Import Upstream version 2.7.18
This commit is contained in:
3265
Mac/Modules/win/_Winmodule.c
Normal file
3265
Mac/Modules/win/_Winmodule.c
Normal file
File diff suppressed because it is too large
Load Diff
69
Mac/Modules/win/winedit.py
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69
Mac/Modules/win/winedit.py
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@@ -0,0 +1,69 @@
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# These are inline-routines/defines, so we do them "by hand"
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#
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f = Method(Boolean, 'IsWindowVisible',
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(WindowRef, 'theWindow', InMode),
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)
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methods.append(f)
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f = Method(void, 'GetWindowStructureRgn',
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(WindowRef, 'theWindow', InMode),
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(RgnHandle, 'r', InMode),
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)
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methods.append(f)
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f = Method(void, 'GetWindowContentRgn',
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(WindowRef, 'theWindow', InMode),
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(RgnHandle, 'r', InMode),
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)
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methods.append(f)
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f = Method(void, 'GetWindowUpdateRgn',
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(WindowRef, 'theWindow', InMode),
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(RgnHandle, 'r', InMode),
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)
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methods.append(f)
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f = Method(ExistingWindowPtr, 'GetNextWindow',
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(WindowRef, 'theWindow', InMode),
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)
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methods.append(f)
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f = Function(short, 'FindWindow',
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(Point, 'thePoint', InMode),
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(ExistingWindowPtr, 'theWindow', OutMode),
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)
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functions.append(f)
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f = Method(void, 'MoveWindow',
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(WindowPtr, 'theWindow', InMode),
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(short, 'hGlobal', InMode),
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(short, 'vGlobal', InMode),
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(Boolean, 'front', InMode),
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)
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methods.append(f)
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f = Method(void, 'ShowWindow',
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(WindowPtr, 'theWindow', InMode),
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)
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methods.append(f)
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#
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# A method to set the auto-dispose flag
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#
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AutoDispose_body = """
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int onoff, old = 0;
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if (!PyArg_ParseTuple(_args, "i", &onoff))
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return NULL;
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if ( _self->ob_freeit )
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old = 1;
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if ( onoff )
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_self->ob_freeit = PyMac_AutoDisposeWindow;
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else
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_self->ob_freeit = NULL;
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_res = Py_BuildValue("i", old);
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return _res;
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"""
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f = ManualGenerator("AutoDispose", AutoDispose_body)
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f.docstring = lambda: "(int)->int. Automatically DisposeHandle the object on Python object cleanup"
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methods.append(f)
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129
Mac/Modules/win/winscan.py
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129
Mac/Modules/win/winscan.py
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@@ -0,0 +1,129 @@
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# Scan an Apple header file, generating a Python file of generator calls.
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import sys
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from bgenlocations import TOOLBOXDIR, BGENDIR
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sys.path.append(BGENDIR)
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from scantools import Scanner
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def main():
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input = "MacWindows.h"
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output = "wingen.py"
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defsoutput = TOOLBOXDIR + "Windows.py"
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scanner = MyScanner(input, output, defsoutput)
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scanner.scan()
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scanner.close()
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print "=== Testing definitions output code ==="
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execfile(defsoutput, {}, {})
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print "=== Done scanning and generating, now importing the generated code... ==="
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import winsupport
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print "=== Done. It's up to you to compile it now! ==="
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class MyScanner(Scanner):
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def destination(self, type, name, arglist):
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classname = "Function"
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listname = "functions"
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if arglist:
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t, n, m = arglist[0]
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if t in ("WindowPtr", "WindowPeek", "WindowRef") and m == "InMode":
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classname = "Method"
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listname = "methods"
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return classname, listname
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def writeinitialdefs(self):
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self.defsfile.write("def FOUR_CHAR_CODE(x): return x\n")
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self.defsfile.write("false = 0\n")
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self.defsfile.write("true = 1\n")
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self.defsfile.write("kWindowNoConstrainAttribute = 0x80000000\n")
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def makeblacklistnames(self):
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return [
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'DisposeWindow', # Implied when the object is deleted
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'CloseWindow',
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'SetWindowProperty', # For the moment
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'GetWindowProperty',
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'GetWindowPropertySize',
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'RemoveWindowProperty',
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'MacCloseWindow',
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'GetWindowList', # Don't know whether this is safe...
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# Constants with funny definitions
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'kMouseUpOutOfSlop',
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'kAllWindowClasses',
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'kWindowNoConstrainAttribute',
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# OS8 only:
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'GetAuxWin',
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'GetWindowDataHandle',
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'SaveOld',
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'DrawNew',
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'SetWinColor',
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'SetDeskCPat',
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'InitWindows',
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'InitFloatingWindows',
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'GetWMgrPort',
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'GetCWMgrPort',
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'ValidRgn', # Use versions with Window in their name
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'ValidRect',
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'InvalRgn',
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'InvalRect',
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'IsValidWindowPtr', # I think this is useless for Python, but not sure...
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'GetWindowZoomFlag', # Not available in Carbon
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'GetWindowTitleWidth', # Ditto
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'GetWindowGoAwayFlag',
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'GetWindowSpareFlag',
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]
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def makeblacklisttypes(self):
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return [
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'ProcPtr',
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'DragGrayRgnUPP',
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'WindowPaintUPP',
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'Collection', # For now, to be done later
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'WindowDefSpec', # Too difficult for now
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'WindowDefSpec_ptr',
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'EventRef', #TBD
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]
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def makerepairinstructions(self):
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return [
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# GetWTitle
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([("Str255", "*", "InMode")],
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[("*", "*", "OutMode")]),
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([("void_ptr", "*", "InMode"), ("long", "*", "InMode")],
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[("InBuffer", "*", "*")]),
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([("void", "*", "OutMode"), ("long", "*", "InMode"),
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("long", "*", "OutMode")],
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[("VarVarOutBuffer", "*", "InOutMode")]),
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([("void", "wStorage", "OutMode")],
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[("NullStorage", "*", "InMode")]),
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# match FindWindowOfClass
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([("WindowRef", "outWindow", "OutMode"), ("WindowPartCode", "outWindowPart", "OutMode")],
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[("ExistingWindowPtr", "*", "OutMode"), ("WindowPartCode", "outWindowPart", "OutMode")]),
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# then match CreateNewWindow and CreateWindowFromResource
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([("WindowRef", "outWindow", "OutMode")],
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[("WindowRef", "*", "*")]),
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([("WindowPtr", "*", "OutMode")],
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[("ExistingWindowPtr", "*", "*")]),
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([("WindowRef", "*", "OutMode")], # Same, but other style headerfiles
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[("ExistingWindowPtr", "*", "*")]),
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([("WindowPtr", "FrontWindow", "ReturnMode")],
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[("ExistingWindowPtr", "*", "*")]),
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([("WindowRef", "FrontWindow", "ReturnMode")], # Ditto
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[("ExistingWindowPtr", "*", "*")]),
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([("WindowPtr", "FrontNonFloatingWindow", "ReturnMode")],
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[("ExistingWindowPtr", "*", "*")]),
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([("WindowRef", "FrontNonFloatingWindow", "ReturnMode")], # Ditto
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[("ExistingWindowPtr", "*", "*")]),
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([("Rect_ptr", "*", "ReturnMode")], # GetWindowXXXState accessors
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[("void", "*", "ReturnMode")]),
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]
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if __name__ == "__main__":
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main()
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226
Mac/Modules/win/winsupport.py
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226
Mac/Modules/win/winsupport.py
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@@ -0,0 +1,226 @@
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# This script generates a Python interface for an Apple Macintosh Manager.
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# It uses the "bgen" package to generate C code.
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# The function specifications are generated by scanning the mamager's header file,
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# using the "scantools" package (customized for this particular manager).
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import string
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# Declarations that change for each manager
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MACHEADERFILE = 'Windows.h' # The Apple header file
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MODNAME = '_Win' # The name of the module
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OBJECTNAME = 'Window' # The basic name of the objects used here
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# The following is *usually* unchanged but may still require tuning
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MODPREFIX = 'Win' # The prefix for module-wide routines
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OBJECTTYPE = OBJECTNAME + 'Ptr' # The C type used to represent them
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OBJECTPREFIX = MODPREFIX + 'Obj' # The prefix for object methods
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INPUTFILE = string.lower(MODPREFIX) + 'gen.py' # The file generated by the scanner
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EDITFILE = string.lower(MODPREFIX) + 'edit.py' # The manual definitions
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OUTPUTFILE = MODNAME + "module.c" # The file generated by this program
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from macsupport import *
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# Create the type objects
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WindowPtr = OpaqueByValueType(OBJECTTYPE, OBJECTPREFIX)
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WindowRef = WindowPtr
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WindowPeek = OpaqueByValueType("WindowPeek", OBJECTPREFIX)
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WindowPeek.passInput = lambda name: "(WindowPeek)(%s)" % name
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CGrafPtr = OpaqueByValueType("CGrafPtr", "GrafObj")
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GrafPtr = OpaqueByValueType("GrafPtr", "GrafObj")
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DragReference = OpaqueByValueType("DragReference", "DragObj")
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RgnHandle = OpaqueByValueType("RgnHandle", "ResObj")
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PicHandle = OpaqueByValueType("PicHandle", "ResObj")
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WCTabHandle = OpaqueByValueType("WCTabHandle", "ResObj")
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AuxWinHandle = OpaqueByValueType("AuxWinHandle", "ResObj")
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PixPatHandle = OpaqueByValueType("PixPatHandle", "ResObj")
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AliasHandle = OpaqueByValueType("AliasHandle", "ResObj")
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IconRef = OpaqueByValueType("IconRef", "ResObj")
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WindowRegionCode = Type("WindowRegionCode", "H")
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WindowClass = Type("WindowClass", "l")
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WindowAttributes = Type("WindowAttributes", "l")
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WindowPositionMethod = Type("WindowPositionMethod", "l")
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WindowTransitionEffect = Type("WindowTransitionEffect", "l")
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WindowTransitionAction = Type("WindowTransitionAction", "l")
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RGBColor = OpaqueType("RGBColor", "QdRGB")
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RGBColor_ptr = RGBColor
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ScrollWindowOptions = Type("ScrollWindowOptions", "l")
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WindowPartCode = Type("WindowPartCode", "h")
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WindowDefPartCode = Type("WindowDefPartCode", "h")
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WindowModality = Type("WindowModality", "l")
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GDHandle = OpaqueByValueType("GDHandle", "ResObj")
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WindowConstrainOptions = Type("WindowConstrainOptions", "l")
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PropertyCreator = OSTypeType("PropertyCreator")
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PropertyTag = OSTypeType("PropertyTag")
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includestuff = includestuff + """
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#include <Carbon/Carbon.h>
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#ifdef USE_TOOLBOX_OBJECT_GLUE
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extern PyObject *_WinObj_New(WindowRef);
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extern PyObject *_WinObj_WhichWindow(WindowRef);
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extern int _WinObj_Convert(PyObject *, WindowRef *);
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#define WinObj_New _WinObj_New
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#define WinObj_WhichWindow _WinObj_WhichWindow
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#define WinObj_Convert _WinObj_Convert
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#endif
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/* Classic calls that we emulate in carbon mode */
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#define GetWindowUpdateRgn(win, rgn) GetWindowRegion((win), kWindowUpdateRgn, (rgn))
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#define GetWindowStructureRgn(win, rgn) GetWindowRegion((win), kWindowStructureRgn, (rgn))
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#define GetWindowContentRgn(win, rgn) GetWindowRegion((win), kWindowContentRgn, (rgn))
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/* Function to dispose a window, with a "normal" calling sequence */
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static void
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PyMac_AutoDisposeWindow(WindowPtr w)
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{
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DisposeWindow(w);
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}
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"""
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finalstuff = finalstuff + """
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/* Return the object corresponding to the window, or NULL */
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PyObject *
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WinObj_WhichWindow(WindowPtr w)
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{
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PyObject *it;
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if (w == NULL) {
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it = Py_None;
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Py_INCREF(it);
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} else {
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it = (PyObject *) GetWRefCon(w);
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if (it == NULL || !IsPointerValid((Ptr)it) || ((WindowObject *)it)->ob_itself != w || !WinObj_Check(it)) {
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it = WinObj_New(w);
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((WindowObject *)it)->ob_freeit = NULL;
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} else {
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Py_INCREF(it);
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}
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}
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return it;
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}
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"""
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initstuff = initstuff + """
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PyMac_INIT_TOOLBOX_OBJECT_NEW(WindowPtr, WinObj_New);
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PyMac_INIT_TOOLBOX_OBJECT_NEW(WindowPtr, WinObj_WhichWindow);
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PyMac_INIT_TOOLBOX_OBJECT_CONVERT(WindowPtr, WinObj_Convert);
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"""
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class MyObjectDefinition(PEP253Mixin, GlobalObjectDefinition):
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def outputCheckNewArg(self):
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Output("if (itself == NULL) return PyMac_Error(resNotFound);")
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Output("/* XXXX Or should we use WhichWindow code here? */")
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def outputStructMembers(self):
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GlobalObjectDefinition.outputStructMembers(self)
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Output("void (*ob_freeit)(%s ptr);", self.itselftype)
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def outputInitStructMembers(self):
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GlobalObjectDefinition.outputInitStructMembers(self)
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Output("it->ob_freeit = NULL;")
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Output("if (GetWRefCon(itself) == 0)")
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OutLbrace()
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Output("SetWRefCon(itself, (long)it);")
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Output("it->ob_freeit = PyMac_AutoDisposeWindow;")
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OutRbrace()
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def outputCheckConvertArg(self):
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Out("""
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if (v == Py_None) { *p_itself = NULL; return 1; }
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if (PyInt_Check(v)) { *p_itself = (WindowPtr)PyInt_AsLong(v); return 1; }
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""")
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OutLbrace()
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Output("DialogRef dlg;")
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OutLbrace("if (DlgObj_Convert(v, &dlg) && dlg)")
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Output("*p_itself = GetDialogWindow(dlg);")
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Output("return 1;")
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OutRbrace()
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Output("PyErr_Clear();")
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OutRbrace()
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def outputCleanupStructMembers(self):
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Output("if (self->ob_freeit && self->ob_itself)")
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OutLbrace()
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Output("SetWRefCon(self->ob_itself, 0);")
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Output("self->ob_freeit(self->ob_itself);")
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OutRbrace()
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Output("self->ob_itself = NULL;")
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Output("self->ob_freeit = NULL;")
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def outputCompare(self):
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Output()
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Output("static int %s_compare(%s *self, %s *other)", self.prefix, self.objecttype, self.objecttype)
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OutLbrace()
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Output("if ( self->ob_itself > other->ob_itself ) return 1;")
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Output("if ( self->ob_itself < other->ob_itself ) return -1;")
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Output("return 0;")
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OutRbrace()
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def outputHash(self):
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Output()
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Output("static int %s_hash(%s *self)", self.prefix, self.objecttype)
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OutLbrace()
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Output("return (int)self->ob_itself;")
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OutRbrace()
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def outputRepr(self):
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Output()
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Output("static PyObject * %s_repr(%s *self)", self.prefix, self.objecttype)
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OutLbrace()
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Output("char buf[100];")
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Output("""sprintf(buf, "<Window object at 0x%%8.8x for 0x%%8.8x>", (unsigned)self, (unsigned)self->ob_itself);""")
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Output("return PyString_FromString(buf);")
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OutRbrace()
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## def outputFreeIt(self, itselfname):
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## Output("DisposeWindow(%s);", itselfname)
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# From here on it's basically all boiler plate...
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# Create the generator groups and link them
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module = MacModule(MODNAME, MODPREFIX, includestuff, finalstuff, initstuff)
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object = MyObjectDefinition(OBJECTNAME, OBJECTPREFIX, OBJECTTYPE)
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module.addobject(object)
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# Create the generator classes used to populate the lists
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Function = OSErrWeakLinkFunctionGenerator
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Method = OSErrWeakLinkMethodGenerator
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# Create and populate the lists
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functions = []
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methods = []
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execfile(INPUTFILE)
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# Add manual routines for converting integer WindowPtr's (as returned by
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# various event routines) and Dialog objects to a WindowObject.
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whichwin_body = """
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long ptr;
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if ( !PyArg_ParseTuple(_args, "i", &ptr) )
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return NULL;
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_res = WinObj_WhichWindow((WindowPtr)ptr);
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return _res;
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"""
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f = ManualGenerator("WhichWindow", whichwin_body)
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f.docstring = lambda : "Resolve an integer WindowPtr address to a Window object"
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functions.append(f)
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# And add the routines that access the internal bits of a window struct. They
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# are currently #defined in Windows.h, they will be real routines in Copland
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# (at which time this execfile can go)
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execfile(EDITFILE)
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# add the populated lists to the generator groups
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# (in a different wordl the scan program would generate this)
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for f in functions: module.add(f)
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for f in methods: object.add(f)
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# generate output (open the output file as late as possible)
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SetOutputFileName(OUTPUTFILE)
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module.generate()
|
||||
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