git-svn-id: https://svn.code.sf.net/p/flaim/code/trunk@389 0109f412-320b-0410-ab79-c3e0c5ffbbe6
223 lines
6.6 KiB
C++
223 lines
6.6 KiB
C++
//------------------------------------------------------------------------------
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// Desc: Random number routines
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//
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// Tabs: 3
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//
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// Copyright (c) 1995-1998, 2000, 2003,2005-2006 Novell, Inc. All Rights Reserved.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of version 2 of the GNU General Public
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// License as published by the Free Software Foundation.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, contact Novell, Inc.
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//
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// To contact Novell about this file by physical or electronic mail,
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// you may find current contact information at www.novell.com
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//
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// $Id: ftkrand.cpp 3115 2006-01-19 13:24:39 -0700 (Thu, 19 Jan 2006) dsanders $
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//------------------------------------------------------------------------------
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#include "ftksys.h"
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/****************************************************************************
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This random number generator is based on Park & Miller's "suggested
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minimal standard" for random number generation, pp 1192-1201 of the Oct 1988
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issue of _Communications_of_the_ACM_ (vol 31 number 10). It is a Lehmer
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generator, which are of the form x[n] = A * x[n-1] % M, with A and M being
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judiciously chosen constants. More formally, this is a "prime modulus
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multiplicative linear congruential generator," or PMMLCG.
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Park & Miller originally suggested A==16807 and M==2**31-1, but an update
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in CACM Vol 36, No. 7 pp 108-110 (July 1993) indicates that they have found
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a better multiplier (A == 48271) to use with the same modulus (2**31-1).
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This implementation uses the updated multiplier.
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To quote Park & Miller 1988, "We believe that this is the generator that
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should always be used--unless one has access to a random number generator
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KNOWN to be better."
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This algorithm produces a full-period generator; that is, starting from
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any seed between 1 and 2**31-2, it generates all other values between 1
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and 2**31-2 before it returns to the starting point -- whereupon it repeats
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the same sequence of 31-bit values. This is true for either choice of A
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(16807 or 48271).
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The July 1993 article includes criticism by George Marsaglia of the Park
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and Miller generator. Marsaglia feels that longer periods are needed. For
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a description of his "subtract-with-borrow" (SWB) generators, see "A New
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Class of Random Number Generators", The Annals of Applied Probability,
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(1991) Vol. 1, No. 3, pp. 462-480. These generators require more state
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information (~48 longwords) but produce generators with periods on the
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order of 10**445. They also pass more stringent tests than the congruential
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generators, and so might be considered 'a random number generator KNOWN to
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be better.' However, Marsaglia does not spell out all the details needed to
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implement SWB, nor does he give any simple test to determine whether an SWB
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implementation is correct.
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****************************************************************************/
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/****************************************************************************
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Desc:
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****************************************************************************/
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class F_RandomGenerator : public IF_RandomGenerator
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{
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public:
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void FLMAPI randomize( void);
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void FLMAPI setSeed(
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FLMUINT32 ui32seed);
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FLMUINT32 FLMAPI getUINT32( void);
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FLMUINT32 FLMAPI getUINT32(
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FLMUINT32 ui32Low,
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FLMUINT32 ui32High);
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FLMBOOL FLMAPI getBoolean( void);
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FLMUINT32 FLMAPI getSeed( void)
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{
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return( m_ui32Seed);
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}
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private:
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FLMUINT32 m_ui32Seed;
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};
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/****************************************************************************
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Desc:
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****************************************************************************/
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RCODE FLMAPI FlmAllocRandomGenerator(
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IF_RandomGenerator ** ppRandomGenerator)
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{
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if( (*ppRandomGenerator = f_new F_RandomGenerator) == NULL)
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{
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return( RC_SET( NE_FLM_MEM));
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}
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return( NE_FLM_OK);
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}
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/*************************************************************************
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Desc: Set the seed from the date and time
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*************************************************************************/
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void F_RandomGenerator::randomize( void)
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{
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FLMUINT uiTime;
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f_timeGetSeconds( &uiTime );
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setSeed( (FLMUINT32)(((FLMUINT32)uiTime % FLM_MAX_RANDOM) + 1));
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}
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/*************************************************************************
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Desc: initialize the seed to a known value
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*************************************************************************/
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void F_RandomGenerator::setSeed(
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FLMUINT32 ui32Seed)
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{
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if( ui32Seed > 0 && ui32Seed <= FLM_MAX_RANDOM)
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{
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m_ui32Seed = ui32Seed;
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}
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else
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{
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setSeed( ui32Seed > FLM_MAX_RANDOM
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? ui32Seed - FLM_MAX_RANDOM
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: 1);
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}
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}
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/*************************************************************************
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Desc: Generate the next number in the pseudo-random sequence
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*************************************************************************/
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FLMUINT32 F_RandomGenerator::getUINT32( void)
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{
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#define M 2147483647
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#define A 48271
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#define CHECK 399268537
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FLMUINT32 ui32High;
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FLMUINT32 ui32Low;
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FLMUINT32 ui32Seed = m_ui32Seed;
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ui32High = (ui32Seed >> 16);
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ui32Low = ui32Seed & 0xFFFF;
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ui32Low *= A;
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ui32High *= A;
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ui32High += (ui32Low >> 16) & 0xFFFF;
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ui32Low &= 0xFFFF;
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ui32Low |= (ui32High & 0x7FFF) << 16;
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ui32High >>= 15;
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ui32Low += ui32High;
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if( ui32Low & 0x80000000L)
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{
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ui32Low &= 0x7FFFFFFF;
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ui32Low++;
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}
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return( m_ui32Seed = ui32Low);
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}
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/*************************************************************************
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Desc: Returns a random integer between i32Low and i32High, inclusive.
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*************************************************************************/
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FLMUINT32 F_RandomGenerator::getUINT32(
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FLMUINT32 ui32Low,
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FLMUINT32 ui32High)
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{
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FLMUINT32 ui32Range;
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if( ui32Low > ui32High)
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{
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return( 0);
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}
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if( ui32High > FLM_MAX_RANDOM)
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{
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ui32High = FLM_MAX_RANDOM;
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}
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ui32Range = ui32High - ui32Low + 1;
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if( ui32Range < (1L << 20))
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{
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return( ui32Low + getUINT32() % ui32Range);
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}
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else
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{
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FLMUINT32 ui32Mask = 0;
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FLMUINT32 ui32Val;
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ui32Range--;
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for( ui32Val = ui32Range; ui32Val > 0; ui32Val >>= 1)
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{
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ui32Mask = (ui32Mask << 1) | 1;
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}
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do
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{
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ui32Val = getUINT32() & ui32Mask;
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} while( ui32Val > ui32Range);
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return( ui32Low + ui32Val);
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}
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}
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/*************************************************************************
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Desc:
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*************************************************************************/
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FLMBOOL F_RandomGenerator::getBoolean( void)
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{
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return( (getUINT32( 1, 100) <= 50 ? TRUE : FALSE));
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}
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