m_userNameEntry;
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this.TransientFor = parent;
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ResponseType resp = (ResponseType) this.Run();
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this.Hide();
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// Proceed based on the dialog response value
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if (resp == ResponseType.Ok)
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{
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// Verify that the user entered the desired information
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if (m_userNameEntry.Text.Length != 0)
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{
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// The user name was entered, indicate success and
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// get ready to exit.
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retVal = true;
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break;
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}
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else
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{
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// Inform the user that it must enter a name
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inputRequiredDialog errorDialog = new inputRequiredDialog(Title);
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errorDialog.Run();
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errorDialog.Hide();
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// Show the user name dialog again
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continue;
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}
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}
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else
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{
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// The user either hit the cancel button or closed
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// the window.
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retVal = false;
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break;
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}
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}
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return retVal;
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}
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/// <summary>
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/// Gets the name entered by the user.
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/// </summary>
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/// <returns>NetworkCredential object or null if not successful</returns>
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public System.String userName { get {return m_userNameEntry.Text;}}
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}
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/// <summary>
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/// Class wrapper around the usernameDialog class. This wrapper is utilized
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/// to hide the use of Gtk# from its users.
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/// </summary>
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public class UsernameDialog
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{
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#region Class Members and Defines
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usernameDialog m_dialog;
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// The following strings need to be localized
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private static string m_titleStartText = "Login to ";
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private static string m_titleRealmText = ", Realm: ";
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#endregion
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="svcName">Name of service on whose behalf we are acquiring user name.</param>
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public UsernameDialog(string svcName)
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{
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// Instantiate the dialog with the appropriate title
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m_dialog = new usernameDialog(m_titleStartText + svcName);
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}
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="svcName">Name of service on whose behalf we are acquiring user name.</param>
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/// <param name="realm">Name of realm to which the service belongs, can be empty string or null.</param>
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public UsernameDialog(string svcName, string realm)
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{
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// Instantiate the dialog with the appropriate title
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if (realm != null && realm.Length != 0)
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{
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m_dialog = new usernameDialog(m_titleStartText + svcName + m_titleRealmText + realm);
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}
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else
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{
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m_dialog = new usernameDialog(m_titleStartText + svcName);
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}
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}
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/// <summary>
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/// Shows the dialog and gathers the user input.
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/// </summary>
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/// <param name="o">Window owner.</param>
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/// <returns>True if the user input was gathered, else false.</returns>
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public bool Invoke(System.Object o)
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{
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return m_dialog.Invoke((Window) o);
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}
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/// <summary>
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/// Gets the name entered by the user.
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/// </summary>
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public System.String userName { get {return m_dialog.userName;}}
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}
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}
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