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mars-flaim/ftk/src/ftkftx.cpp
ahodgkinson 8c36fabdbd Fixed OpenSUSE 10.1 build issues.
git-svn-id: https://svn.code.sf.net/p/flaim/code/trunk@430 0109f412-320b-0410-ab79-c3e0c5ffbbe6
2006-05-19 19:51:09 +00:00

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//------------------------------------------------------------------------------
// Desc: This file contains functions for supporting a cross-platform
// text-based user interface.
//
// Tabs: 3
//
// Copyright (c) 1996-2006 Novell, Inc. All Rights Reserved.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of version 2 of the GNU General Public
// License as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, contact Novell, Inc.
//
// To contact Novell about this file by physical or electronic mail,
// you may find current contact information at www.novell.com
//
// $Id: $
//------------------------------------------------------------------------------
#include "ftksys.h"
#define FTX_MAX_WINNAME_LEN 128
#define FTX_KEYBUF_SIZE 128
/****************************************************************************
Desc:
****************************************************************************/
typedef struct
{
char charValue;
char attribute;
} NLM_CHAR_INFO;
/****************************************************************************
Desc:
****************************************************************************/
typedef struct FTX_WINDOW
{
char * pszBuffer;
FLMBYTE * pucForeAttrib;
FLMBYTE * pucBackAttrib;
eColorType backgroundColor;
eColorType foregroundColor;
FLMUINT uiUlx;
FLMUINT uiUly;
FLMUINT uiCols;
FLMUINT uiRows;
FLMUINT uiCurX;
FLMUINT uiCurY;
FLMUINT uiOffset;
FLMUINT uiCursorType;
char szName[ FTX_MAX_WINNAME_LEN + 4];
FLMBOOL bScroll;
FLMBOOL bOpen;
FLMBOOL bInitialized;
FLMBOOL bForceOutput;
FLMBOOL bNoLineWrap;
FLMUINT uiId;
FTX_WINDOW * pWinPrev;
FTX_WINDOW * pWinNext;
struct FTX_SCREEN * pScreen;
} FTX_WINDOW;
/****************************************************************************
Desc:
****************************************************************************/
typedef struct FTX_SCREEN
{
F_MUTEX hScreenMutex;
F_SEM hKeySem;
FLMUINT uiRows;
FLMUINT uiCols;
eColorType backgroundColor;
eColorType foregroundColor;
FLMUINT uiCursorType;
char szName[ FTX_MAX_WINNAME_LEN + 4];
FLMBOOL bInitialized;
FLMBOOL bChanged;
FLMBOOL bActive;
FLMBOOL bUpdateCursor;
FLMUINT uiSequence;
FLMUINT uiId;
FLMBOOL * pbShutdown;
FTX_WINDOW * pWinImage;
FTX_WINDOW * pWinScreen;
FTX_WINDOW * pWinCur;
FTX_SCREEN * pScreenPrev;
FTX_SCREEN * pScreenNext;
} FTX_SCREEN;
/****************************************************************************
Desc:
****************************************************************************/
typedef struct FTX_INFO
{
F_MUTEX hFtxMutex;
IF_Thread * pBackgroundThrd;
IF_Thread * pKeyboardThrd;
IF_Thread * pDisplayThrd;
KEY_HANDLER pKeyHandler;
void * pvKeyHandlerData;
FLMUINT uiRows;
FLMUINT uiCols;
eColorType backgroundColor;
eColorType foregroundColor;
FLMUINT uiCursorType;
FLMUINT puiKeyBuffer[ FTX_KEYBUF_SIZE];
FLMUINT uiCurKey;
FLMUINT uiSequence;
FLMBOOL bExiting;
FLMBOOL bScreenSwitch;
FLMBOOL bRefreshDisabled;
FLMBOOL bEnablePingChar;
FLMBOOL * pbShutdown;
FTX_SCREEN * pScreenCur;
#if defined( FLM_WIN)
PCHAR_INFO pCells;
#elif defined( FLM_NLM)
scr_t hScreen;
NLM_CHAR_INFO * pCells;
#endif
} FTX_INFO;
#if defined( FLM_WIN)
typedef struct
{
unsigned char LeadChar;
unsigned char SecondChar;
} ftxWin32CharPair;
typedef struct
{
unsigned short ScanCode;
ftxWin32CharPair RegChars;
ftxWin32CharPair ShiftChars;
ftxWin32CharPair CtrlChars;
ftxWin32CharPair AltChars;
} ftxWin32EnhKeyVals;
typedef struct
{
ftxWin32CharPair RegChars;
ftxWin32CharPair ShiftChars;
ftxWin32CharPair CtrlChars;
ftxWin32CharPair AltChars;
} ftxWin32NormKeyVals;
static ftxWin32EnhKeyVals ftxWin32EnhancedKeys[] =
{
{ 28, { 13, 0 }, { 13, 0 }, { 10, 0 }, { 0, 166 } },
{ 53, { 47, 0 }, { 63, 0 }, { 0, 149 }, { 0, 164 } },
{ 71, { 224, 71 }, { 224, 71 }, { 224, 119 }, { 0, 151 } },
{ 72, { 224, 72 }, { 224, 72 }, { 224, 141 }, { 0, 152 } },
{ 73, { 224, 73 }, { 224, 73 }, { 224, 134 }, { 0, 153 } },
{ 75, { 224, 75 }, { 224, 75 }, { 224, 115 }, { 0, 155 } },
{ 77, { 224, 77 }, { 224, 77 }, { 224, 116 }, { 0, 157 } },
{ 79, { 224, 79 }, { 224, 79 }, { 224, 117 }, { 0, 159 } },
{ 80, { 224, 80 }, { 224, 80 }, { 224, 145 }, { 0, 160 } },
{ 81, { 224, 81 }, { 224, 81 }, { 224, 118 }, { 0, 161 } },
{ 82, { 224, 82 }, { 224, 82 }, { 224, 146 }, { 0, 162 } },
{ 83, { 224, 83 }, { 224, 83 }, { 224, 147 }, { 0, 163 } }
};
#define FTX_WIN32_NUM_EKA_ELTS (sizeof( ftxWin32EnhancedKeys) / sizeof( ftxWin32EnhKeyVals))
static ftxWin32NormKeyVals ftxWin32NormalKeys[] =
{
{ /* 0 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } },
{ /* 1 */ { 27, 0 }, { 27, 0 }, { 27, 0 }, { 0, 1 } },
{ /* 2 */ { 49, 0 }, { 33, 0 }, { 0, 0 }, { 0, 120 } },
{ /* 3 */ { 50, 0 }, { 64, 0 }, { 0, 3 }, { 0, 121 } },
{ /* 4 */ { 51, 0 }, { 35, 0 }, { 0, 0 }, { 0, 122 } },
{ /* 5 */ { 52, 0 }, { 36, 0 }, { 0, 0 }, { 0, 123 } },
{ /* 6 */ { 53, 0 }, { 37, 0 }, { 0, 0 }, { 0, 124 } },
{ /* 7 */ { 54, 0 }, { 94, 0 }, { 30, 0 }, { 0, 125 } },
{ /* 8 */ { 55, 0 }, { 38, 0 }, { 0, 0 }, { 0, 126 } },
{ /* 9 */ { 56, 0 }, { 42, 0 }, { 0, 0 }, { 0, 127 } },
{ /* 10 */ { 57, 0 }, { 40, 0 }, { 0, 0 }, { 0, 128 } },
{ /* 11 */ { 48, 0 }, { 41, 0 }, { 0, 0 }, { 0, 129 } },
{ /* 12 */ { 45, 0 }, { 95, 0 }, { 31, 0 }, { 0, 130 } },
{ /* 13 */ { 61, 0 }, { 43, 0 }, { 0, 0 }, { 0, 131 } },
{ /* 14 */ { 8, 0 }, { 8, 0 }, { 127, 0 }, { 0, 14 } },
{ /* 15 */ { 9, 0 }, { 0, 15 }, { 0, 148 }, { 0, 15 } },
{ /* 16 */ { 113, 0 }, { 81, 0 }, { 17, 0 }, { 0, 16 } },
{ /* 17 */ { 119, 0 }, { 87, 0 }, { 23, 0 }, { 0, 17 } },
{ /* 18 */ { 101, 0 }, { 69, 0 }, { 5, 0 }, { 0, 18 } },
{ /* 19 */ { 114, 0 }, { 82, 0 }, { 18, 0 }, { 0, 19 } },
{ /* 20 */ { 116, 0 }, { 84, 0 }, { 20, 0 }, { 0, 20 } },
{ /* 21 */ { 121, 0 }, { 89, 0 }, { 25, 0 }, { 0, 21 } },
{ /* 22 */ { 117, 0 }, { 85, 0 }, { 21, 0 }, { 0, 22 } },
{ /* 23 */ { 105, 0 }, { 73, 0 }, { 9, 0 }, { 0, 23 } },
{ /* 24 */ { 111, 0 }, { 79, 0 }, { 15, 0 }, { 0, 24 } },
{ /* 25 */ { 112, 0 }, { 80, 0 }, { 16, 0 }, { 0, 25 } },
{ /* 26 */ { 91, 0 }, { 123, 0 }, { 27, 0 }, { 0, 26 } },
{ /* 27 */ { 93, 0 }, { 125, 0 }, { 29, 0 }, { 0, 27 } },
{ /* 28 */ { 13, 0 }, { 13, 0 }, { 10, 0 }, { 0, 28 } },
{ /* 29 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } },
{ /* 30 */ { 97, 0 }, { 65, 0 }, { 1, 0 }, { 0, 30 } },
{ /* 31 */ { 115, 0 }, { 83, 0 }, { 19, 0 }, { 0, 31 } },
{ /* 32 */ { 100, 0 }, { 68, 0 }, { 4, 0 }, { 0, 32 } },
{ /* 33 */ { 102, 0 }, { 70, 0 }, { 6, 0 }, { 0, 33 } },
{ /* 34 */ { 103, 0 }, { 71, 0 }, { 7, 0 }, { 0, 34 } },
{ /* 35 */ { 104, 0 }, { 72, 0 }, { 8, 0 }, { 0, 35 } },
{ /* 36 */ { 106, 0 }, { 74, 0 }, { 10, 0 }, { 0, 36 } },
{ /* 37 */ { 107, 0 }, { 75, 0 }, { 11, 0 }, { 0, 37 } },
{ /* 38 */ { 108, 0 }, { 76, 0 }, { 12, 0 }, { 0, 38 } },
{ /* 39 */ { 59, 0 }, { 58, 0 }, { 0, 0 }, { 0, 39 } },
{ /* 40 */ { 39, 0 }, { 34, 0 }, { 0, 0 }, { 0, 40 } },
{ /* 41 */ { 96, 0 }, { 126, 0 }, { 0, 0 }, { 0, 41 } },
{ /* 42 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } },
{ /* 43 */ { 92, 0 }, { 124, 0 }, { 28, 0 }, { 0, 0 } },
{ /* 44 */ { 122, 0 }, { 90, 0 }, { 26, 0 }, { 0, 44 } },
{ /* 45 */ { 120, 0 }, { 88, 0 }, { 24, 0 }, { 0, 45 } },
{ /* 46 */ { 99, 0 }, { 67, 0 }, { 3, 0 }, { 0, 46 } },
{ /* 47 */ { 118, 0 }, { 86, 0 }, { 22, 0 }, { 0, 47 } },
{ /* 48 */ { 98, 0 }, { 66, 0 }, { 2, 0 }, { 0, 48 } },
{ /* 49 */ { 110, 0 }, { 78, 0 }, { 14, 0 }, { 0, 49 } },
{ /* 50 */ { 109, 0 }, { 77, 0 }, { 13, 0 }, { 0, 50 } },
{ /* 51 */ { 44, 0 }, { 60, 0 }, { 0, 0 }, { 0, 51 } },
{ /* 52 */ { 46, 0 }, { 62, 0 }, { 0, 0 }, { 0, 52 } },
{ /* 53 */ { 47, 0 }, { 63, 0 }, { 0, 0 }, { 0, 53 } },
{ /* 54 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } },
{ /* 55 */ { 42, 0 }, { 0, 0 }, { 114, 0 }, { 0, 0 } },
{ /* 56 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } },
{ /* 57 */ { 32, 0 }, { 32, 0 }, { 32, 0 }, { 32, 0 } },
{ /* 58 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } },
{ /* 59 */ { 0, 59 }, { 0, 84 }, { 0, 94 }, { 0, 104 } },
{ /* 60 */ { 0, 60 }, { 0, 85 }, { 0, 95 }, { 0, 105 } },
{ /* 61 */ { 0, 61 }, { 0, 86 }, { 0, 96 }, { 0, 106 } },
{ /* 62 */ { 0, 62 }, { 0, 87 }, { 0, 97 }, { 0, 107 } },
{ /* 63 */ { 0, 63 }, { 0, 88 }, { 0, 98 }, { 0, 108 } },
{ /* 64 */ { 0, 64 }, { 0, 89 }, { 0, 99 }, { 0, 109 } },
{ /* 65 */ { 0, 65 }, { 0, 90 }, { 0, 100 }, { 0, 110 } },
{ /* 66 */ { 0, 66 }, { 0, 91 }, { 0, 101 }, { 0, 111 } },
{ /* 67 */ { 0, 67 }, { 0, 92 }, { 0, 102 }, { 0, 112 } },
{ /* 68 */ { 0, 68 }, { 0, 93 }, { 0, 103 }, { 0, 113 } },
{ /* 69 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } },
{ /* 70 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } },
{ /* 71 */ { 0, 71 }, { 55, 0 }, { 0, 119 }, { 0, 0 } },
{ /* 72 */ { 0, 72 }, { 56, 0 }, { 0, 141 }, { 0, 0 } },
{ /* 73 */ { 0, 73 }, { 57, 0 }, { 0, 132 }, { 0, 0 } },
{ /* 74 */ { 0, 0 }, { 45, 0 }, { 0, 0 }, { 0, 0 } },
{ /* 75 */ { 0, 75 }, { 52, 0 }, { 0, 115 }, { 0, 0 } },
{ /* 76 */ { 0, 0 }, { 53, 0 }, { 0, 0 }, { 0, 0 } },
{ /* 77 */ { 0, 77 }, { 54, 0 }, { 0, 116 }, { 0, 0 } },
{ /* 78 */ { 0, 0 }, { 43, 0 }, { 0, 0 }, { 0, 0 } },
{ /* 79 */ { 0, 79 }, { 49, 0 }, { 0, 117 }, { 0, 0 } },
{ /* 80 */ { 0, 80 }, { 50, 0 }, { 0, 145 }, { 0, 0 } },
{ /* 81 */ { 0, 81 }, { 51, 0 }, { 0, 118 }, { 0, 0 } },
{ /* 82 */ { 0, 82 }, { 48, 0 }, { 0, 146 }, { 0, 0 } },
{ /* 83 */ { 0, 83 }, { 46, 0 }, { 0, 147 }, { 0, 0 } },
{ /* 84 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } },
{ /* 85 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } },
{ /* 86 */ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } },
{ /* 87 */ { 224, 133 }, { 224, 135 }, { 224, 137 }, { 224, 139 } },
{ /* 88 */ { 224, 134 }, { 224, 136 }, { 224, 138 }, { 224, 140 } }
};
static HANDLE gv_hStdOut;
static HANDLE gv_hStdIn;
static FLMBOOL gv_bAllocatedConsole = FALSE;
static CONSOLE_SCREEN_BUFFER_INFO gv_ConsoleScreenBufferInfo;
FSTATIC FLMUINT ftxWin32KBGetChar( void);
FSTATIC ftxWin32CharPair * ftxWin32GetExtendedKeycode(
KEY_EVENT_RECORD * pKE);
static int chbuf = -1;
#elif defined( FLM_UNIX)
#if defined( FLM_HPUX) || defined( FLM_OSF)
#define _XOPEN_CURSES
#define _XOPEN_SOURCE_EXTENDED 1
#endif
// curses.h pollutes name spaces like crazy; these definitions
// are required to get the code to compile cleanly on all platforms.
#if defined( bool)
#undef bool
#endif
#if defined( EO)
#undef EO
#endif
#if defined( ERR)
#undef ERR
#endif
#if defined( FLM_SOLARIS)
#define _WIDEC_H
#endif
#include <curses.h>
#ifdef FLM_AIX
#ifdef wgetch
#undef wgetch
#endif
extern "C"
{
extern int wgetch( WINDOW *);
extern int clear( void);
}
#endif
static int ungetChar;
// Curses gives us only a limited number of color pairs. We use this
// static color_pairs array for only the colors we need. flm2curses is
// used to convert from flaim colors to curses colors and last_pair
// is the last_pair that we used.
static short flm2curses[FLM_NUM_COLORS];
static short color_pairs[FLM_NUM_COLORS][FLM_NUM_COLORS];
short last_pair = 0;
FSTATIC void ftxUnixDisplayChar(
FLMUINT uiChar,
FLMUINT uiAttr);
FSTATIC void ftxUnixDisplayRefresh( void);
FSTATIC void ftxUnixDisplayReset( void);
FSTATIC void ftxUnixDisplayInit( void);
FSTATIC void ftxUnixDisplayFree( void);
FSTATIC void ftxUnixDisplayGetSize(
FLMUINT * puiNumColsRV,
FLMUINT * puiNumRowsRV);
FSTATIC void ftxUnixDisplaySetCursorPos(
FLMUINT uiCol,
FLMUINT uiRow);
FSTATIC FLMUINT ftxUnixKBGetChar( void);
FSTATIC FLMBOOL ftxUnixKBTest( void);
#endif
static FLMBOOL gv_bInitialized = FALSE;
static FLMBOOL gv_bDisplayInitialized = FALSE;
static FLMUINT gv_uiInitCount = 0;
static FTX_INFO * gv_pFtxInfo = NULL;
#if defined( FLM_WIN)
FSTATIC void ftxWin32Refresh( void);
#elif defined( FLM_NLM)
FSTATIC void ftxNLMRefresh( void);
#else
FSTATIC void ftxRefresh( void);
#endif
FSTATIC void ftxSyncImage( void);
FSTATIC void ftxWinReset(
FTX_WINDOW * pWindow);
FSTATIC void ftxCursorUpdate( void);
FSTATIC void ftxWinPrintChar(
FTX_WINDOW * pWindow,
FLMUINT uiChar);
FINLINE void ftxKeyboardFlush( void)
{
gv_pFtxInfo->uiCurKey = 0;
f_memset( gv_pFtxInfo->puiKeyBuffer, (FLMBYTE)0,
sizeof( FLMUINT) * FTX_KEYBUF_SIZE);
}
FSTATIC void ftxWinClearLine(
FTX_WINDOW * pWindow,
FLMUINT uiCol,
FLMUINT uiRow);
FSTATIC void ftxWinClose(
FTX_WINDOW * pWindow);
FSTATIC void ftxWinFree(
FTX_WINDOW * pWindow);
FSTATIC RCODE ftxWinOpen(
FTX_WINDOW * pWindow);
FSTATIC void ftxScreenFree(
FTX_SCREEN * pScreen);
FSTATIC void ftxWinSetCursorPos(
FTX_WINDOW * pWindow,
FLMUINT uiCol,
FLMUINT uiRow);
FSTATIC RCODE ftxDisplayInit(
FLMUINT uiRows,
FLMUINT uiCols,
const char * pszTitle);
FSTATIC void ftxDisplayReset( void);
FSTATIC void ftxDisplayGetSize(
FLMUINT * puiNumColsRV,
FLMUINT * puiNumRowsRV);
FSTATIC FLMBOOL ftxDisplaySetCursorType(
FLMUINT uiType);
FSTATIC void ftxDisplayExit( void);
FSTATIC void ftxDisplaySetCursorPos(
FLMUINT uiCol,
FLMUINT uiRow);
FSTATIC void ftxDisplaySetBackFore(
eColorType backgroundColor,
eColorType foregroundColor);
#ifdef FLM_WIN
FSTATIC FLMUINT ftxMapFlmColorToWin32(
eColorType uiColor);
#endif
RCODE _ftxBackgroundThread(
IF_Thread * pThread);
FLMBOOL ftxKBTest( void);
FLMUINT ftxKBGetChar( void);
RCODE _ftxDefaultDisplayHandler(
IF_Thread * pThread);
RCODE _ftxDefaultKeyboardHandler(
IF_Thread * pThread);
#if defined( FLM_UNIX)
FSTATIC FLMUINT ftxDisplayStrOut(
const char * pszString,
FLMUINT uiAttribute);
#endif
/****************************************************************************
Desc: Scan code conversion tables
****************************************************************************/
#if defined( FLM_WIN) || defined( FLM_NLM)
static FLMUINT ScanCodeToFKB[] = {
0, 0, 0, 0, /* 00..03 */
0, 0, 0, 0, /* 04 */
0, 0, 0, 0, /* 08 */
0, 0, 0, FKB_STAB, /* 0C */
FKB_ALT_Q, FKB_ALT_W, FKB_ALT_E, FKB_ALT_R, /* 10 */
FKB_ALT_T, FKB_ALT_Y, FKB_ALT_U, FKB_ALT_I, /* 14 */
FKB_ALT_O, FKB_ALT_P, 0, 0, /* 18 */
0, 0, FKB_ALT_A, FKB_ALT_S, /* 1C */
FKB_ALT_D, FKB_ALT_F, FKB_ALT_G, FKB_ALT_H, /* 20 */
FKB_ALT_J, FKB_ALT_K, FKB_ALT_L, 0, /* 24 */
0, 0, 0, 0, /* 28 */
FKB_ALT_Z, FKB_ALT_X, FKB_ALT_C, FKB_ALT_V, /* 2C */
FKB_ALT_B, FKB_ALT_N, FKB_ALT_M, 0, /* 30 */
0, 0, 0, 0, /* 34 */
0, 0, 0, FKB_F1, /* 38 */
FKB_F2, FKB_F3, FKB_F4, FKB_F5, /* 3C */
FKB_F6, FKB_F7, FKB_F8, FKB_F9, /* 40 */
/* F8 MAY BE BAD*/
FKB_F10, FKB_F11, FKB_F12, FKB_HOME, /* 44 */
FKB_UP, FKB_PGUP, 0, FKB_LEFT, /* 48 */
0, FKB_RIGHT, 0, FKB_END, /* 4C */
FKB_DOWN, FKB_PGDN, FKB_INSERT, FKB_DELETE, /* 50 */
FKB_SF1, FKB_SF2, FKB_SF3, FKB_SF4, /* 54 */
FKB_SF5, FKB_SF6, FKB_SF7, FKB_SF8, /* 58 */
FKB_SF9, FKB_SF10, FKB_CTRL_F1, FKB_CTRL_F2, /* 5C */
FKB_CTRL_F3, FKB_CTRL_F4, FKB_CTRL_F5, FKB_CTRL_F6, /* 60 */
FKB_CTRL_F7, FKB_CTRL_F8, FKB_CTRL_F9, FKB_CTRL_F10, /* 64 */
FKB_ALT_F1, FKB_ALT_F2, FKB_ALT_F3, FKB_ALT_F4, /* 68 */
FKB_ALT_F5, FKB_ALT_F6, FKB_ALT_F7, FKB_ALT_F8, /* 6C */
FKB_ALT_F9, FKB_ALT_F10, 0, FKB_CTRL_LEFT, /* 70 */
FKB_CTRL_RIGHT,FKB_CTRL_END, FKB_CTRL_PGDN, FKB_CTRL_HOME, /* 74 */
FKB_CTRL_1, FKB_CTRL_2, FKB_CTRL_3, FKB_CTRL_4, /* 78 */
FKB_CTRL_5, FKB_CTRL_6, FKB_CTRL_7, FKB_CTRL_8, /* 7C */
FKB_CTRL_9, FKB_CTRL_0, FKB_CTRL_MINUS,FKB_CTRL_EQUAL,/* 80 */
FKB_CTRL_PGUP, 0, 0, 0, /* 84 */
0, 0, 0, 0, /* 88 */
0, FKB_CTRL_UP, 0, 0, /* 8C */
0, FKB_CTRL_DOWN, 0, 0 /* 90 */
};
#endif
#ifdef FLM_NLM
void * g_pvScreenTag;
#endif
/****************************************************************************
Desc: Initializes the FTX environment.
****************************************************************************/
RCODE FLMAPI FTXInit(
const char * pszAppName,
FLMUINT uiCols,
FLMUINT uiRows,
eColorType backgroundColor,
eColorType foregroundColor,
KEY_HANDLER pKeyHandler,
void * pvKeyHandlerData)
{
RCODE rc = NE_FLM_OK;
FTX_INFO * pFtxInfo;
IF_ThreadMgr * pThreadMgr = f_getThreadMgrPtr();
if( gv_bInitialized)
{
gv_uiInitCount++;
goto Exit;
}
if( RC_BAD( rc = f_calloc( sizeof( FTX_INFO), &pFtxInfo)))
{
goto Exit;
}
gv_pFtxInfo = pFtxInfo;
if( RC_BAD( rc = f_mutexCreate( &(gv_pFtxInfo->hFtxMutex))))
{
goto Exit;
}
#ifdef FLM_NLM
g_pvScreenTag = AllocateResourceTag(
f_getNLMHandle(), "Screen", ScreenSignature);
(void)OpenScreen( pszAppName,
g_pvScreenTag, &gv_pFtxInfo->hScreen);
ActivateScreen( gv_pFtxInfo->hScreen);
#endif
if( RC_BAD( rc = ftxDisplayInit( uiRows, uiCols, pszAppName)))
{
goto Exit;
}
ftxDisplayReset();
ftxDisplayGetSize( &(gv_pFtxInfo->uiCols), &(gv_pFtxInfo->uiRows));
if( gv_pFtxInfo->uiCols > uiCols)
{
gv_pFtxInfo->uiCols = uiCols;
}
if( gv_pFtxInfo->uiRows > uiRows)
{
gv_pFtxInfo->uiRows = uiRows;
}
gv_pFtxInfo->uiCursorType = FLM_CURSOR_INVISIBLE;
ftxDisplaySetCursorType( gv_pFtxInfo->uiCursorType);
#if defined( FLM_WIN)
if( RC_BAD( rc = f_calloc( (FLMUINT)(sizeof( CHAR_INFO) * (gv_pFtxInfo->uiCols *
gv_pFtxInfo->uiRows)), &gv_pFtxInfo->pCells)))
{
goto Exit;
}
#elif !defined( FLM_NLM) || !defined( FLM_UNIX)
gv_pFtxInfo->uiRows--;
#endif
if( RC_BAD( rc = pThreadMgr->createThread( &gv_pFtxInfo->pBackgroundThrd,
_ftxBackgroundThread, "ftx_background")))
{
goto Exit;
}
gv_pFtxInfo->backgroundColor = backgroundColor;
gv_pFtxInfo->foregroundColor = foregroundColor;
if( RC_BAD( rc = pThreadMgr->createThread( &gv_pFtxInfo->pDisplayThrd,
_ftxDefaultDisplayHandler, "ftx_display")))
{
goto Exit;
}
// Start the keyboard handler
gv_pFtxInfo->uiCurKey = 0;
f_memset( gv_pFtxInfo->puiKeyBuffer, 0, sizeof( FLMUINT) * FTX_KEYBUF_SIZE);
gv_pFtxInfo->pKeyHandler = pKeyHandler;
gv_pFtxInfo->pvKeyHandlerData = pvKeyHandlerData;
if( RC_BAD( rc = pThreadMgr->createThread( &gv_pFtxInfo->pKeyboardThrd,
_ftxDefaultKeyboardHandler, "ftx_keyboard")))
{
goto Exit;
}
gv_bInitialized = TRUE;
gv_uiInitCount++;
Exit:
return( rc);
}
/****************************************************************************
Desc: Frees all resources allocated to the FTX environment
Notes: All screens and windows are freed automatically
****************************************************************************/
void FLMAPI FTXExit( void)
{
FTX_SCREEN * pScreen;
if( !gv_bInitialized || --gv_uiInitCount > 0 || !gv_pFtxInfo)
{
return;
}
// Shut down the display, keyboard, and backgroudn threads
gv_pFtxInfo->pKeyboardThrd->stopThread();
gv_pFtxInfo->pKeyboardThrd->Release();
gv_pFtxInfo->pKeyboardThrd = NULL;
gv_pFtxInfo->pDisplayThrd->stopThread();
gv_pFtxInfo->pDisplayThrd->Release();
gv_pFtxInfo->pDisplayThrd = NULL;
gv_pFtxInfo->pBackgroundThrd->stopThread();
gv_pFtxInfo->pBackgroundThrd->Release();
gv_pFtxInfo->pBackgroundThrd = NULL;
f_mutexLock( gv_pFtxInfo->hFtxMutex);
gv_bInitialized = FALSE;
gv_pFtxInfo->bExiting = TRUE;
while( (pScreen = gv_pFtxInfo->pScreenCur) != NULL)
{
ftxScreenFree( pScreen);
}
ftxDisplayReset();
ftxDisplayExit();
#if defined( FLM_WIN)
f_free( &gv_pFtxInfo->pCells);
#elif defined( FLM_NLM)
CloseScreen( gv_pFtxInfo->hScreen);
#endif
f_mutexUnlock( gv_pFtxInfo->hFtxMutex);
f_mutexDestroy( &(gv_pFtxInfo->hFtxMutex));
f_free( &gv_pFtxInfo);
}
/****************************************************************************
Desc: Refreshes the current screen
****************************************************************************/
void FLMAPI FTXRefresh( void)
{
FTX_WINDOW * pWinScreen;
f_mutexLock( gv_pFtxInfo->hFtxMutex);
if( !gv_pFtxInfo->bRefreshDisabled && gv_pFtxInfo->pScreenCur)
{
f_mutexLock( gv_pFtxInfo->pScreenCur->hScreenMutex);
if( gv_pFtxInfo->pScreenCur->bChanged || gv_pFtxInfo->bScreenSwitch)
{
if( gv_pFtxInfo->bScreenSwitch)
{
pWinScreen = gv_pFtxInfo->pScreenCur->pWinScreen;
f_memset( pWinScreen->pszBuffer, 0,
pWinScreen->uiRows * pWinScreen->uiCols);
#ifdef FLM_UNIX
ftxUnixDisplayReset();
#endif
}
#if defined( FLM_WIN)
ftxWin32Refresh();
#elif defined( FLM_NLM)
ftxNLMRefresh();
#else
ftxRefresh();
#endif
gv_pFtxInfo->pScreenCur->bChanged = FALSE;
gv_pFtxInfo->bScreenSwitch = FALSE;
gv_pFtxInfo->pScreenCur->bUpdateCursor = TRUE;
}
if( gv_pFtxInfo->pScreenCur->bUpdateCursor)
{
ftxCursorUpdate();
}
f_mutexUnlock( gv_pFtxInfo->pScreenCur->hScreenMutex);
}
f_mutexUnlock( gv_pFtxInfo->hFtxMutex);
}
/****************************************************************************
Desc: Enables or disables refresh
****************************************************************************/
void FLMAPI FTXSetRefreshState(
FLMBOOL bDisable)
{
f_mutexLock( gv_pFtxInfo->hFtxMutex);
gv_pFtxInfo->bRefreshDisabled = bDisable;
f_mutexUnlock( gv_pFtxInfo->hFtxMutex);
}
/****************************************************************************
Desc: Allows a keyboard handler to add a key to the FTX key buffer
****************************************************************************/
RCODE FLMAPI FTXAddKey(
FLMUINT uiKey)
{
RCODE rc = NE_FLM_OK;
FLMBOOL bSet = FALSE;
FLMUINT uiLoop;
f_mutexLock( gv_pFtxInfo->hFtxMutex);
uiLoop = gv_pFtxInfo->uiCurKey;
while( uiLoop < FTX_KEYBUF_SIZE)
{
if( gv_pFtxInfo->puiKeyBuffer[ uiLoop] == 0)
{
gv_pFtxInfo->puiKeyBuffer[ uiLoop] = uiKey;
bSet = TRUE;
goto Exit;
}
uiLoop++;
}
if( !bSet)
{
uiLoop = 0;
while( uiLoop < gv_pFtxInfo->uiCurKey)
{
if( gv_pFtxInfo->puiKeyBuffer[ uiLoop] == 0)
{
gv_pFtxInfo->puiKeyBuffer[ uiLoop] = uiKey;
bSet = TRUE;
goto Exit;
}
uiLoop++;
}
}
Exit:
f_mutexUnlock( gv_pFtxInfo->hFtxMutex);
if( !bSet)
{
rc = RC_SET( NE_FLM_CONV_DEST_OVERFLOW);
}
else
{
if( gv_pFtxInfo->pScreenCur != NULL)
{
f_semSignal( gv_pFtxInfo->pScreenCur->hKeySem);
}
}
return( rc);
}
/****************************************************************************
Desc: Cycles to the next screen in the FTX environment
****************************************************************************/
void FLMAPI FTXCycleScreensNext( void)
{
FTX_SCREEN * pScreenTmp;
FTX_SCREEN * pScreenLast;
f_mutexLock( gv_pFtxInfo->hFtxMutex);
if( gv_pFtxInfo->pScreenCur && gv_pFtxInfo->pScreenCur->pScreenNext)
{
pScreenTmp = gv_pFtxInfo->pScreenCur;
gv_pFtxInfo->pScreenCur = gv_pFtxInfo->pScreenCur->pScreenNext;
pScreenLast = gv_pFtxInfo->pScreenCur;
while( pScreenLast->pScreenNext)
{
pScreenLast = pScreenLast->pScreenNext;
}
pScreenLast->pScreenNext = pScreenTmp;
pScreenTmp->pScreenPrev = pScreenLast;
pScreenTmp->pScreenNext = NULL;
gv_pFtxInfo->pScreenCur->pScreenPrev = NULL;
gv_pFtxInfo->bScreenSwitch = TRUE;
ftxKeyboardFlush();
}
f_mutexUnlock( gv_pFtxInfo->hFtxMutex);
}
/****************************************************************************
Desc: Cycles to the previous screen in the FTX environment
****************************************************************************/
void FLMAPI FTXCycleScreensPrev( void)
{
FTX_SCREEN * pScreenPreviousFront;
FTX_SCREEN * pScreenLast;
f_mutexLock( gv_pFtxInfo->hFtxMutex);
if( gv_pFtxInfo->pScreenCur && gv_pFtxInfo->pScreenCur->pScreenNext)
{
pScreenPreviousFront = gv_pFtxInfo->pScreenCur;
pScreenLast = pScreenPreviousFront;
while( pScreenLast->pScreenNext)
{
pScreenLast = pScreenLast->pScreenNext;
}
pScreenLast->pScreenPrev->pScreenNext = NULL;
pScreenLast->pScreenPrev = NULL;
pScreenLast->pScreenNext = pScreenPreviousFront;
pScreenPreviousFront->pScreenPrev = pScreenLast;
gv_pFtxInfo->pScreenCur = pScreenLast;
gv_pFtxInfo->bScreenSwitch = TRUE;
ftxKeyboardFlush();
}
f_mutexUnlock( gv_pFtxInfo->hFtxMutex);
}
/****************************************************************************
Desc: Force cursor refresh
****************************************************************************/
void FLMAPI FTXRefreshCursor( void)
{
f_mutexLock( gv_pFtxInfo->hFtxMutex);
if( gv_pFtxInfo->pScreenCur)
{
gv_pFtxInfo->pScreenCur->bUpdateCursor = TRUE;
}
f_mutexUnlock( gv_pFtxInfo->hFtxMutex);
}
/****************************************************************************
Desc: Invalidates the current screen so that it will be completly redrawn
****************************************************************************/
void FLMAPI FTXInvalidate( void)
{
FTX_WINDOW * pWinScreen;
f_mutexLock( gv_pFtxInfo->hFtxMutex);
if( gv_pFtxInfo->pScreenCur)
{
f_mutexLock( gv_pFtxInfo->pScreenCur->hScreenMutex);
pWinScreen = gv_pFtxInfo->pScreenCur->pWinScreen;
f_memset( pWinScreen->pszBuffer, 0,
pWinScreen->uiRows * pWinScreen->uiCols);
gv_pFtxInfo->pScreenCur->bChanged = TRUE;
f_mutexUnlock( gv_pFtxInfo->pScreenCur->hScreenMutex);
}
#ifdef FLM_UNIX
ftxUnixDisplayReset();
#endif
f_mutexUnlock( gv_pFtxInfo->hFtxMutex);
}
/****************************************************************************
Desc: Allocates and initializes a new screen object
****************************************************************************/
RCODE FLMAPI FTXScreenInit(
const char * pszName,
FTX_SCREEN ** ppScreen)
{
RCODE rc = NE_FLM_OK;
FTX_SCREEN * pScreen;
FTX_SCREEN * pScreenTmp;
f_mutexLock( gv_pFtxInfo->hFtxMutex);
*ppScreen = NULL;
if( RC_BAD( rc = f_calloc( sizeof( FTX_SCREEN), &pScreen)))
{
goto Exit;
}
if( RC_BAD( rc = f_mutexCreate( &(pScreen->hScreenMutex))))
{
goto Exit;
}
if( RC_BAD( rc = f_semCreate( &(pScreen->hKeySem))))
{
goto Exit;
}
pScreen->uiRows = gv_pFtxInfo->uiRows;
pScreen->uiCols = gv_pFtxInfo->uiCols;
pScreen->backgroundColor = gv_pFtxInfo->backgroundColor;
pScreen->foregroundColor = gv_pFtxInfo->foregroundColor;
pScreen->uiCursorType = FLM_CURSOR_VISIBLE | FLM_CURSOR_UNDERLINE;
if( f_strlen( pszName) <= FTX_MAX_WINNAME_LEN)
{
f_strcpy( pScreen->szName, pszName);
}
else
{
f_strcpy( pScreen->szName, "?");
}
pScreen->bInitialized = TRUE;
if( RC_BAD( rc = FTXWinInit( pScreen, pScreen->uiCols, pScreen->uiRows,
&(pScreen->pWinScreen))))
{
goto Exit;
}
pScreen->pWinScreen->backgroundColor = pScreen->backgroundColor;
pScreen->pWinScreen->foregroundColor = pScreen->foregroundColor;
if( RC_BAD( rc = FTXWinInit( pScreen, pScreen->uiCols, pScreen->uiRows,
&(pScreen->pWinImage))))
{
goto Exit;
}
f_memset( pScreen->pWinScreen->pszBuffer, 0,
pScreen->pWinScreen->uiRows *
pScreen->pWinScreen->uiCols);
Exit:
if( RC_BAD( rc))
{
pScreen->bInitialized = FALSE;
}
else
{
if( gv_pFtxInfo->pScreenCur)
{
pScreenTmp = gv_pFtxInfo->pScreenCur;
while( pScreenTmp->pScreenNext)
{
pScreenTmp = pScreenTmp->pScreenNext;
}
pScreenTmp->pScreenNext = pScreen;
pScreen->pScreenPrev = pScreenTmp;
}
else
{
gv_pFtxInfo->pScreenCur = pScreen;
gv_pFtxInfo->bScreenSwitch = TRUE;
}
pScreen->uiId = gv_pFtxInfo->uiSequence++;
*ppScreen = pScreen;
}
f_mutexUnlock( gv_pFtxInfo->hFtxMutex);
return( rc);
}
/****************************************************************************
Desc: Frees all resources allocated to a screen, including all window
objects
****************************************************************************/
void FLMAPI FTXScreenFree(
FTX_SCREEN ** ppScreen)
{
FTX_SCREEN * pScreen;
if( !ppScreen)
{
goto Exit;
}
pScreen = *ppScreen;
if( !pScreen)
{
goto Exit;
}
if( !pScreen->bInitialized)
{
goto Exit;
}
f_mutexLock( gv_pFtxInfo->hFtxMutex);
ftxScreenFree( pScreen);
gv_pFtxInfo->bScreenSwitch = TRUE;
f_mutexUnlock( gv_pFtxInfo->hFtxMutex);
Exit:
*ppScreen = NULL;
}
/****************************************************************************
Desc: Makes the passed-in screen the visible screen
****************************************************************************/
RCODE FLMAPI FTXScreenDisplay(
FTX_SCREEN * pScreen)
{
RCODE rc = NE_FLM_OK;
FLMBOOL bScreenValid = FALSE;
FTX_SCREEN * pTmpScreen;
f_mutexLock( gv_pFtxInfo->hFtxMutex);
// Make sure the screen is still in the list. If it isn't, the thread
// that owned the screen may have terminated.
pTmpScreen = gv_pFtxInfo->pScreenCur;
while( pTmpScreen)
{
if( pTmpScreen == pScreen)
{
bScreenValid = TRUE;
break;
}
pTmpScreen = pTmpScreen->pScreenPrev;
}
pTmpScreen = gv_pFtxInfo->pScreenCur;
while( pTmpScreen)
{
if( pTmpScreen == pScreen)
{
bScreenValid = TRUE;
break;
}
pTmpScreen = pTmpScreen->pScreenNext;
}
if( !bScreenValid)
{
rc = RC_SET( NE_FLM_INVALID_PARM);
goto Exit;
}
if( pScreen != gv_pFtxInfo->pScreenCur)
{
if( pScreen->pScreenNext != NULL)
{
pScreen->pScreenNext->pScreenPrev = pScreen->pScreenPrev;
}
if( pScreen->pScreenPrev != NULL)
{
pScreen->pScreenPrev->pScreenNext = pScreen->pScreenNext;
}
pScreen->pScreenPrev = NULL;
pScreen->pScreenNext = gv_pFtxInfo->pScreenCur;
gv_pFtxInfo->pScreenCur->pScreenPrev = pScreen;
gv_pFtxInfo->pScreenCur = pScreen;
gv_pFtxInfo->bScreenSwitch = TRUE;
ftxKeyboardFlush();
}
Exit:
f_mutexUnlock( gv_pFtxInfo->hFtxMutex);
return( rc);
}
/****************************************************************************
Desc: Retrieves the size of the passed-in screen
****************************************************************************/
RCODE FLMAPI FTXScreenGetSize(
FTX_SCREEN * pScreen,
FLMUINT * puiNumCols,
FLMUINT * puiNumRows)
{
RCODE rc = NE_FLM_OK;
if( !pScreen)
{
rc = RC_SET( NE_FLM_INVALID_PARM);
goto Exit;
}
if( puiNumCols)
{
*puiNumCols = pScreen->uiCols;
}
if( puiNumRows)
{
*puiNumRows = pScreen->uiRows;
}
Exit:
return( rc);
}
/****************************************************************************
Desc: Sets the screen's shutdown flag
****************************************************************************/
void FLMAPI FTXScreenSetShutdownFlag(
FTX_SCREEN * pScreen,
FLMBOOL * pbShutdownFlag)
{
if( !pScreen)
{
goto Exit;
}
pScreen->pbShutdown = pbShutdownFlag;
Exit:
return;
}
/****************************************************************************
Desc: Creates a title window and main window (with border)
****************************************************************************/
RCODE FLMAPI FTXScreenInitStandardWindows(
FTX_SCREEN * pScreen,
eColorType titleBackColor,
eColorType titleForeColor,
eColorType mainBackColor,
eColorType mainForeColor,
FLMBOOL bBorder,
FLMBOOL bBackFill,
const char * pszTitle,
FTX_WINDOW ** ppTitleWin,
FTX_WINDOW ** ppMainWin)
{
RCODE rc = NE_FLM_OK;
FLMUINT uiScreenCols;
FLMUINT uiScreenRows;
FTX_WINDOW * pTitleWin;
FTX_WINDOW * pMainWin;
if( RC_BAD( rc = FTXScreenGetSize( pScreen,
&uiScreenCols, &uiScreenRows)))
{
goto Exit;
}
if( RC_BAD( rc = FTXWinInit( pScreen, 0, 1, &pTitleWin)))
{
goto Exit;
}
FTXWinSetBackFore( pTitleWin, titleBackColor, titleForeColor);
FTXWinClear( pTitleWin);
FTXWinSetCursorType( pTitleWin, FLM_CURSOR_INVISIBLE);
if( pszTitle)
{
FTXWinPrintf( pTitleWin, "%s", pszTitle);
}
if( RC_BAD( rc = FTXWinOpen( pTitleWin)))
{
goto Exit;
}
if( RC_BAD( rc = FTXWinInit( pScreen, uiScreenCols,
uiScreenRows - 1, &pMainWin)))
{
goto Exit;
}
FTXWinMove( pMainWin, 0, 1);
FTXWinSetBackFore( pMainWin, mainBackColor, mainForeColor);
FTXWinClear( pMainWin);
if( bBorder)
{
FTXWinDrawBorder( pMainWin);
}
#if defined( FLM_WIN) || defined( FLM_NLM)
if( bBackFill)
{
FTXWinSetChar( pMainWin, 176);
}
#else
F_UNREFERENCED_PARM( bBackFill);
#endif
if( RC_BAD( rc = FTXWinOpen( pMainWin)))
{
goto Exit;
}
if( ppTitleWin)
{
*ppTitleWin = pTitleWin;
}
if( ppMainWin)
{
*ppMainWin = pMainWin;
}
Exit:
return( rc);
}
/****************************************************************************
Desc: Allocates and initializes a window object
****************************************************************************/
RCODE FLMAPI FTXWinInit(
FTX_SCREEN * pScreen,
FLMUINT uiCols,
FLMUINT uiRows,
FTX_WINDOW ** ppWindow)
{
RCODE rc = NE_FLM_OK;
FLMUINT uiSize;
FTX_WINDOW * pWindow;
FTX_WINDOW * pWinTmp;
*ppWindow = NULL;
if( !pScreen->bInitialized)
{
rc = RC_SET( NE_FLM_INVALID_PARM);
goto Exit;
}
f_mutexLock( pScreen->hScreenMutex);
if( uiRows > pScreen->uiRows || uiCols > pScreen->uiCols)
{
rc = RC_SET( NE_FLM_INVALID_PARM);
goto Exit;
}
if( uiRows == 0)
{
uiRows = pScreen->uiRows;
}
if( uiCols == 0)
{
uiCols = pScreen->uiCols;
}
if( RC_BAD( rc = f_calloc( sizeof( FTX_WINDOW), &pWindow)))
{
goto Exit;
}
uiSize = (FLMUINT)((uiRows * uiCols) + 1);
if( RC_BAD( rc = f_calloc( (FLMUINT)(sizeof( FLMBYTE) * uiSize),
&pWindow->pszBuffer)))
{
goto Exit;
}
if( RC_BAD( rc = f_calloc( (FLMUINT)(sizeof( FLMBYTE) * uiSize),
&pWindow->pucForeAttrib)))
{
goto Exit;
}
if( RC_BAD( rc = f_calloc( (FLMUINT)(sizeof( FLMBYTE) * uiSize),
&pWindow->pucBackAttrib)))
{
goto Exit;
}
f_memset( pWindow->pucForeAttrib, (FLMBYTE)pScreen->foregroundColor, uiSize);
f_memset( pWindow->pucBackAttrib, (FLMBYTE)pScreen->backgroundColor, uiSize);
pWindow->uiRows = uiRows;
pWindow->uiCols = uiCols;
pWindow->uiCursorType = FLM_CURSOR_VISIBLE | FLM_CURSOR_UNDERLINE;
pWindow->bScroll = TRUE;
pWindow->bOpen = FALSE;
pWindow->bInitialized = TRUE;
pWindow->bForceOutput = FALSE;
pWindow->pScreen = pScreen;
pWindow->uiId = pScreen->uiSequence++;
ftxWinReset( pWindow);
if( pScreen->pWinCur)
{
pWinTmp = pScreen->pWinCur;
while( pWinTmp->pWinNext)
{
pWinTmp = pWinTmp->pWinNext;
}
pWindow->pWinPrev = pWinTmp;
pWinTmp->pWinNext = pWindow;
}
else
{
pScreen->pWinCur = pWindow;
}
*ppWindow = pWindow;
Exit:
f_mutexUnlock( pScreen->hScreenMutex);
return( rc);
}
/****************************************************************************
Desc: Frees all resources associated with the passed-in window object
****************************************************************************/
void FLMAPI FTXWinFree(
FTX_WINDOW ** ppWindow)
{
FTX_WINDOW * pWindow;
FTX_SCREEN * pScreen;
if( !ppWindow)
{
goto Exit;
}
pWindow = *ppWindow;
if( pWindow->bInitialized == FALSE)
{
goto Exit;
}
pScreen = pWindow->pScreen;
f_mutexLock( pScreen->hScreenMutex);
ftxWinFree( pWindow);
f_mutexUnlock( pScreen->hScreenMutex);
Exit:
*ppWindow = NULL;
}
/****************************************************************************
Desc: Opens the specified window and makes it visible
****************************************************************************/
RCODE FLMAPI FTXWinOpen(
FTX_WINDOW * pWindow)
{
RCODE rc = NE_FLM_OK;
if( !pWindow || !pWindow->bInitialized)
{
rc = RC_SET( NE_FLM_INVALID_PARM);
goto Exit;
}
f_mutexLock( pWindow->pScreen->hScreenMutex);
rc = ftxWinOpen( pWindow);
f_mutexUnlock( pWindow->pScreen->hScreenMutex);
Exit:
return( rc);
}
/****************************************************************************
Desc: Closes (or hides) the specified window
****************************************************************************/
void FLMAPI FTXWinClose(
FTX_WINDOW * pWindow)
{
if( !pWindow)
{
goto Exit;
}
if( !pWindow->bInitialized || !pWindow->bOpen)
{
goto Exit;
}
f_mutexLock( pWindow->pScreen->hScreenMutex);
ftxWinClose( pWindow);
f_mutexUnlock( pWindow->pScreen->hScreenMutex);
Exit:
return;
}
/****************************************************************************
Desc: Sets the specified window's name
****************************************************************************/
RCODE FLMAPI FTXWinSetName(
FTX_WINDOW * pWindow,
const char * pszName)
{
RCODE rc = NE_FLM_OK;
f_mutexLock( pWindow->pScreen->hScreenMutex);
if( f_strlen( pszName) > FTX_MAX_WINNAME_LEN)
{
rc = RC_SET( NE_FLM_INVALID_PARM);
goto Exit;
}
f_strcpy( pWindow->szName, pszName);
Exit:
f_mutexUnlock( pWindow->pScreen->hScreenMutex);
return( rc);
}
/****************************************************************************
Desc: Moves the specified window to a new location on the screen
****************************************************************************/
void FLMAPI FTXWinMove(
FTX_WINDOW * pWindow,
FLMUINT uiCol,
FLMUINT uiRow)
{
f_mutexLock( pWindow->pScreen->hScreenMutex);
if( (FLMUINT)uiCol + (FLMUINT)pWindow->uiCols >
(FLMUINT)pWindow->pScreen->uiCols)
{
goto Exit;
}
if( uiRow + pWindow->uiRows > pWindow->pScreen->uiRows)
{
goto Exit;
}
if( pWindow->uiUlx != uiCol || pWindow->uiUly != uiRow)
{
pWindow->uiUlx = uiCol;
pWindow->uiUly = uiRow;
if( pWindow->bOpen)
{
pWindow->pScreen->bChanged = TRUE;
}
}
Exit:
f_mutexUnlock( pWindow->pScreen->hScreenMutex);
return;
}
/****************************************************************************
Desc: Sets the input focus to the specified window
****************************************************************************/
void FLMAPI FTXWinSetFocus(
FTX_WINDOW * pWindow)
{
f_mutexLock( pWindow->pScreen->hScreenMutex);
if( pWindow->bOpen && pWindow->pScreen->pWinCur != pWindow)
{
ftxWinClose( pWindow);
ftxWinOpen( pWindow);
}
f_mutexUnlock( pWindow->pScreen->hScreenMutex);
}
/****************************************************************************
Desc: Sets the background color of all characters in the specified window
to the same color
****************************************************************************/
void FLMAPI FTXWinPaintBackground(
FTX_WINDOW * pWindow,
eColorType backgroundColor)
{
FLMUINT uiSize;
f_mutexLock( pWindow->pScreen->hScreenMutex);
uiSize = (FLMUINT)(pWindow->uiRows * pWindow->uiCols);
f_memset( pWindow->pucBackAttrib, (FLMBYTE)backgroundColor, uiSize);
pWindow->backgroundColor = backgroundColor;
if( pWindow->bOpen)
{
pWindow->pScreen->bChanged = TRUE;
}
f_mutexUnlock( pWindow->pScreen->hScreenMutex);
}
/****************************************************************************
Desc: Sets the background and/or foreground color of a row in the
specified window
****************************************************************************/
void FLMAPI FTXWinPaintRow(
FTX_WINDOW * pWindow,
eColorType * pBackground,
eColorType * pForeground,
FLMUINT uiRow)
{
f_mutexLock( pWindow->pScreen->hScreenMutex);
if( uiRow < (pWindow->uiRows - (2 * pWindow->uiOffset)))
{
if( pBackground != NULL)
{
f_memset( pWindow->pucBackAttrib +
(pWindow->uiCols * (uiRow + pWindow->uiOffset)) + pWindow->uiOffset,
(FLMBYTE)*pBackground, pWindow->uiCols - (2 * pWindow->uiOffset));
}
if( pForeground != NULL)
{
f_memset( pWindow->pucForeAttrib +
(pWindow->uiCols * (uiRow + pWindow->uiOffset)) + pWindow->uiOffset,
(FLMBYTE)*pForeground, pWindow->uiCols - (2 * pWindow->uiOffset));
}
if( pWindow->bOpen)
{
pWindow->pScreen->bChanged = TRUE;
}
}
f_mutexUnlock( pWindow->pScreen->hScreenMutex);
}
/****************************************************************************
Desc: Sets all of the characters in the window to the specified character
****************************************************************************/
void FLMAPI FTXWinSetChar(
FTX_WINDOW * pWindow,
FLMUINT uiChar)
{
FLMUINT uiSize;
f_mutexLock( pWindow->pScreen->hScreenMutex);
uiSize = (FLMUINT)(pWindow->uiCols - pWindow->uiOffset) *
(FLMUINT)(pWindow->uiRows - pWindow->uiOffset);
f_memset( pWindow->pszBuffer, (FLMBYTE)uiChar, uiSize);
if( pWindow->bOpen)
{
pWindow->pScreen->bChanged = TRUE;
}
f_mutexUnlock( pWindow->pScreen->hScreenMutex);
}
/****************************************************************************
Desc: Sets the background color of a row in the specified window.
****************************************************************************/
void FLMAPI FTXWinPaintRowBackground(
FTX_WINDOW * pWindow,
eColorType backgroundColor,
FLMUINT uiRow)
{
FTXWinPaintRow( pWindow, &backgroundColor, NULL, uiRow);
}
/****************************************************************************
Desc: Sets the foreground color of all characters in the specified window
****************************************************************************/
void FLMAPI FTXWinPaintForeground(
FTX_WINDOW * pWindow,
eColorType foregroundColor)
{
FLMUINT uiSize;
f_mutexLock( pWindow->pScreen->hScreenMutex);
uiSize = (FLMUINT)(pWindow->uiRows * pWindow->uiCols);
f_memset( pWindow->pucForeAttrib, (FLMBYTE)foregroundColor, uiSize);
pWindow->foregroundColor = foregroundColor;
if( pWindow->bOpen)
{
pWindow->pScreen->bChanged = TRUE;
}
f_mutexUnlock( pWindow->pScreen->hScreenMutex);
}
/****************************************************************************
Desc: Sets the foreground color of a row in the specified window.
****************************************************************************/
void FLMAPI FTXWinPaintRowForeground(
FTX_WINDOW * pWindow,
eColorType foregroundColor,
FLMUINT uiRow)
{
FTXWinPaintRow( pWindow, NULL, &foregroundColor, uiRow);
}
/****************************************************************************
Desc: Sets the background and foreground color of the pen associated
with the current window
****************************************************************************/
void FLMAPI FTXWinSetBackFore(
FTX_WINDOW * pWindow,
eColorType backgroundColor,
eColorType foregroundColor)
{
f_mutexLock( pWindow->pScreen->hScreenMutex);
pWindow->backgroundColor = backgroundColor;
pWindow->foregroundColor = foregroundColor;
f_mutexUnlock( pWindow->pScreen->hScreenMutex);
}
/****************************************************************************
Desc: Retrieves the current background and/or foreground color of
the pen associated with the specified window
****************************************************************************/
void FLMAPI FTXWinGetBackFore(
FTX_WINDOW * pWindow,
eColorType * pBackgroundColor,
eColorType * pForegroundColor)
{
f_mutexLock( pWindow->pScreen->hScreenMutex);
if( pBackgroundColor)
{
*pBackgroundColor = pWindow->backgroundColor;
}
if( pForegroundColor != NULL)
{
*pForegroundColor = pWindow->foregroundColor;
}
f_mutexUnlock( pWindow->pScreen->hScreenMutex);
}
/****************************************************************************
Desc: Prints a character at the current cursor location in the
specified window.
****************************************************************************/
void FLMAPI FTXWinPrintChar(
FTX_WINDOW * pWindow,
FLMUINT uiChar)
{
f_mutexLock( pWindow->pScreen->hScreenMutex);
ftxWinPrintChar( pWindow, uiChar);
f_mutexUnlock( pWindow->pScreen->hScreenMutex);
}
/****************************************************************************
Desc: Prints a string starting at the current cursor location in the
specified window.
****************************************************************************/
void FLMAPI FTXWinPrintStr(
FTX_WINDOW * pWindow,
const char * pszString)
{
FLMBOOL bMutexLocked = FALSE;
if( !pszString)
{
goto Exit;
}
f_mutexLock( pWindow->pScreen->hScreenMutex);
bMutexLocked = TRUE;
while( *pszString != '\0')
{
ftxWinPrintChar( pWindow, (FLMUINT)*pszString);
pszString++;
}
Exit:
if( bMutexLocked)
{
f_mutexUnlock( pWindow->pScreen->hScreenMutex);
}
}
/****************************************************************************
Desc: Output a formatted string at present cursor location.
****************************************************************************/
void FLMAPI FTXWinPrintf(
FTX_WINDOW * pWindow,
const char * pszFormat, ...)
{
char pszBuffer[ 512];
f_va_list args;
f_va_start( args, pszFormat);
f_vsprintf( pszBuffer, pszFormat, &args);
f_va_end( args);
FTXWinPrintStr( pWindow, pszBuffer);
}
/****************************************************************************
Desc: Output a formatted string (with color) at present cursor location.
****************************************************************************/
void FLMAPI FTXWinCPrintf(
FTX_WINDOW * pWindow,
eColorType backgroundColor,
eColorType foregroundColor,
const char * pszFormat, ...)
{
char szBuffer[ 512];
eColorType oldBackground;
eColorType oldForeground;
f_va_list args;
oldBackground = pWindow->backgroundColor;
oldForeground = pWindow->foregroundColor;
pWindow->backgroundColor = backgroundColor;
pWindow->foregroundColor = foregroundColor;
f_va_start( args, pszFormat);
f_vsprintf( szBuffer, pszFormat, &args);
f_va_end( args);
FTXWinPrintStr( pWindow, szBuffer);
pWindow->backgroundColor = oldBackground;
pWindow->foregroundColor = oldForeground;
}
/****************************************************************************
Desc: Prints a string at a specific offset in the specified window.
****************************************************************************/
void FLMAPI FTXWinPrintStrXY(
FTX_WINDOW * pWindow,
const char * pszString,
FLMUINT uiCol,
FLMUINT uiRow)
{
FTXWinSetCursorPos( pWindow, uiCol, uiRow);
FTXWinPrintStr( pWindow, pszString);
}
/****************************************************************************
Desc: Sets the cursor position in the specified window
****************************************************************************/
void FLMAPI FTXWinSetCursorPos(
FTX_WINDOW * pWindow,
FLMUINT uiCol,
FLMUINT uiRow)
{
f_mutexLock( pWindow->pScreen->hScreenMutex);
ftxWinSetCursorPos( pWindow, uiCol, uiRow);
f_mutexUnlock( pWindow->pScreen->hScreenMutex);
}
/****************************************************************************
Desc: Enables or disables scrolling in the specified window
****************************************************************************/
void FLMAPI FTXWinSetScroll(
FTX_WINDOW * pWindow,
FLMBOOL bScroll)
{
if( !pWindow)
{
goto Exit;
}
if( pWindow->bInitialized == FALSE)
{
goto Exit;
}
pWindow->bScroll = bScroll;
Exit:
return;
}
/****************************************************************************
Desc: Enables or disables line wrap
****************************************************************************/
void FLMAPI FTXWinSetLineWrap(
FTX_WINDOW * pWindow,
FLMBOOL bLineWrap)
{
if( !pWindow)
{
goto Exit;
}
if( pWindow->bInitialized == FALSE)
{
goto Exit;
}
pWindow->bNoLineWrap = !bLineWrap;
Exit:
return;
}
/****************************************************************************
Desc: Retrieves the scroll flag for the specified window
****************************************************************************/
void FLMAPI FTXWinGetScroll(
FTX_WINDOW * pWindow,
FLMBOOL * pbScroll)
{
if( !pWindow || !pbScroll)
{
goto Exit;
}
if( pWindow->bInitialized == FALSE)
{
goto Exit;
}
*pbScroll = pWindow->bScroll;
Exit:
return;
}
/****************************************************************************
Desc: Retrieves the screen of the current window
****************************************************************************/
RCODE FLMAPI FTXWinGetScreen(
FTX_WINDOW * pWindow,
FTX_SCREEN ** ppScreen)
{
RCODE rc = NE_FLM_OK;
if( !pWindow || !ppScreen)
{
rc = RC_SET( NE_FLM_INVALID_PARM);
goto Exit;
}
*ppScreen = NULL;
if( pWindow->bInitialized == FALSE)
{
rc = RC_SET( NE_FLM_INVALID_PARM);
goto Exit;
}
*ppScreen = pWindow->pScreen;
Exit:
return( rc);
}
/****************************************************************************
Desc: Retrieves the windows position on the screen
****************************************************************************/
RCODE FLMAPI FTXWinGetPosition(
FTX_WINDOW * pWindow,
FLMUINT * puiCol,
FLMUINT * puiRow)
{
RCODE rc = NE_FLM_OK;
if( !pWindow)
{
rc = RC_SET( NE_FLM_INVALID_PARM);
goto Exit;
}
if( !pWindow->bInitialized)
{
rc = RC_SET( NE_FLM_INVALID_PARM);
goto Exit;
}
if( puiCol)
{
*puiCol = pWindow->uiUlx;
}
if( puiRow)
{
*puiRow = pWindow->uiUly;
}
Exit:
return( rc);
}
/****************************************************************************
Desc: Clears from the specified column and row to the end of the row in
the specified window
****************************************************************************/
void FLMAPI FTXWinClearLine(
FTX_WINDOW * pWindow,
FLMUINT uiCol,
FLMUINT uiRow)
{
f_mutexLock( pWindow->pScreen->hScreenMutex);
ftxWinClearLine( pWindow, uiCol, uiRow);
f_mutexUnlock( pWindow->pScreen->hScreenMutex);
}
/****************************************************************************
Desc: Clears from the current cursor position to the end of the current
line
****************************************************************************/
void FLMAPI FTXWinClearToEOL(
FTX_WINDOW * pWindow)
{
f_mutexLock( pWindow->pScreen->hScreenMutex);
ftxWinClearLine( pWindow,
(FLMUINT)(pWindow->uiCurX - pWindow->uiOffset),
(FLMUINT)(pWindow->uiCurY - pWindow->uiOffset));
f_mutexUnlock( pWindow->pScreen->hScreenMutex);
}
/****************************************************************************
Desc: Clears the canvas of the specified window starting at the requested
row and column offset
****************************************************************************/
void FLMAPI FTXWinClearXY(
FTX_WINDOW * pWindow,
FLMUINT uiCol,
FLMUINT uiRow)
{
FLMUINT uiSaveCol;
FLMUINT uiSaveRow;
FLMUINT uiLoop;
f_mutexLock( pWindow->pScreen->hScreenMutex);
uiSaveCol = pWindow->uiCurX;
uiSaveRow = pWindow->uiCurY;
ftxWinClearLine( pWindow, uiCol, uiRow);
uiLoop = (FLMUINT)(uiRow + 1);
while( uiLoop < pWindow->uiRows - pWindow->uiOffset)
{
ftxWinClearLine( pWindow, 0, uiLoop);
uiLoop++;
}
pWindow->uiCurY = uiSaveRow;
pWindow->uiCurX = uiSaveCol;
f_mutexUnlock( pWindow->pScreen->hScreenMutex);
}
/****************************************************************************
Desc: Clears the canvas area of the specified window
****************************************************************************/
void FLMAPI FTXWinClear(
FTX_WINDOW * pWindow)
{
FTXWinClearXY( pWindow, 0, 0);
FTXWinSetCursorPos( pWindow, 0, 0);
}
/****************************************************************************
Desc: Draws a border around the canvas area of the specified window
****************************************************************************/
void FLMAPI FTXWinDrawBorder(
FTX_WINDOW * pWindow)
{
FLMUINT uiLoop;
FLMBOOL bScroll;
FLMUINT uiCols;
FLMUINT uiRows;
f_mutexLock( pWindow->pScreen->hScreenMutex);
uiCols = pWindow->uiCols;
uiRows = pWindow->uiRows;
if( (uiRows > 2 && uiCols > 2))
{
pWindow->bForceOutput = TRUE;
pWindow->uiOffset = 0;
bScroll = pWindow->bScroll;
pWindow->uiOffset = 0;
pWindow->bScroll = FALSE;
ftxWinSetCursorPos( pWindow, 0, 0);
#if defined( FLM_WIN) || defined( FLM_NLM)
ftxWinPrintChar( pWindow, (FLMUINT)201);
#else
ftxWinPrintChar( pWindow, (FLMUINT)'+');
#endif
ftxWinSetCursorPos( pWindow, (FLMUINT)(uiCols - 1), 0);
#if defined( FLM_WIN) || defined( FLM_NLM)
ftxWinPrintChar( pWindow, (FLMUINT)187);
#else
ftxWinPrintChar( pWindow, (FLMUINT)'+');
#endif
ftxWinSetCursorPos( pWindow, 0, (FLMUINT)(uiRows - 1));
#if defined( FLM_WIN) || defined( FLM_NLM)
ftxWinPrintChar( pWindow, (FLMUINT)200);
#else
ftxWinPrintChar( pWindow, (FLMUINT)'+');
#endif
ftxWinSetCursorPos( pWindow, (FLMUINT)(uiCols - 1),
(FLMUINT)(uiRows - 1));
#if defined( FLM_WIN) || defined( FLM_NLM)
ftxWinPrintChar( pWindow, (FLMUINT)188);
#else
ftxWinPrintChar( pWindow, (FLMUINT)'+');
#endif
for( uiLoop = 1; uiLoop < uiCols - 1; uiLoop++)
{
ftxWinSetCursorPos( pWindow, uiLoop, 0);
#if defined( FLM_WIN) || defined( FLM_NLM)
ftxWinPrintChar( pWindow, (FLMUINT)205);
#else
ftxWinPrintChar( pWindow, (FLMUINT)'-');
#endif
ftxWinSetCursorPos( pWindow, uiLoop,
(FLMUINT)(uiRows - 1));
#if defined( FLM_WIN) || defined( FLM_NLM)
ftxWinPrintChar( pWindow, (FLMUINT)205);
#else
ftxWinPrintChar( pWindow, (FLMUINT)'-');
#endif
}
for( uiLoop = 1; uiLoop < uiRows - 1; uiLoop++)
{
ftxWinSetCursorPos( pWindow, 0, uiLoop);
#if defined( FLM_WIN) || defined( FLM_NLM)
ftxWinPrintChar( pWindow, (FLMUINT)186);
#else
ftxWinPrintChar( pWindow, (FLMUINT)'|');
#endif
ftxWinSetCursorPos( pWindow, (FLMUINT)(uiCols - 1),
uiLoop);
#if defined( FLM_WIN) || defined( FLM_NLM)
ftxWinPrintChar( pWindow, (FLMUINT)186);
#else
ftxWinPrintChar( pWindow, (FLMUINT)'|');
#endif
}
pWindow->uiOffset = 1;
pWindow->bScroll = bScroll;
pWindow->bForceOutput = FALSE;
ftxWinSetCursorPos( pWindow, 0, 0);
}
f_mutexUnlock( pWindow->pScreen->hScreenMutex);
}
/****************************************************************************
Desc: Draws a border around the canvas area of the specified window
****************************************************************************/
void FLMAPI FTXWinSetTitle(
FTX_WINDOW * pWindow,
const char * pszTitle,
eColorType backgroundColor,
eColorType foregroundColor)
{
FLMBOOL bScroll = FALSE;
FLMUINT uiCols;
FLMUINT uiRows;
FLMUINT uiStrLen;
eColorType saveForegroundColor;
eColorType saveBackgroundColor;
f_mutexLock( pWindow->pScreen->hScreenMutex);
uiCols = pWindow->uiCols;
uiRows = pWindow->uiRows;
if( (uiRows > 2 && uiCols > 2))
{
pWindow->bForceOutput = TRUE;
pWindow->uiOffset = 0;
bScroll = pWindow->bScroll;
pWindow->uiOffset = 0;
pWindow->bScroll = FALSE;
saveBackgroundColor = pWindow->backgroundColor;
pWindow->backgroundColor = backgroundColor;
saveForegroundColor = pWindow->foregroundColor;
pWindow->foregroundColor = foregroundColor;
uiStrLen = f_strlen( pszTitle);
if( uiStrLen < uiCols)
{
ftxWinSetCursorPos( pWindow, (FLMUINT)((uiCols - uiStrLen) / 2), 0);
}
else
{
ftxWinSetCursorPos( pWindow, 0, 0);
}
while( *pszTitle != '\0')
{
ftxWinPrintChar( pWindow, (FLMUINT)*pszTitle);
pszTitle++;
}
pWindow->backgroundColor = saveBackgroundColor;
pWindow->foregroundColor = saveForegroundColor;
}
pWindow->uiOffset = 1;
pWindow->bScroll = bScroll;
pWindow->bForceOutput = FALSE;
ftxWinSetCursorPos( pWindow, 0, 0);
f_mutexUnlock( pWindow->pScreen->hScreenMutex);
}
/****************************************************************************
Desc: Draws a border around the canvas area of the specified window
****************************************************************************/
void FLMAPI FTXWinSetHelp(
FTX_WINDOW * pWindow,
const char * pszHelp,
eColorType backgroundColor,
eColorType foregroundColor)
{
FLMBOOL bScroll = FALSE;
FLMUINT uiCols;
FLMUINT uiRows;
FLMUINT uiStrLen;
eColorType saveForegroundColor;
eColorType saveBackgroundColor;
f_mutexLock( pWindow->pScreen->hScreenMutex);
uiCols = pWindow->uiCols;
uiRows = pWindow->uiRows;
if( (uiRows > 2 && uiCols > 2))
{
pWindow->bForceOutput = TRUE;
pWindow->uiOffset = 0;
bScroll = pWindow->bScroll;
pWindow->uiOffset = 0;
pWindow->bScroll = FALSE;
saveBackgroundColor = pWindow->backgroundColor;
pWindow->backgroundColor = backgroundColor;
saveForegroundColor = pWindow->foregroundColor;
pWindow->foregroundColor = foregroundColor;
uiStrLen = f_strlen( pszHelp);
if( uiStrLen < uiCols)
{
ftxWinSetCursorPos( pWindow, (FLMUINT)((uiCols - uiStrLen) / 2), uiRows - 1);
}
else
{
ftxWinSetCursorPos( pWindow, 0, uiRows-1);
}
while( *pszHelp != '\0')
{
ftxWinPrintChar( pWindow, (FLMUINT)*pszHelp);
pszHelp++;
}
pWindow->backgroundColor = saveBackgroundColor;
pWindow->foregroundColor = saveForegroundColor;
}
pWindow->uiOffset = 1;
pWindow->bScroll = bScroll;
pWindow->bForceOutput = FALSE;
ftxWinSetCursorPos( pWindow, 0, 0);
f_mutexUnlock( pWindow->pScreen->hScreenMutex);
}
/****************************************************************************
Desc: Tests the key buffer for an available key
****************************************************************************/
RCODE FLMAPI FTXWinTestKB(
FTX_WINDOW * pWindow)
{
RCODE rc = NE_FLM_OK;
f_mutexLock( gv_pFtxInfo->hFtxMutex);
if( !pWindow->bOpen || pWindow->pScreen->pWinCur != pWindow ||
gv_pFtxInfo->pScreenCur != pWindow->pScreen)
{
rc = RC_SET( NE_FLM_EOF_HIT);
goto Exit;
}
if( gv_pFtxInfo->puiKeyBuffer[ gv_pFtxInfo->uiCurKey] == 0)
{
rc = RC_SET( NE_FLM_EOF_HIT);
goto Exit;
}
Exit:
f_mutexUnlock( gv_pFtxInfo->hFtxMutex);
return( rc);
}
/****************************************************************************
Desc: Gets a character from the keyboard
****************************************************************************/
RCODE FLMAPI FTXWinInputChar(
FTX_WINDOW * pWindow,
FLMUINT * puiChar)
{
RCODE rc = NE_FLM_OK;
FLMBOOL bLocked = FALSE;
if( puiChar)
{
*puiChar = 0;
}
if( !pWindow)
{
rc = RC_SET( NE_FLM_INVALID_PARM);
goto Exit;
}
if( !pWindow->bInitialized)
{
rc = RC_SET( NE_FLM_INVALID_PARM);
goto Exit;
}
if( !pWindow->bOpen || pWindow->pScreen->pWinCur != pWindow)
{
rc = RC_SET( NE_FLM_EOF_HIT);
goto Exit;
}
for( ;;)
{
f_mutexLock( gv_pFtxInfo->hFtxMutex);
bLocked = TRUE;
if( (gv_pFtxInfo->pbShutdown != NULL &&
*(gv_pFtxInfo->pbShutdown) == TRUE) ||
(pWindow->pScreen->pbShutdown != NULL &&
*(pWindow->pScreen->pbShutdown) == TRUE))
{
rc = RC_SET( NE_FLM_EOF_HIT);
goto Exit;
}
if( gv_pFtxInfo->pScreenCur == pWindow->pScreen)
{
if( gv_pFtxInfo->puiKeyBuffer[ gv_pFtxInfo->uiCurKey])
{
if( puiChar)
{
*puiChar = gv_pFtxInfo->puiKeyBuffer[ gv_pFtxInfo->uiCurKey];
}
gv_pFtxInfo->puiKeyBuffer[ gv_pFtxInfo->uiCurKey] = 0;
gv_pFtxInfo->uiCurKey++;
if( gv_pFtxInfo->uiCurKey >= FTX_KEYBUF_SIZE)
{
gv_pFtxInfo->uiCurKey = 0;
}
break;
}
}
f_mutexUnlock( gv_pFtxInfo->hFtxMutex);
bLocked = FALSE;
(void)f_semWait( pWindow->pScreen->hKeySem, 1000);
}
Exit:
if( bLocked)
{
f_mutexUnlock( gv_pFtxInfo->hFtxMutex);
}
return( rc);
}
/****************************************************************************
Desc: Line editor routine
****************************************************************************/
RCODE FLMAPI FTXLineEdit(
FTX_WINDOW * pWindow,
char * pszBuffer,
FLMUINT uiBufSize,
FLMUINT uiMaxWidth,
FLMUINT * puiCharCount,
FLMUINT * puiTermChar)
{
RCODE rc = NE_FLM_OK;
char szLineBuf[ 256];
char szSnapBuf[ 256];
FLMUINT uiCharCount;
FLMUINT uiBufPos;
FLMUINT uiStartCol;
FLMUINT uiStartRow;
FLMUINT uiChar;
FLMUINT uiCursorOutputPos = 0;
FLMUINT uiNumRows;
FLMUINT uiNumCols;
FLMUINT uiSaveCursor;
FLMUINT uiLoop;
FLMUINT uiCharsLn;
FLMUINT uiOutputStart = 0;
FLMUINT uiCursorPos;
FLMUINT uiOutputEnd = 0;
FLMBOOL bDone;
FLMBOOL bInsert;
FLMBOOL bRefresh;
FLMBOOL bGotChar = FALSE;
FLMBOOL bSaveScroll = FALSE;
if( puiCharCount)
{
*puiCharCount = 0;
}
uiSaveCursor = FTXWinGetCursorType( pWindow);
FTXWinGetCanvasSize( pWindow, &uiNumCols, &uiNumRows);
uiStartCol = FTXWinGetCurrCol( pWindow);
uiStartRow = FTXWinGetCurrRow( pWindow);
FTXWinGetScroll( pWindow, &bSaveScroll);
if( uiBufSize < 2 || uiMaxWidth < 2 || (uiNumCols - uiStartCol) < 3)
{
return( 0);
}
FTXWinSetScroll( pWindow, FALSE);
FTXWinSetFocus( pWindow);
FTXRefresh();
uiCharsLn = (FLMUINT)(uiNumCols - uiStartCol);
if( uiCharsLn > uiMaxWidth)
{
uiCharsLn = uiMaxWidth;
}
f_memset( szLineBuf, (FLMBYTE)32, uiCharsLn);
szLineBuf[ uiCharsLn] = '\0';
pszBuffer[ uiBufSize - 1] = '\0';
uiCharCount = f_strlen( pszBuffer);
if( uiCharCount > 0)
{
bGotChar = TRUE;
uiBufPos = uiCharCount;
uiCursorPos = (uiBufPos < uiCharsLn) ? uiBufPos : (uiCharsLn - 1);
}
else
{
uiBufPos = 0;
uiCursorPos = 0;
}
bDone = FALSE;
bInsert = TRUE;
bRefresh = FALSE;
uiChar = 0;
while( !bDone)
{
if( gv_pFtxInfo->pbShutdown && *(gv_pFtxInfo->pbShutdown))
{
pszBuffer[ 0] = '\0';
uiCharCount = 0;
rc = RC_SET( NE_FLM_EOF_HIT);
break;
}
if( !bGotChar)
{
if( RC_BAD( rc = FTXWinInputChar( pWindow, &uiChar)))
{
goto Exit;
}
bGotChar = TRUE;
switch( uiChar)
{
case FKB_HOME:
{
uiBufPos = 0;
uiCursorPos = 0;
break;
}
case FKB_LEFT:
{
if( uiBufPos > 0)
{
uiBufPos--;
if( uiCursorPos > 0)
{
uiCursorPos--;
}
}
break;
}
case FKB_RIGHT:
{
if( uiBufPos < uiCharCount)
{
uiBufPos++;
if( uiCursorPos < (uiCharsLn - 1))
{
uiCursorPos++;
}
}
break;
}
case FKB_END:
{
if( uiBufPos != uiCharCount)
{
if( uiCharCount < (uiCharsLn - 1))
{
uiCursorPos = uiCharCount;
}
else
{
uiCursorPos = (FLMUINT)(uiCharsLn - 1);
}
uiBufPos = uiCharCount;
}
break;
}
case FKB_CTRL_LEFT:
{
if( uiBufPos > 0)
{
if( pszBuffer[ uiBufPos - 1] == ' ')
{
if( uiCursorPos > 0)
{
uiCursorPos--;
}
uiBufPos--;
}
while( uiBufPos > 0 && pszBuffer[ uiBufPos] == ' ')
{
uiBufPos--;
if( uiCursorPos > 0)
{
uiCursorPos--;
}
}
while( uiBufPos > 0 && pszBuffer[ uiBufPos] != ' ')
{
uiBufPos--;
if( uiCursorPos > 0)
{
uiCursorPos--;
}
}
}
if( uiBufPos > 0 && pszBuffer[ uiBufPos] == ' ' &&
uiBufPos < uiCharCount)
{
uiBufPos++;
if( uiCursorPos < (uiCharsLn - 1))
{
uiCursorPos++;
}
}
break;
}
case FKB_CTRL_RIGHT:
{
if( uiBufPos < uiCharCount)
{
while( uiBufPos < uiCharCount && pszBuffer[ uiBufPos] != ' ')
{
uiBufPos++;
if( uiCursorPos < (uiCharsLn - 1))
{
uiCursorPos++;
}
}
while( uiBufPos < uiCharCount && pszBuffer[ uiBufPos] == ' ')
{
uiBufPos++;
if( uiCursorPos < (uiCharsLn - 1))
{
uiCursorPos++;
}
}
}
break;
}
case FKB_INSERT:
{
if( bInsert == TRUE)
{
bInsert = FALSE;
FTXWinSetCursorType( pWindow,
FLM_CURSOR_VISIBLE | FLM_CURSOR_BLOCK);
}
else
{
bInsert = TRUE;
FTXWinSetCursorType( pWindow,
FLM_CURSOR_VISIBLE | FLM_CURSOR_UNDERLINE);
}
ftxCursorUpdate();
break;
}
case FKB_DELETE:
{
if( uiBufPos < uiCharCount)
{
f_memmove( &(pszBuffer[ uiBufPos]),
&(pszBuffer[ uiBufPos + 1]), uiCharCount - uiBufPos);
uiCharCount--;
}
break;
}
case FKB_BACKSPACE:
{
if( uiBufPos > 0)
{
if( uiCursorPos > 0)
{
uiCursorPos--;
}
uiBufPos--;
f_memmove( &(pszBuffer[ uiBufPos]),
&(pszBuffer[ uiBufPos + 1]), uiCharCount - uiBufPos);
uiCharCount--;
}
break;
}
case FKB_CTRL_B:
{
if( uiBufPos > 0)
{
uiCharCount -= uiBufPos;
f_memmove( pszBuffer,
&(pszBuffer[ uiBufPos]), uiCharCount + 1);
uiBufPos = 0;
uiCursorPos = 0;
}
break;
}
case FKB_CTRL_D:
{
if( uiBufPos < uiCharCount)
{
uiCharCount = uiBufPos;
pszBuffer[ uiCharCount] = '\0';
}
break;
}
default:
{
if( (uiChar & 0xFF00) == 0)
{
if( bInsert && uiBufPos < uiCharCount &&
uiCharCount < (uiBufSize - 1))
{
for( uiLoop = 0; uiLoop < uiCharCount - uiBufPos; uiLoop++)
{
pszBuffer[ uiCharCount - uiLoop] =
pszBuffer[ uiCharCount - uiLoop - 1];
}
pszBuffer[ uiBufPos] = (char)uiChar;
if( uiCursorPos < (uiCharsLn - 1))
{
uiCursorPos++;
}
pszBuffer[ ++uiCharCount] = '\0';
uiBufPos++;
}
else if( (uiBufPos < uiCharCount && !bInsert) ||
uiCharCount < (uiBufSize - 1))
{
pszBuffer[ uiBufPos] = (char)uiChar;
if( uiBufPos == uiCharCount)
{
pszBuffer[ ++uiCharCount] = '\0';
}
if( uiCursorPos < (uiCharsLn - 1))
{
uiCursorPos++;
}
uiBufPos++;
}
}
else if( uiChar & 0xFF00)
{
bDone = TRUE;
bGotChar = FALSE;
}
}
}
}
if( bGotChar)
{
uiOutputStart = (FLMUINT)(uiBufPos - uiCursorPos);
uiOutputEnd = (FLMUINT)(uiOutputStart + uiCharsLn);
if( uiOutputEnd > uiCharCount)
{
uiOutputEnd = uiCharCount;
}
f_memset( szSnapBuf, (FLMBYTE)32, uiCharsLn);
szSnapBuf[ uiCharsLn] = '\0';
f_memmove( szSnapBuf, &(pszBuffer[ uiOutputStart]),
(FLMUINT)(uiOutputEnd - uiOutputStart));
uiCursorOutputPos = 0;
uiLoop = 0;
while( uiLoop < uiCharsLn)
{
if( szSnapBuf[ uiLoop] != szLineBuf[ uiLoop])
{
bRefresh = TRUE;
uiCursorOutputPos = uiLoop;
break;
}
uiLoop++;
}
uiLoop = uiCharsLn;
while( uiLoop > uiCursorOutputPos)
{
if( szSnapBuf[ uiLoop - 1] != szLineBuf[ uiLoop - 1])
{
bRefresh = TRUE;
break;
}
uiLoop--;
}
szSnapBuf[ uiLoop] = '\0';
bGotChar = FALSE;
}
if( bRefresh)
{
f_memset( szLineBuf, (FLMBYTE)32, uiCharsLn);
szLineBuf[ uiCharsLn] = '\0';
f_memmove( szLineBuf, &(pszBuffer[ uiOutputStart]),
(FLMUINT)(uiOutputEnd - uiOutputStart));
FTXWinSetCursorPos( pWindow,
(FLMUINT)(uiStartCol + uiCursorOutputPos), uiStartRow);
FTXWinPrintStr( pWindow, &(szSnapBuf[ uiCursorOutputPos]));
FTXWinSetCursorPos( pWindow,
(FLMUINT)(uiStartCol + uiCursorPos), uiStartRow);
FTXRefresh();
bRefresh = FALSE;
}
else
{
FLMUINT uiTmpCol = FTXWinGetCurrCol( pWindow);
FLMUINT uiTmpRow = FTXWinGetCurrRow( pWindow);
if( uiTmpCol != uiStartCol + uiCursorPos || uiTmpRow != uiStartRow)
{
FTXWinSetCursorPos( pWindow, (FLMUINT)(uiStartCol + uiCursorPos),
uiStartRow);
ftxCursorUpdate();
}
}
}
if( puiTermChar)
{
*puiTermChar = uiChar;
}
if( puiCharCount)
{
*puiCharCount = uiCharCount;
}
Exit:
FTXWinSetCursorType( pWindow, uiSaveCursor);
FTXWinSetScroll( pWindow, bSaveScroll);
return( rc);
}
/****************************************************************************
Desc: Line editor routine which assumes some defaults
****************************************************************************/
FLMUINT FLMAPI FTXLineEd(
FTX_WINDOW * pWindow,
char * pszBuffer,
FLMUINT uiBufSize)
{
FLMUINT uiTermChar;
FLMUINT uiStartCol;
FLMUINT uiStartRow;
FLMUINT uiCharsInput;
FLMBOOL bDone = FALSE;
uiStartCol = FTXWinGetCurrCol( pWindow);
uiStartRow = FTXWinGetCurrRow( pWindow);
while( !bDone)
{
if( gv_pFtxInfo->pbShutdown && *(gv_pFtxInfo->pbShutdown))
{
pszBuffer[ 0] = '\0';
uiCharsInput = 0;
break;
}
pszBuffer[ 0] = '\0';
if( RC_BAD( FTXLineEdit( pWindow, pszBuffer, uiBufSize,
255, &uiCharsInput, &uiTermChar)))
{
uiCharsInput = 0;
*pszBuffer = '\0';
goto Exit;
}
switch( uiTermChar)
{
case FKB_ENTER:
{
FTXWinPrintChar( pWindow, '\n');
bDone = TRUE;
break;
}
case FKB_ESC:
{
pszBuffer[ 0] = '\0';
bDone = TRUE;
break;
}
default:
{
FTXWinClearLine( pWindow, uiStartCol, uiStartRow);
FTXWinSetCursorPos( pWindow, uiStartCol, uiStartRow);
break;
}
}
}
Exit:
return( uiCharsInput);
}
/****************************************************************************
Desc: Displays a message window
*****************************************************************************/
RCODE FLMAPI FTXMessageWindow(
FTX_SCREEN * pScreen,
eColorType backgroundColor,
eColorType foregroundColor,
const char * pszMessage1,
const char * pszMessage2,
FTX_WINDOW ** ppWindow)
{
RCODE rc = NE_FLM_OK;
FLMUINT uiNumCols;
FLMUINT uiNumRows;
FLMUINT uiNumWinRows = 10;
FLMUINT uiNumWinCols;
FLMUINT uiNumCanvCols;
char pucTmpBuf[ 128];
FLMUINT uiMessageLen;
FTX_WINDOW * pWindow = NULL;
if( RC_BAD( rc = FTXScreenGetSize( pScreen, &uiNumCols, &uiNumRows)))
{
goto Exit;
}
uiNumWinCols = uiNumCols - 8;
if( RC_BAD( rc = FTXWinInit( pScreen, uiNumWinCols, uiNumWinRows, &pWindow)))
{
goto Exit;
}
FTXWinSetScroll( pWindow, FALSE);
FTXWinSetCursorType( pWindow, FLM_CURSOR_INVISIBLE);
FTXWinSetBackFore( pWindow, backgroundColor, foregroundColor);
FTXWinClear( pWindow);
FTXWinDrawBorder( pWindow);
FTXWinMove( pWindow, (FLMUINT)((uiNumCols - uiNumWinCols) / 2),
(FLMUINT)((uiNumRows - uiNumWinRows) / 2));
FTXWinGetCanvasSize( pWindow, &uiNumCanvCols, NULL);
if( RC_BAD( rc = FTXWinOpen( pWindow)))
{
goto Exit;
}
if( pszMessage1)
{
f_strncpy( pucTmpBuf, pszMessage1, uiNumCanvCols);
pucTmpBuf[ uiNumCanvCols] = '\0';
uiMessageLen = f_strlen( pucTmpBuf);
FTXWinSetCursorPos( pWindow,
(FLMUINT)((uiNumCanvCols - uiMessageLen) / 2), 3);
FTXWinPrintf( pWindow, "%s", pucTmpBuf);
}
if( pszMessage2)
{
f_strncpy( pucTmpBuf, pszMessage2, uiNumCanvCols);
pucTmpBuf[ uiNumCanvCols] = '\0';
uiMessageLen = f_strlen( pucTmpBuf);
FTXWinSetCursorPos( pWindow,
(FLMUINT)((uiNumCanvCols - uiMessageLen) / 2), 4);
FTXWinPrintf( pWindow, "%s", pucTmpBuf);
}
FTXRefresh();
Exit:
if( RC_BAD( rc) && pWindow)
{
*ppWindow = NULL;
FTXWinFree( &pWindow);
}
else
{
*ppWindow = pWindow;
}
return( rc);
}
/****************************************************************************
Desc: Displays a dialog-style message box
*****************************************************************************/
RCODE FLMAPI FTXDisplayMessage(
FTX_SCREEN * pScreen,
eColorType backgroundColor,
eColorType foregroundColor,
const char * pszMessage1,
const char * pszMessage2,
FLMUINT * puiTermChar)
{
RCODE rc = NE_FLM_OK;
FTX_WINDOW * pWindow = NULL;
if( puiTermChar)
{
*puiTermChar = 0;
}
if( RC_BAD( rc = FTXMessageWindow( pScreen, backgroundColor, foregroundColor,
pszMessage1, pszMessage2, &pWindow)))
{
goto Exit;
}
for( ;;)
{
if( gv_pFtxInfo->pbShutdown && *(gv_pFtxInfo->pbShutdown))
{
rc = RC_SET( NE_FLM_EOF_HIT);
goto Exit;
}
if( RC_OK( FTXWinTestKB( pWindow)))
{
FLMUINT uiChar;
FTXWinInputChar( pWindow, &uiChar);
if( uiChar == FKB_ESCAPE || uiChar == FKB_ENTER)
{
if( puiTermChar)
{
*puiTermChar = uiChar;
}
break;
}
}
else
{
f_sleep( 10);
}
}
Exit:
if( pWindow)
{
FTXWinFree( &pWindow);
}
return( rc);
}
/****************************************************************************
Desc:
*****************************************************************************/
RCODE FLMAPI FTXGetInput(
FTX_SCREEN * pScreen,
const char * pszMessage,
char * pszResponse,
FLMUINT uiMaxRespLen,
FLMUINT * puiTermChar)
{
RCODE rc = NE_FLM_OK;
FLMUINT uiNumCols;
FLMUINT uiNumRows;
FLMUINT uiNumWinRows = 3;
FLMUINT uiNumWinCols;
FTX_WINDOW * pWindow = NULL;
if( RC_BAD( rc = FTXScreenGetSize( pScreen, &uiNumCols, &uiNumRows)))
{
goto Exit;
}
uiNumWinCols = uiNumCols - 8;
if( RC_BAD( rc = FTXWinInit( pScreen, uiNumWinCols, uiNumWinRows, &pWindow)))
{
goto Exit;
}
FTXWinSetScroll( pWindow, FALSE);
FTXWinSetCursorType( pWindow, FLM_CURSOR_UNDERLINE);
FTXWinSetBackFore( pWindow, FLM_CYAN, FLM_WHITE);
FTXWinClear( pWindow);
FTXWinDrawBorder( pWindow);
FTXWinMove( pWindow, (uiNumCols - uiNumWinCols) / 2,
(uiNumRows - uiNumWinRows) / 2);
if( RC_BAD( rc = FTXWinOpen( pWindow)))
{
goto Exit;
}
FTXWinClear( pWindow);
FTXWinPrintf( pWindow, "%s: ", pszMessage);
if( RC_BAD( rc = FTXLineEdit( pWindow, pszResponse, uiMaxRespLen,
uiMaxRespLen, NULL, puiTermChar)))
{
goto Exit;
}
Exit:
if( pWindow)
{
FTXWinFree( &pWindow);
}
return( rc);
}
/****************************************************************************
Desc:
****************************************************************************/
void FLMAPI FTXWinGetCanvasSize(
FTX_WINDOW * pWindow,
FLMUINT * puiNumCols,
FLMUINT * puiNumRows)
{
f_assert( pWindow);
if( puiNumCols)
{
*puiNumCols = (FLMUINT)(pWindow->uiCols - ((FLMUINT)2 * pWindow->uiOffset));
}
if( puiNumRows)
{
*puiNumRows = (FLMUINT)(pWindow->uiRows - ((FLMUINT)2 * pWindow->uiOffset));
}
}
/****************************************************************************
Desc: Sets or changes the appearance of the cursor in the specified
window.
****************************************************************************/
void FLMAPI FTXWinSetCursorType(
FTX_WINDOW * pWindow,
FLMUINT uiType)
{
f_mutexLock( pWindow->pScreen->hScreenMutex);
pWindow->uiCursorType = uiType;
pWindow->pScreen->bUpdateCursor = TRUE;
f_mutexUnlock( pWindow->pScreen->hScreenMutex);
}
/****************************************************************************
Desc: Retrieves the cursor type of the specified window
****************************************************************************/
FLMUINT FLMAPI FTXWinGetCursorType(
FTX_WINDOW * pWindow)
{
return( pWindow->uiCursorType);
}
/****************************************************************************
Desc:
****************************************************************************/
void FLMAPI FTXSetShutdownFlag(
FLMBOOL * pbShutdownFlag)
{
f_mutexLock( gv_pFtxInfo->hFtxMutex);
gv_pFtxInfo->pbShutdown = pbShutdownFlag;
f_mutexUnlock( gv_pFtxInfo->hFtxMutex);
}
/****************************************************************************
Desc:
****************************************************************************/
void FLMAPI FTXWinGetSize(
FTX_WINDOW * pWindow,
FLMUINT * puiNumCols,
FLMUINT * puiNumRows)
{
if( puiNumCols)
{
*puiNumCols = pWindow->uiCols;
}
if( puiNumRows)
{
*puiNumRows = pWindow->uiRows;
}
}
/****************************************************************************
Desc: Retrieves the current cursor row in the specified window
****************************************************************************/
FLMUINT FLMAPI FTXWinGetCurrRow(
FTX_WINDOW * pWindow)
{
return( (FLMUINT)(pWindow->uiCurY - pWindow->uiOffset));
}
/****************************************************************************
Desc: Retrieves the current cursor column in the specified window
****************************************************************************/
FLMUINT FLMAPI FTXWinGetCurrCol(
FTX_WINDOW * pWindow)
{
return( (FLMUINT)(pWindow->uiCurX - pWindow->uiOffset));
}
/****************************************************************************
Desc:
****************************************************************************/
void FLMAPI FTXWinGetCursorPos(
FTX_WINDOW * pWindow,
FLMUINT * puiCol,
FLMUINT * puiRow)
{
f_assert( pWindow);
if( puiCol != NULL)
{
*puiCol = (FLMUINT)(pWindow->uiCurX - pWindow->uiOffset);
}
if( puiRow != NULL)
{
*puiRow = (FLMUINT)(pWindow->uiCurY - pWindow->uiOffset);
}
}
/****************************************************************************
Desc: Synchronizes the "camera-ready" display image with the "in-memory"
image
****************************************************************************/
FSTATIC void ftxSyncImage( void)
{
FTX_WINDOW * pWin;
FTX_SCREEN * pScreenCur;
char * pszWTBuf;
char * pszSBuf;
FLMBYTE * pucWTBackAttrib;
FLMBYTE * pucWTForeAttrib;
FLMBYTE * pucSBackAttrib;
FLMBYTE * pucSForeAttrib;
FLMUINT uiLoop;
FLMUINT uiOffset;
pScreenCur = gv_pFtxInfo->pScreenCur;
ftxWinReset( pScreenCur->pWinImage);
pWin = pScreenCur->pWinCur;
if( pWin)
{
while( pWin->pWinNext)
{
pWin = pWin->pWinNext;
}
}
while( pWin != NULL)
{
if( pWin->bOpen)
{
pszSBuf = pWin->pszBuffer;
pucSBackAttrib = pWin->pucBackAttrib;
pucSForeAttrib = pWin->pucForeAttrib;
uiOffset = (FLMUINT)(((FLMUINT)pScreenCur->pWinImage->uiCols *
(FLMUINT)pWin->uiUly) + (FLMUINT)pWin->uiUlx);
pszWTBuf = pScreenCur->pWinImage->pszBuffer + uiOffset;
pucWTBackAttrib = pScreenCur->pWinImage->pucBackAttrib + uiOffset;
pucWTForeAttrib = pScreenCur->pWinImage->pucForeAttrib + uiOffset;
for( uiLoop = 0; uiLoop < pWin->uiRows; uiLoop++)
{
f_memmove( pszWTBuf, pszSBuf, pWin->uiCols);
f_memmove( pucWTBackAttrib, pucSBackAttrib, pWin->uiCols);
f_memmove( pucWTForeAttrib, pucSForeAttrib, pWin->uiCols);
pszSBuf += pWin->uiCols;
pucSBackAttrib += pWin->uiCols;
pucSForeAttrib += pWin->uiCols;
pszWTBuf += pScreenCur->pWinImage->uiCols;
pucWTBackAttrib += pScreenCur->pWinImage->uiCols;
pucWTForeAttrib += pScreenCur->pWinImage->uiCols;
}
}
pWin = pWin->pWinPrev;
}
}
/****************************************************************************
Desc: Win32 display update
****************************************************************************/
#if defined( FLM_WIN)
FSTATIC void ftxWin32Refresh( void)
{
PCHAR_INFO paCell;
COORD size;
COORD coord;
SMALL_RECT region;
HANDLE hStdOut;
FLMUINT uiLoop;
FLMUINT uiSubloop;
FLMUINT uiOffset;
FLMUINT uiLeft = 0;
FLMUINT uiRight = 0;
FLMUINT uiTop = 0;
FLMUINT uiBottom = 0;
FLMBOOL bTopSet = FALSE;
FLMBOOL bLeftSet = FALSE;
FLMBOOL bChanged = FALSE;
FTX_WINDOW * pWinImage;
FTX_WINDOW * pWinScreen;
ftxSyncImage();
pWinImage = gv_pFtxInfo->pScreenCur->pWinImage;
pWinScreen = gv_pFtxInfo->pScreenCur->pWinScreen;
for( uiLoop = 0; uiLoop < pWinImage->uiRows; uiLoop++)
{
for( uiSubloop = 0; uiSubloop < pWinImage->uiCols; uiSubloop++)
{
uiOffset = (FLMUINT)((uiLoop * (FLMUINT)(pWinImage->uiCols)) + uiSubloop);
if( pWinImage->pszBuffer[ uiOffset] !=
pWinScreen->pszBuffer[ uiOffset] ||
pWinImage->pucForeAttrib[ uiOffset] !=
pWinScreen->pucForeAttrib[ uiOffset] ||
pWinImage->pucBackAttrib[ uiOffset] !=
pWinScreen->pucBackAttrib[ uiOffset])
{
pWinScreen->pszBuffer[ uiOffset] =
pWinImage->pszBuffer[ uiOffset];
pWinScreen->pucForeAttrib[ uiOffset] =
pWinImage->pucForeAttrib[ uiOffset];
pWinScreen->pucBackAttrib[ uiOffset] =
pWinImage->pucBackAttrib[ uiOffset];
if( uiSubloop > uiRight)
{
uiRight = uiSubloop;
}
if( uiLoop > uiBottom)
{
uiBottom = uiLoop;
}
if( !bTopSet)
{
uiTop = uiLoop;
bTopSet = TRUE;
}
if( !bLeftSet || uiLeft > uiSubloop)
{
uiLeft = uiSubloop;
bLeftSet = TRUE;
}
if( !bChanged)
{
bChanged = TRUE;
}
}
paCell = &(gv_pFtxInfo->pCells[ ((uiLoop + pWinImage->uiUly) *
pWinScreen->uiCols) + (uiSubloop + pWinImage->uiUlx)]);
paCell->Char.AsciiChar = pWinImage->pszBuffer[ uiOffset];
paCell->Attributes =
(ftxMapFlmColorToWin32(
(eColorType)pWinImage->pucForeAttrib[ uiOffset]) & 0x8F) |
((ftxMapFlmColorToWin32(
(eColorType)pWinImage->pucBackAttrib[ uiOffset]) << 4) & 0x7F);
}
}
if( bChanged)
{
if( (hStdOut = GetStdHandle( STD_OUTPUT_HANDLE)) ==
INVALID_HANDLE_VALUE)
{
goto Exit;
}
size.X = (SHORT)pWinScreen->uiCols;
size.Y = (SHORT)pWinScreen->uiRows;
coord.X = (SHORT)uiLeft;
coord.Y = (SHORT)uiTop;
region.Left = (SHORT)uiLeft;
region.Right = (SHORT)uiRight;
region.Top = (SHORT)uiTop;
region.Bottom = (SHORT)uiBottom;
WriteConsoleOutput( hStdOut, gv_pFtxInfo->pCells, size, coord, &region);
}
Exit:
return;
}
#endif
/****************************************************************************
Desc: NLM display update
****************************************************************************/
#if defined( FLM_NLM)
FSTATIC void ftxNLMRefresh( void)
{
FLMUINT uiLoop;
FLMUINT uiSubLoop;
FLMUINT uiOffset;
FTX_WINDOW * pWinImage;
FTX_WINDOW * pWinScreen;
FLMBOOL bModified;
FLMUINT uiCnt;
FLMUINT uiStartColumn;
FLMUINT uiStartOffset;
char * pucStartValue;
char attribute;
char ucStartAttr;
ftxSyncImage();
pWinImage = gv_pFtxInfo->pScreenCur->pWinImage;
pWinScreen = gv_pFtxInfo->pScreenCur->pWinScreen;
for( uiLoop = 0; uiLoop < (FLMUINT)pWinImage->uiRows; uiLoop++)
{
bModified = FALSE;
for( uiSubLoop = 0; uiSubLoop < pWinImage->uiCols; uiSubLoop++)
{
uiOffset = (FLMUINT)((uiLoop * (FLMUINT)(pWinImage->uiCols)) + uiSubLoop);
if((pWinImage->pszBuffer[ uiOffset] !=
pWinScreen->pszBuffer[ uiOffset] ||
pWinImage->pucForeAttrib[ uiOffset] !=
pWinScreen->pucForeAttrib[ uiOffset] ||
pWinImage->pucBackAttrib[ uiOffset] !=
pWinScreen->pucBackAttrib[ uiOffset]))
{
attribute = (pWinImage->pucBackAttrib[ uiOffset] << 4) +
pWinImage->pucForeAttrib[ uiOffset];
if (!bModified || attribute != ucStartAttr)
{
if (bModified)
{
DisplayScreenTextWithAttribute( gv_pFtxInfo->hScreen,
uiLoop, uiStartColumn, uiCnt, ucStartAttr,
pucStartValue);
}
ucStartAttr = attribute;
uiCnt = 0;
uiStartOffset = uiOffset;
uiStartColumn = uiSubLoop;
bModified = TRUE;
pucStartValue = &pWinImage->pszBuffer[ uiOffset];
}
uiCnt++;
}
else
{
if (bModified)
{
bModified = FALSE;
(void)DisplayScreenTextWithAttribute( gv_pFtxInfo->hScreen,
uiLoop, uiStartColumn, uiCnt, ucStartAttr,
pucStartValue);
}
}
}
if (bModified)
{
bModified = FALSE;
DisplayScreenTextWithAttribute( gv_pFtxInfo->hScreen,
uiLoop, uiStartColumn, uiCnt, ucStartAttr, pucStartValue);
}
}
}
#endif
/****************************************************************************
Desc:
****************************************************************************/
#ifdef FLM_UNIX
FSTATIC void ftxRefresh( void)
{
char * pszWTBuf;
char * pszSBuf;
FLMBYTE * pucWTBackAttrib;
FLMBYTE * pucWTForeAttrib;
FLMBYTE * pucSBackAttrib;
FLMBYTE * pucSForeAttrib;
FLMUINT uiChangeStart = 0;
FLMUINT uiChangeEnd = 0;
FLMUINT uiSaveChar;
FLMBOOL bChange;
FLMUINT uiLoop;
FLMUINT uiSubloop;
FLMUINT uiTempAttrib;
FTX_WINDOW * pWinImage;
FTX_WINDOW * pWinScreen;
ftxSyncImage();
pWinImage = gv_pFtxInfo->pScreenCur->pWinImage;
pWinScreen = gv_pFtxInfo->pScreenCur->pWinScreen;
gv_pFtxInfo->uiCursorType = FLM_CURSOR_INVISIBLE;
ftxDisplaySetCursorType( gv_pFtxInfo->uiCursorType);
pszSBuf = pWinScreen->pszBuffer;
pucSBackAttrib = pWinScreen->pucBackAttrib;
pucSForeAttrib = pWinScreen->pucForeAttrib;
pszWTBuf = pWinImage->pszBuffer;
pucWTBackAttrib = pWinImage->pucBackAttrib;
pucWTForeAttrib = pWinImage->pucForeAttrib;
for( uiLoop = 0; uiLoop < pWinScreen->uiRows; uiLoop++)
{
uiSubloop = 0;
while( uiSubloop < pWinScreen->uiCols)
{
bChange = FALSE;
if( pszSBuf[ uiSubloop] != pszWTBuf[ uiSubloop] ||
pucSBackAttrib[ uiSubloop] != pucWTBackAttrib[ uiSubloop] ||
pucSForeAttrib[ uiSubloop] != pucWTForeAttrib[ uiSubloop])
{
bChange = TRUE;
uiChangeStart = uiSubloop;
uiChangeEnd = uiSubloop;
while( pucWTBackAttrib[ uiChangeStart] ==
pucWTBackAttrib[ uiSubloop] &&
pucWTForeAttrib[ uiChangeStart] == pucWTForeAttrib[ uiSubloop] &&
uiSubloop < pWinScreen->uiCols)
{
if( pszSBuf[ uiSubloop] != pszWTBuf[ uiSubloop] ||
pucSBackAttrib[ uiSubloop] != pucWTBackAttrib[ uiSubloop] ||
pucSForeAttrib[ uiSubloop] != pucWTForeAttrib[ uiSubloop])
{
uiChangeEnd = uiSubloop;
}
pszSBuf[ uiSubloop] = pszWTBuf[ uiSubloop];
pucSBackAttrib[ uiSubloop] = pucWTBackAttrib[ uiSubloop];
pucSForeAttrib[ uiSubloop] = pucWTForeAttrib[ uiSubloop];
uiSubloop++;
}
uiSubloop--;
}
if( bChange)
{
ftxDisplaySetCursorPos( uiChangeStart, uiLoop);
uiSaveChar = pszSBuf[ uiChangeEnd + 1];
pszSBuf[ uiChangeEnd + 1] = '\0';
uiTempAttrib = (pucSBackAttrib [uiChangeStart] << 4) +
pucSForeAttrib [uiChangeStart];
ftxDisplaySetBackFore( (eColorType)pucSBackAttrib[ uiChangeStart],
(eColorType)pucSForeAttrib[ uiChangeStart]);
ftxDisplayStrOut( &(pszSBuf[ uiChangeStart]), uiTempAttrib);
pszSBuf[ uiChangeEnd + 1] = (char)uiSaveChar;
}
uiSubloop++;
}
pszSBuf += pWinScreen->uiCols;
pucSBackAttrib += pWinScreen->uiCols;
pucSForeAttrib += pWinScreen->uiCols;
pszWTBuf += pWinImage->uiCols;
pucWTBackAttrib += pWinImage->uiCols;
pucWTForeAttrib += pWinImage->uiCols;
}
}
#endif
/****************************************************************************
Desc: Initializes / resets a window object
****************************************************************************/
FSTATIC void ftxWinReset(
FTX_WINDOW * pWindow)
{
FLMUINT uiSize;
uiSize = (FLMUINT)(pWindow->uiRows * pWindow->uiCols);
f_memset( pWindow->pszBuffer, (FLMBYTE)' ', uiSize);
f_memset( pWindow->pucBackAttrib, (FLMBYTE)pWindow->pScreen->backgroundColor, uiSize);
f_memset( pWindow->pucForeAttrib, (FLMBYTE)pWindow->pScreen->foregroundColor, uiSize);
pWindow->backgroundColor = pWindow->pScreen->backgroundColor;
pWindow->foregroundColor = pWindow->pScreen->foregroundColor;
pWindow->uiCurX = pWindow->uiOffset;
pWindow->uiCurY = pWindow->uiOffset;
}
/****************************************************************************
Desc: Low-level routine for freeing a screen object
****************************************************************************/
FSTATIC void ftxScreenFree(
FTX_SCREEN * pScreen)
{
FTX_WINDOW * pWin;
while( (pWin = pScreen->pWinCur) != NULL)
{
ftxWinFree( pWin);
}
if( pScreen == gv_pFtxInfo->pScreenCur)
{
gv_pFtxInfo->pScreenCur = pScreen->pScreenNext;
if( gv_pFtxInfo->pScreenCur)
{
gv_pFtxInfo->pScreenCur->pScreenPrev = NULL;
}
}
else
{
if( pScreen->pScreenNext)
{
pScreen->pScreenNext->pScreenPrev = pScreen->pScreenPrev;
}
if( pScreen->pScreenPrev)
{
pScreen->pScreenPrev->pScreenNext = pScreen->pScreenNext;
}
}
f_mutexDestroy( &(pScreen->hScreenMutex));
f_semDestroy( &(pScreen->hKeySem));
f_free( &pScreen);
}
/****************************************************************************
Desc: Low-level routine for freeing a window object
****************************************************************************/
FSTATIC void ftxWinFree(
FTX_WINDOW * pWindow)
{
FTX_WINDOW * pWin;
if( pWindow->bOpen)
{
ftxWinClose( pWindow);
}
pWin = pWindow->pScreen->pWinCur;
while( pWin != pWindow)
{
pWin = pWin->pWinNext;
if( pWin == NULL)
{
break;
}
}
if( pWin)
{
if( pWin == pWindow->pScreen->pWinCur)
{
pWindow->pScreen->pWinCur = pWin->pWinNext;
if( pWindow->pScreen->pWinCur)
{
pWindow->pScreen->pWinCur->pWinPrev = NULL;
}
}
else
{
if( pWin->pWinNext)
{
pWin->pWinNext->pWinPrev = pWin->pWinPrev;
}
if( pWin->pWinPrev)
{
pWin->pWinPrev->pWinNext = pWin->pWinNext;
}
}
}
f_free( &(pWindow->pszBuffer));
f_free( &(pWindow->pucForeAttrib));
f_free( &(pWindow->pucBackAttrib));
f_free( &pWindow);
}
/****************************************************************************
Desc: Low-level routine for opening a window
****************************************************************************/
FSTATIC RCODE ftxWinOpen(
FTX_WINDOW * pWindow)
{
RCODE rc = NE_FLM_OK;
if( pWindow->bOpen)
{
goto Exit;
}
if( pWindow != pWindow->pScreen->pWinCur)
{
if( pWindow->pWinNext != NULL)
{
pWindow->pWinNext->pWinPrev = pWindow->pWinPrev;
}
if( pWindow->pWinPrev != NULL)
{
pWindow->pWinPrev->pWinNext = pWindow->pWinNext;
}
pWindow->pWinPrev = NULL;
pWindow->pWinNext = pWindow->pScreen->pWinCur;
if( pWindow->pWinNext)
{
pWindow->pWinNext->pWinPrev = pWindow;
}
pWindow->pScreen->pWinCur = pWindow;
}
pWindow->bOpen = TRUE;
Exit:
pWindow->pScreen->bChanged = TRUE;
return( rc);
}
/****************************************************************************
Desc: Low-level routine for closing a window
****************************************************************************/
FSTATIC void ftxWinClose(
FTX_WINDOW * pWindow)
{
FTX_WINDOW * pWinTmp;
if( pWindow->pScreen->pWinCur == pWindow &&
pWindow->pWinNext != NULL)
{
pWindow->pScreen->pWinCur = pWindow->pWinNext;
}
if( pWindow->pWinNext != NULL)
{
pWindow->pWinNext->pWinPrev = pWindow->pWinPrev;
}
if( pWindow->pWinPrev != NULL)
{
pWindow->pWinPrev->pWinNext = pWindow->pWinNext;
}
pWinTmp = pWindow->pScreen->pWinCur;
while( pWinTmp->pWinNext)
{
pWinTmp = pWinTmp->pWinNext;
}
pWindow->pWinPrev = pWinTmp;
pWinTmp->pWinNext = pWindow;
pWindow->pWinNext = NULL;
pWindow->bOpen = FALSE;
pWindow->pScreen->bChanged = TRUE;
}
/****************************************************************************
Desc: Low-level routine for printing a character
****************************************************************************/
FSTATIC void ftxWinPrintChar(
FTX_WINDOW * pWindow,
FLMUINT uiChar)
{
FLMBOOL bChanged = FALSE;
FLMUINT uiOffset;
FLMUINT uiRow;
uiOffset = (FLMUINT)((FLMUINT)(pWindow->uiCurY * pWindow->uiCols) +
pWindow->uiCurX);
if( uiOffset >= ((FLMUINT)(pWindow->uiCols) * pWindow->uiRows))
{
goto Exit;
}
if( (uiChar > 31 && uiChar <= 126) || pWindow->bForceOutput)
{
if( (FLMUINT)pWindow->pszBuffer[ uiOffset] != uiChar ||
pWindow->pucForeAttrib[ uiOffset] != pWindow->foregroundColor ||
pWindow->pucBackAttrib[ uiOffset] != pWindow->backgroundColor)
{
pWindow->pszBuffer[ uiOffset] = (FLMBYTE)uiChar;
pWindow->pucForeAttrib[ uiOffset] = (FLMBYTE)pWindow->foregroundColor;
pWindow->pucBackAttrib[ uiOffset] = (FLMBYTE)pWindow->backgroundColor;
bChanged = TRUE;
}
pWindow->uiCurX++;
}
else
{
switch( uiChar)
{
case 9: /* TAB */
{
pWindow->uiCurX += (FLMUINT)(8 - (pWindow->uiCurX % 8));
if( pWindow->uiCurX > pWindow->uiCols)
{
pWindow->uiCurX = pWindow->uiOffset;
pWindow->uiCurY++;
}
break;
}
case 10: /* LF */
{
pWindow->uiCurX = pWindow->uiOffset;
pWindow->uiCurY++;
break;
}
case 13: /* CR */
{
pWindow->uiCurX = pWindow->uiOffset;
break;
}
}
}
if( pWindow->uiCurX + pWindow->uiOffset >= pWindow->uiCols)
{
if( pWindow->bNoLineWrap)
{
pWindow->uiCurX = (pWindow->uiCols - pWindow->uiOffset) - 1;
}
else
{
pWindow->uiCurY++;
pWindow->uiCurX = pWindow->uiOffset;
}
}
if( pWindow->uiCurY + pWindow->uiOffset >= pWindow->uiRows)
{
pWindow->uiCurY = (FLMUINT)(pWindow->uiRows - pWindow->uiOffset - 1);
if( pWindow->bScroll)
{
if( pWindow->uiRows - pWindow->uiOffset > 1)
{
if( pWindow->uiOffset)
{
for( uiRow = pWindow->uiOffset;
uiRow < pWindow->uiRows - (2 * pWindow->uiOffset); uiRow++)
{
uiOffset = (FLMUINT)((FLMUINT)(uiRow * pWindow->uiCols) +
pWindow->uiOffset);
f_memmove( pWindow->pszBuffer + uiOffset,
pWindow->pszBuffer + uiOffset + pWindow->uiCols,
pWindow->uiCols - (2 * pWindow->uiOffset));
f_memmove( pWindow->pucForeAttrib + uiOffset,
pWindow->pucForeAttrib + uiOffset + pWindow->uiCols,
pWindow->uiCols - (2 * pWindow->uiOffset));
f_memmove( pWindow->pucBackAttrib + uiOffset,
pWindow->pucBackAttrib + uiOffset + pWindow->uiCols,
pWindow->uiCols - (2 * pWindow->uiOffset));
}
}
else
{
f_memmove( pWindow->pszBuffer,
pWindow->pszBuffer + pWindow->uiCols,
(pWindow->uiRows - 1) * pWindow->uiCols);
f_memmove( pWindow->pucForeAttrib,
pWindow->pucForeAttrib + pWindow->uiCols,
(pWindow->uiRows - 1) * pWindow->uiCols);
f_memmove( pWindow->pucBackAttrib,
pWindow->pucBackAttrib + pWindow->uiCols,
(pWindow->uiRows - 1) * pWindow->uiCols);
}
}
uiOffset = (FLMUINT)(((FLMUINT)(pWindow->uiRows - pWindow->uiOffset - 1) *
pWindow->uiCols) + pWindow->uiOffset);
f_memset( pWindow->pszBuffer + uiOffset, (FLMBYTE)' ',
pWindow->uiCols - (2 * pWindow->uiOffset));
f_memset( pWindow->pucForeAttrib + uiOffset, (FLMBYTE)pWindow->foregroundColor,
pWindow->uiCols - (2 * pWindow->uiOffset));
f_memset( pWindow->pucBackAttrib + uiOffset, (FLMBYTE)pWindow->backgroundColor,
pWindow->uiCols - (2 * pWindow->uiOffset));
bChanged = TRUE;
}
}
Exit:
if( pWindow->bOpen && bChanged)
{
pWindow->pScreen->bChanged = TRUE;
}
}
/****************************************************************************
Desc: Low-level routine for updating the cursor
****************************************************************************/
FSTATIC void ftxCursorUpdate( void)
{
FLMUINT uiCurX;
FLMUINT uiCurY;
FTX_WINDOW * pWinCur;
if( gv_pFtxInfo->pScreenCur && gv_pFtxInfo->pScreenCur->bUpdateCursor)
{
pWinCur = gv_pFtxInfo->pScreenCur->pWinCur;
if( pWinCur && pWinCur->bOpen)
{
uiCurX = (FLMUINT)(pWinCur->uiUlx + pWinCur->uiCurX);
uiCurY = (FLMUINT)(pWinCur->uiUly + pWinCur->uiCurY);
ftxDisplaySetCursorPos( uiCurX, uiCurY);
ftxDisplaySetCursorType( pWinCur->uiCursorType);
gv_pFtxInfo->uiCursorType = pWinCur->uiCursorType;
}
else
{
ftxDisplaySetCursorType( FLM_CURSOR_INVISIBLE);
gv_pFtxInfo->uiCursorType = FLM_CURSOR_INVISIBLE;
}
gv_pFtxInfo->pScreenCur->bUpdateCursor = FALSE;
}
}
/****************************************************************************
Desc: Low-level routine for clearing a line
****************************************************************************/
FSTATIC void ftxWinClearLine(
FTX_WINDOW * pWindow,
FLMUINT uiCol,
FLMUINT uiRow)
{
FLMUINT uiOffset;
FLMUINT uiSize;
if( (pWindow->uiRows - (2 * pWindow->uiOffset)) > uiRow &&
(pWindow->uiCols - (2 * pWindow->uiOffset)) > uiCol)
{
pWindow->uiCurY = (FLMUINT)(uiRow + pWindow->uiOffset);
pWindow->uiCurX = (FLMUINT)(uiCol + pWindow->uiOffset);
uiOffset = ((FLMUINT)(pWindow->uiCurY) * pWindow->uiCols) +
pWindow->uiCurX;
uiSize = (FLMUINT)(pWindow->uiCols - pWindow->uiOffset) - pWindow->uiCurX;
f_memset( pWindow->pszBuffer + uiOffset, (FLMBYTE)' ', uiSize);
f_memset( pWindow->pucForeAttrib + uiOffset, (FLMBYTE)pWindow->foregroundColor, uiSize);
f_memset( pWindow->pucBackAttrib + uiOffset, (FLMBYTE)pWindow->backgroundColor, uiSize);
pWindow->uiCurY = (FLMUINT)(uiRow + pWindow->uiOffset);
pWindow->uiCurX = (FLMUINT)(uiCol + pWindow->uiOffset);
if( pWindow->bOpen)
{
pWindow->pScreen->bChanged = TRUE;
}
}
}
/****************************************************************************
Desc: Low-level routine for setting the cursor's position
****************************************************************************/
FSTATIC void ftxWinSetCursorPos(
FTX_WINDOW * pWindow,
FLMUINT uiCol,
FLMUINT uiRow)
{
if( (pWindow->uiRows - (2 * pWindow->uiOffset)) > uiRow &&
(pWindow->uiCols - (2 * pWindow->uiOffset)) > uiCol)
{
pWindow->uiCurY = (FLMUINT)(uiRow + pWindow->uiOffset);
pWindow->uiCurX = (FLMUINT)(uiCol + pWindow->uiOffset);
pWindow->pScreen->bUpdateCursor = TRUE;
}
}
/****************************************************************************
Desc: Initializes the "physical" screen
****************************************************************************/
FSTATIC RCODE ftxDisplayInit(
FLMUINT uiRows, // 0 means use current screen height.
FLMUINT uiCols, // 0 means use current screen width.
const char * pszTitle)
{
#if defined( FLM_WIN)
// Allocate a console if the application does not already have
// one.
if( AllocConsole())
{
gv_bAllocatedConsole = TRUE;
}
// Set up the console.
if( (gv_hStdOut = GetStdHandle( STD_OUTPUT_HANDLE)) ==
INVALID_HANDLE_VALUE)
{
return( RC_SET( NE_FLM_MEM));
}
// If FTX allocated the console, re-size the console to match
// the requested size
if( gv_bAllocatedConsole)
{
COORD conSize;
conSize.X = (SHORT)uiCols;
conSize.Y = (SHORT)uiRows;
SetConsoleScreenBufferSize( gv_hStdOut, conSize);
}
SMALL_RECT conRec;
conRec.Left = 0;
conRec.Top = 0;
conRec.Right = (SHORT)(uiCols - 1);
conRec.Bottom = (SHORT)(uiRows - 1);
SetConsoleWindowInfo( gv_hStdOut, TRUE, &conRec);
if( (gv_hStdIn = GetStdHandle( STD_INPUT_HANDLE)) ==
INVALID_HANDLE_VALUE)
{
return( RC_SET( NE_FLM_MEM));
}
// Save information about the screen attributes
if( !GetConsoleScreenBufferInfo( gv_hStdOut, &gv_ConsoleScreenBufferInfo))
{
return( RC_SET( NE_FLM_MEM));
}
FlushConsoleInputBuffer( gv_hStdIn);
SetConsoleMode( gv_hStdIn, 0);
SetConsoleTitle( (LPCTSTR)pszTitle);
#elif defined( FLM_UNIX)
F_UNREFERENCED_PARM( uiRows);
F_UNREFERENCED_PARM( uiCols);
F_UNREFERENCED_PARM( pszTitle);
ftxUnixDisplayInit();
#else
F_UNREFERENCED_PARM( uiRows);
F_UNREFERENCED_PARM( uiCols);
F_UNREFERENCED_PARM( pszTitle);
#endif
// Set default cursor type
ftxDisplaySetCursorType( FLM_CURSOR_VISIBLE | FLM_CURSOR_UNDERLINE);
// Set default foreground/background colors
ftxDisplaySetBackFore( FLM_BLACK, FLM_LIGHTGRAY);
gv_bDisplayInitialized = TRUE;
return( NE_FLM_OK);
}
/****************************************************************************
Desc: Restores the "physical" screen to an initial state
****************************************************************************/
FSTATIC void ftxDisplayExit( void)
{
if( gv_bDisplayInitialized)
{
#if defined( FLM_UNIX)
ftxUnixDisplayFree();
#elif defined( FLM_WIN)
// Reset the console cursor
CONSOLE_CURSOR_INFO CursorInfo;
CursorInfo.bVisible = TRUE;
CursorInfo.dwSize = (DWORD)25;
SetConsoleCursorInfo( gv_hStdOut, &CursorInfo);
// Reset the screen attributes
SetConsoleTextAttribute( gv_hStdOut,
gv_ConsoleScreenBufferInfo.wAttributes);
// Free the console if the application allocated one.
if( gv_bAllocatedConsole)
{
(void)FreeConsole();
gv_bAllocatedConsole = FALSE;
}
#endif
}
gv_bDisplayInitialized = FALSE;
}
/****************************************************************************
Desc: Resets (clears) the "physical" screen and positions the cursor
at the origin
****************************************************************************/
FSTATIC void ftxDisplayReset( void)
{
#if defined( FLM_WIN)
{
COORD coord;
DWORD dCharWritten;
DWORD dCharsToWrite;
CONSOLE_SCREEN_BUFFER_INFO Console;
if( GetConsoleScreenBufferInfo( gv_hStdOut, &Console) == FALSE)
return;
dCharsToWrite = Console.dwMaximumWindowSize.X *
Console.dwMaximumWindowSize.Y;
coord.X = 0;
coord.Y = 0;
// Fill the screen with spaces
FillConsoleOutputCharacter( gv_hStdOut, ' ',
dCharsToWrite, coord, &dCharWritten);
// Set the screen colors back to default colors.
FillConsoleOutputAttribute( gv_hStdOut, FOREGROUND_INTENSITY,
dCharsToWrite, coord, &dCharWritten);
}
#elif defined( FLM_UNIX)
ftxUnixDisplayReset();
#elif defined( FLM_NLM)
ClearScreen( gv_pFtxInfo->hScreen);
#else
clrscr();
#endif
}
/****************************************************************************
Desc: Returns the size of the "physical" screen in columns and rows
****************************************************************************/
FSTATIC void ftxDisplayGetSize(
FLMUINT * puiNumColsRV,
FLMUINT * puiNumRowsRV)
{
#if defined( FLM_WIN)
CONSOLE_SCREEN_BUFFER_INFO Console;
if( GetConsoleScreenBufferInfo( gv_hStdOut, &Console) == FALSE)
{
return;
}
*puiNumColsRV = (FLMUINT)Console.dwSize.X;
*puiNumRowsRV = (FLMUINT)Console.dwSize.Y;
#elif defined( FLM_UNIX)
ftxUnixDisplayGetSize( puiNumColsRV, puiNumRowsRV);
#else
FLMUINT16 ui16ScreenHeight;
FLMUINT16 ui16ScreenWidth;
GetScreenSize( &ui16ScreenHeight, &ui16ScreenWidth);
*puiNumColsRV = ui16ScreenWidth;
*puiNumRowsRV = ui16ScreenHeight;
#endif
}
/****************************************************************************
Desc : Sets the "physical" cursor attributes
****************************************************************************/
FSTATIC FLMBOOL ftxDisplaySetCursorType(
FLMUINT uiType)
{
#if defined( FLM_WIN)
{
CONSOLE_CURSOR_INFO CursorInfo;
if( uiType & FLM_CURSOR_INVISIBLE)
{
CursorInfo.dwSize = (DWORD)99;
CursorInfo.bVisible = FALSE;
}
else
{
CursorInfo.bVisible = TRUE;
if( uiType & FLM_CURSOR_BLOCK)
{
CursorInfo.dwSize = (DWORD)99;
}
else
{
CursorInfo.dwSize = (DWORD)25;
}
}
return( (FLMBOOL)SetConsoleCursorInfo( gv_hStdOut, &CursorInfo));
}
#elif defined( FLM_NLM)
if (uiType & FLM_CURSOR_INVISIBLE)
{
DisableInputCursor( gv_pFtxInfo->hScreen);
}
else if (uiType & FLM_CURSOR_BLOCK)
{
EnableInputCursor( gv_pFtxInfo->hScreen);
SetCursorStyle( gv_pFtxInfo->hScreen, CURSOR_BLOCK);
}
else
{
EnableInputCursor( gv_pFtxInfo->hScreen);
SetCursorStyle( gv_pFtxInfo->hScreen, CURSOR_NORMAL);
}
return( TRUE);
#else
F_UNREFERENCED_PARM( uiType);
return( FALSE);
#endif
}
/****************************************************************************
Desc: Sets the "physical" cursor to the column and row specified
****************************************************************************/
FSTATIC void ftxDisplaySetCursorPos(
FLMUINT uiCol,
FLMUINT uiRow)
{
if( uiCol == (FLMUINT)255 || uiRow == (FLMUINT)255)
{
return;
}
#if defined( FLM_NLM)
PositionOutputCursor( gv_pFtxInfo->hScreen,
(FLMUINT16)uiRow, (FLMUINT16)uiCol);
// Wake up the input thread and send it a special code to
// cause the cursor to be re-positioned.
UngetKey( gv_pFtxInfo->hScreen, 0xFE, (FLMBYTE)uiRow, (FLMBYTE)uiCol, 0);
#elif defined( FLM_WIN)
{
COORD coord;
coord.X = (SHORT)uiCol;
coord.Y = (SHORT)uiRow;
SetConsoleCursorPosition( gv_hStdOut, coord);
}
#elif defined( FLM_UNIX)
ftxUnixDisplaySetCursorPos( uiCol, uiRow);
ftxUnixDisplayRefresh();
#else
gotoxy( (FLMUINT)(uiCol + 1), (FLMUINT)(uiRow + 1));
#endif
}
/****************************************************************************
Desc: Outputs a string to the "physical" screen
****************************************************************************/
#if defined( FLM_UNIX)
FSTATIC FLMUINT ftxDisplayStrOut(
const char * pszString,
FLMUINT uiAttr)
{
while( *pszString)
{
ftxUnixDisplayChar( (FLMUINT)*pszString, uiAttr);
pszString++;
}
return( (FLMUINT)0);
}
#endif
/****************************************************************************
Desc: Set the background and foreground colors of the "physical" screen
****************************************************************************/
#ifdef FLM_WIN
FSTATIC FLMUINT ftxMapFlmColorToWin32(
eColorType uiColor)
{
switch( uiColor)
{
case FLM_BLACK:
return( 0);
case FLM_BLUE:
return( 1);
case FLM_GREEN:
return( 2);
case FLM_CYAN:
return( 3);
case FLM_RED:
return( 4);
case FLM_MAGENTA:
return( 5);
case FLM_BROWN:
return( 6);
case FLM_LIGHTGRAY:
return( 7);
case FLM_DARKGRAY:
return( 8);
case FLM_LIGHTBLUE:
return( 9);
case FLM_LIGHTGREEN:
return( 10);
case FLM_LIGHTCYAN:
return( 11);
case FLM_LIGHTRED:
return( 12);
case FLM_LIGHTMAGENTA:
return( 13);
case FLM_YELLOW:
return( 14);
case FLM_WHITE:
return( 15);
default:
return( 0);
}
}
#endif
/****************************************************************************
Desc: Set the background and foreground colors of the "physical" screen
****************************************************************************/
FSTATIC void ftxDisplaySetBackFore(
eColorType backgroundColor,
eColorType foregroundColor)
{
#if defined( FLM_WIN)
FLMUINT uiAttrib = 0;
uiAttrib = (ftxMapFlmColorToWin32( foregroundColor) & 0x8F) |
((ftxMapFlmColorToWin32( backgroundColor) << 4) & 0x7F);
SetConsoleTextAttribute( gv_hStdOut, (WORD)uiAttrib);
#else
F_UNREFERENCED_PARM( backgroundColor);
F_UNREFERENCED_PARM( foregroundColor);
#endif
}
/****************************************************************************
Desc: Gets a character from the "physical" keyboard and converts keyboard
sequences/scan codes to FKB key strokes.
****************************************************************************/
FLMUINT ftxKBGetChar( void)
{
FLMUINT uiChar = 0;
#ifdef FLM_NLM
BYTE scanCode;
BYTE keyType;
BYTE keyValue;
BYTE keyStatus;
#endif
#if defined( FLM_NLM)
get_key:
// Are we exiting?
if( gv_pFtxInfo->pbShutdown != NULL)
{
if( *(gv_pFtxInfo->pbShutdown) == TRUE)
{
return( uiChar);
}
}
// Get a key
GetKey( gv_pFtxInfo->hScreen, &keyType, &keyValue, &keyStatus, &scanCode, 0);
switch (keyType)
{
case 0: // NORMAL_KEY
if (keyStatus & 4) // CTRL key pressed
{
uiChar = FKB_CTRL_A + keyValue - 1;
}
else if (keyStatus & 8) // ALT key pressed
{
uiChar = ScanCodeToFKB[scanCode];
}
else // Handles SHIFT key case.
{
uiChar = (FLMUINT)keyValue;
}
break;
case 1: // FUNCTION_KEY
uiChar = ScanCodeToFKB[scanCode];
if (keyStatus & 4) // CTRL key pressed
{
uiChar = FKB_CTRL_F1 + (uiChar - FKB_F1);
}
else if (keyStatus & 8) // ALT key pressed
{
uiChar = FKB_ALT_F1 + (uiChar - FKB_F1);
}
else if (keyStatus & 2) // SHIFT key pressed
{
uiChar = FKB_SF1 + (uiChar - FKB_F1);
}
break;
case 2: // ENTER_KEY
if (keyStatus & 4)
{
uiChar = FKB_CTRL_ENTER;
}
else
{
uiChar = FKB_ENTER;
}
break;
case 3: // ESCAPE_KEY
uiChar = FKB_ESCAPE;
break;
case 4: // BACKSPACE_KEY
uiChar = FKB_BACKSPACE;
break;
case 5: // DELETE_KEY
if (keyStatus & 4)
{
uiChar = FKB_CTRL_DELETE;
}
else
{
uiChar = FKB_DELETE;
}
break;
case 6: // INSERT_KEY
if (keyStatus & 4)
{
uiChar = FKB_CTRL_INSERT;
}
else
{
uiChar = FKB_INSERT;
}
break;
case 7: // CURSOR_UP_KEY
if (keyStatus & 4)
{
uiChar = FKB_CTRL_UP;
}
else
{
uiChar = FKB_UP;
}
break;
case 8: // CURSOR_DOWN_KEY
if (keyStatus & 4)
{
uiChar = FKB_CTRL_DOWN;
}
else
{
uiChar = FKB_DOWN;
}
break;
case 9: // CURSOR_RIGHT_KEY
if (keyStatus & 4)
{
uiChar = FKB_CTRL_RIGHT;
}
else
{
uiChar = FKB_RIGHT;
}
break;
case 10: // CURSOR_LEFT_KEY
if (keyStatus & 4)
{
uiChar = FKB_CTRL_LEFT;
}
else
{
uiChar = FKB_LEFT;
}
break;
case 11: // CURSOR_HOME_KEY
if (keyStatus & 4)
{
uiChar = FKB_CTRL_HOME;
}
else
{
uiChar = FKB_HOME;
}
break;
case 12: // CURSOR_END_KEY
if (keyStatus & 4)
{
uiChar = FKB_CTRL_END;
}
else
{
uiChar = FKB_END;
}
break;
case 13: // CURSOR_PUP_KEY
if (keyStatus & 4)
{
uiChar = FKB_CTRL_PGUP;
}
else
{
uiChar = FKB_PGUP;
}
break;
case 14: // CURSOR_PDOWN_KEY
if (keyStatus & 4)
{
uiChar = FKB_CTRL_PGDN;
}
else
{
uiChar = FKB_PGDN;
}
break;
case 0xFE:
// Re-position the input cursor
PositionInputCursor( gv_pFtxInfo->hScreen, keyValue, keyStatus);
goto get_key;
case 0xFF:
// Ping
uiChar = (FLMUINT)0xFFFF;
break;
default:
uiChar = (FLMUINT)keyValue;
break;
}
#elif defined( FLM_WIN)
uiChar = (FLMUINT) ftxWin32KBGetChar();
#elif defined( FLM_UNIX)
uiChar = ftxUnixKBGetChar();
#else
uiChar = (FLMUINT) getch();
#endif
#if defined( FLM_WIN)
if( uiChar == 0 || uiChar == 0x00E0)
{
FLMUINT scanCode = (FLMUINT)ftxWin32KBGetChar();
if( scanCode < (sizeof( ScanCodeToFKB) / sizeof( FLMUINT)))
{
uiChar = ScanCodeToFKB[ scanCode ];
}
}
else if( (uiChar > 0) && (uiChar < 0x20))
{
switch( uiChar)
{
case 0x0D:
uiChar = FKB_ENTER; break;
case 0x1B:
uiChar = FKB_ESCAPE; break;
case 0x08:
uiChar = FKB_BACKSPACE; break;
case 0x09:
uiChar = FKB_TAB; break;
case 0x0A:
uiChar = FKB_CTRL_ENTER; break;
/* Default is a ctrl-letter code */
default:
uiChar = (FLMUINT)((FKB_CTRL_A - 1) + uiChar);
break;
}
}
#endif
return( uiChar);
}
/****************************************************************************
Desc: Returns TRUE if a key is available from the "physical" keyboard
****************************************************************************/
FLMBOOL ftxKBTest( void)
{
#if defined( FLM_UNIX)
return( ftxUnixKBTest());
#elif defined( FLM_WIN)
DWORD lRecordsRead;
INPUT_RECORD inputRecord;
FLMBOOL bKeyHit = FALSE;
// VISIT: If a keyboard handler has not been started, need
// to protect this code with a critical section?
for( ;;)
{
if( PeekConsoleInput( gv_hStdIn, &inputRecord, 1, &lRecordsRead))
{
if( !lRecordsRead)
{
break;
}
if( inputRecord.EventType == KEY_EVENT)
{
if( inputRecord.Event.KeyEvent.bKeyDown &&
(inputRecord.Event.KeyEvent.uChar.AsciiChar ||
ftxWin32GetExtendedKeycode( &(inputRecord.Event.KeyEvent))))
{
bKeyHit = TRUE;
break;
}
}
if( !ReadConsoleInput( gv_hStdIn, &inputRecord, 1, &lRecordsRead))
{
goto Exit;
}
}
else
{
break;
}
}
Exit:
return( bKeyHit);
#elif defined( FLM_NLM)
return( (FLMBOOL)CheckKeyStatus( gv_pFtxInfo->hScreen));
#else
return( kbhit());
#endif
}
/****************************************************************************
Desc: Causes the console to "beep"
Ret: If the console does not support this feature, FALSE is returned.
****************************************************************************/
void FLMAPI FTXBeep( void)
{
#if defined( FLM_WIN)
Beep( (DWORD)2000, (DWORD)250);
#endif
}
/****************************************************************************
Desc: Gets a character from the Win32 console
****************************************************************************/
#if defined( FLM_WIN)
FSTATIC FLMUINT ftxWin32KBGetChar( void)
{
INPUT_RECORD ConInpRec;
DWORD NumRead;
ftxWin32CharPair * pCP;
int uiChar = 0;
// Check pushback buffer (chbuf) a for character
if( chbuf != -1 )
{
// Something there, clear buffer and return the character.
uiChar = (unsigned char)(chbuf & 0xFF);
chbuf = -1;
return( uiChar);
}
for( ;;)
{
if( gv_pFtxInfo->pbShutdown != NULL)
{
if( *(gv_pFtxInfo->pbShutdown) == TRUE)
{
return( 0);
}
}
// Get a console input event.
if( !ReadConsoleInput( gv_hStdIn,
&ConInpRec, 1L, &NumRead) || (NumRead == 0L))
{
uiChar = -1;
break;
}
// Look for, and decipher, key events.
if( ConInpRec.EventType == KEY_EVENT)
{
if( ConInpRec.Event.KeyEvent.bKeyDown)
{
if ( !(ConInpRec.Event.KeyEvent.dwControlKeyState &
(LEFT_ALT_PRESSED | RIGHT_ALT_PRESSED | SHIFT_PRESSED | CAPSLOCK_ON)))
{
if( (uiChar = (FLMUINT)ConInpRec.Event.KeyEvent.uChar.AsciiChar) != 0)
{
break;
}
}
if( (pCP = ftxWin32GetExtendedKeycode(
&(ConInpRec.Event.KeyEvent))) != NULL)
{
uiChar = pCP->LeadChar;
if( pCP->SecondChar)
{
chbuf = pCP->SecondChar;
}
break;
}
}
else
{
if( ConInpRec.Event.KeyEvent.uChar.AsciiChar == (unsigned char)0xFF &&
ConInpRec.Event.KeyEvent.wRepeatCount == 0)
{
// Ping
uiChar = (FLMUINT)0xFFFF;
break;
}
}
}
}
return( uiChar);
}
#endif
#if defined( FLM_WIN)
/****************************************************************************
Desc:
****************************************************************************/
FSTATIC ftxWin32CharPair * ftxWin32GetExtendedKeycode(
KEY_EVENT_RECORD * pKE)
{
DWORD CKS;
ftxWin32CharPair * pCP;
int iLoop;
if( (CKS = pKE->dwControlKeyState) & ENHANCED_KEY )
{
// Find the appropriate entry in EnhancedKeys[]
for( pCP = NULL, iLoop = 0; iLoop < FTX_WIN32_NUM_EKA_ELTS; iLoop++)
{
if( ftxWin32EnhancedKeys[ iLoop].ScanCode == pKE->wVirtualScanCode)
{
if( CKS & (LEFT_ALT_PRESSED | RIGHT_ALT_PRESSED))
{
pCP = &(ftxWin32EnhancedKeys[ iLoop].AltChars);
}
else if( CKS & (LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED))
{
pCP = &(ftxWin32EnhancedKeys[ iLoop].CtrlChars);
}
else if( CKS & SHIFT_PRESSED)
{
pCP = &(ftxWin32EnhancedKeys[ iLoop].ShiftChars);
}
else
{
pCP = &(ftxWin32EnhancedKeys[ iLoop].RegChars);
}
break;
}
}
}
else
{
// Regular key or a keyboard event which shouldn't be recognized.
// Determine which by getting the proper field of the proper
// entry in NormalKeys[], and examining the extended code.
if( CKS & (LEFT_ALT_PRESSED | RIGHT_ALT_PRESSED))
{
pCP = &(ftxWin32NormalKeys[pKE->wVirtualScanCode].AltChars);
}
else if( CKS & (LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED))
{
pCP = &(ftxWin32NormalKeys[pKE->wVirtualScanCode].CtrlChars);
}
else if( CKS & SHIFT_PRESSED)
{
pCP = &(ftxWin32NormalKeys[pKE->wVirtualScanCode].ShiftChars);
}
else
{
pCP = &(ftxWin32NormalKeys[pKE->wVirtualScanCode].RegChars);
if( (CKS & CAPSLOCK_ON) && pCP->SecondChar == 0)
{
if( pCP->LeadChar >= 'a' && pCP->LeadChar <= 'z')
{
pCP->LeadChar = pCP->LeadChar - 'a' + 'A';
}
}
}
if( pCP->LeadChar == 0 && pCP->SecondChar == 0)
{
pCP = NULL;
}
}
return( pCP);
}
#endif
/****************************************************************************
Desc:
****************************************************************************/
RCODE _ftxDefaultDisplayHandler(
IF_Thread * pThread)
{
#if defined( FLM_WIN)
FLMUINT uiRefreshCount = 0;
#endif
for( ;;)
{
if( pThread->getShutdownFlag())
{
break;
}
if( gv_pFtxInfo->pbShutdown != NULL)
{
if( *(gv_pFtxInfo->pbShutdown) == TRUE)
{
break;
}
}
#if defined( FLM_WIN)
if( ++uiRefreshCount > 60)
{
uiRefreshCount = 0;
// Update the cursor to work around a bug in NT where the
// cursor is set to visible when the console is made
// full-screen.
FTXRefreshCursor();
}
#endif
FTXRefresh();
f_sleep( 50); // Refresh 20 times a second
}
return( NE_FLM_OK);
}
/****************************************************************************
Desc:
****************************************************************************/
RCODE _ftxDefaultKeyboardHandler(
IF_Thread * pThread)
{
FLMUINT uiChar;
f_mutexLock( gv_pFtxInfo->hFtxMutex);
gv_pFtxInfo->bEnablePingChar = TRUE;
f_mutexUnlock( gv_pFtxInfo->hFtxMutex);
for( ;;)
{
if( pThread->getShutdownFlag())
{
break;
}
if( gv_pFtxInfo->pbShutdown != NULL)
{
if( *(gv_pFtxInfo->pbShutdown) == TRUE)
{
break;
}
}
uiChar = 0;
#if !defined( FLM_NLM) && !defined( FLM_WIN)
// NetWare and Windows will wake up periodically
// to check for shutdown and therefore do not
// need to poll the keyboard.
if( ftxKBTest())
#endif
{
uiChar = ftxKBGetChar();
if( gv_pFtxInfo->pKeyHandler && uiChar != 0xFFFF)
{
gv_pFtxInfo->pKeyHandler( uiChar,
&uiChar, gv_pFtxInfo->pvKeyHandlerData);
}
switch( uiChar)
{
case 0:
{
// Ignore the keystroke
break;
}
case FKB_CTRL_A:
{
FTXCycleScreensNext();
FTXRefresh();
break;
}
case FKB_CTRL_B:
{
// Enter the debugger
f_assert( 0);
break;
}
case FKB_CTRL_L:
{
FTXInvalidate();
FTXRefresh();
break;
}
case FKB_CTRL_S:
{
FTXCycleScreensPrev();
FTXRefresh();
break;
}
case 0xFFFF:
{
// Ping
break;
}
default:
{
FTXAddKey( uiChar);
break;
}
}
}
#if !defined( FLM_NLM) && !defined( FLM_WIN)
f_sleep( 0);
#endif
}
return( NE_FLM_OK);
}
/****************************************************************************
Desc:
****************************************************************************/
RCODE _ftxBackgroundThread(
IF_Thread * pThread)
{
for( ;;)
{
// Ping the keyboard handler to cause it to wake up
// periodically to check for the shutdown flag
if( gv_pFtxInfo->bEnablePingChar)
{
#if defined( FLM_NLM)
UngetKey( gv_pFtxInfo->hScreen, 0xFF, 0, 0, 0);
#elif defined( FLM_WIN)
{
INPUT_RECORD inputRec;
DWORD numWritten;
f_memset( &inputRec, (FLMBYTE)0, sizeof( INPUT_RECORD));
inputRec.EventType = KEY_EVENT;
inputRec.Event.KeyEvent.bKeyDown = FALSE;
inputRec.Event.KeyEvent.wRepeatCount = 0;
inputRec.Event.KeyEvent.wVirtualKeyCode = 0;
inputRec.Event.KeyEvent.wVirtualScanCode = 0;
inputRec.Event.KeyEvent.uChar.AsciiChar = (unsigned char)0xFF;
inputRec.Event.KeyEvent.dwControlKeyState = 0;
WriteConsoleInput( gv_hStdIn, &inputRec, 1, &numWritten);
}
#endif
}
if( pThread->getShutdownFlag())
{
break;
}
f_sleep( 250);
}
return( NE_FLM_OK);
}
/****************************************************************************
Desc:
****************************************************************************/
RCODE FLMAPI FTXDisplayScrollWindow(
FTX_SCREEN * pScreen,
const char * pszTitle,
const char * pszMessage,
FLMUINT uiCols,
FLMUINT uiRows)
{
RCODE rc = NE_FLM_OK;
FLMUINT uiScreenCols = 0;
FLMUINT uiScreenRows = 0;
FLMUINT uiCanvasCols = 0;
FLMUINT uiCanvasRows = 0;
FLMUINT uiMessageLen = f_strlen( pszMessage);
FLMUINT uiNumLines = 0;
FLMUINT uiLineLen = 0;
FLMUINT uiLoop = 0;
char ** ppszRows = NULL;
FLMUINT uiCurrentLine = 0;
const char * pszBeginLine = NULL;
FLMUINT uiLastSpace;
FTX_WINDOW * pWin = NULL;
FLMUINT uiChar = 0;
if( RC_BAD( rc = FTXScreenGetSize( pScreen, &uiScreenCols, &uiScreenRows)))
{
goto Exit;
}
// Make sure the window will fit on the screen
if( ( uiCols > uiScreenCols) || ( uiRows > uiScreenRows))
{
rc = RC_SET( NE_FLM_ILLEGAL_OP);
goto Exit;
}
if( RC_BAD( rc = FTXWinInit( pScreen, uiCols, uiRows, &pWin)))
{
goto Exit;
}
// Center the window
FTXWinMove( pWin, (FLMUINT)((uiScreenCols - uiCols) / 2),
(FLMUINT)((uiScreenRows - uiRows) / 2));
FTXWinClear( pWin);
FTXWinSetFocus( pWin);
FTXWinDrawBorder( pWin);
FTXWinSetTitle( pWin, pszTitle, FLM_BLUE, FLM_WHITE);
if( RC_BAD( rc = FTXWinOpen( pWin)))
{
goto Exit;
}
FTXWinSetScroll( pWin, FALSE);
FTXWinSetCursorType( pWin, FLM_CURSOR_INVISIBLE);
FTXWinGetCanvasSize( pWin, &uiCanvasCols, &uiCanvasRows);
uiMessageLen = f_strlen( pszMessage);
// Count the number of lines
for ( uiLoop = 0, uiLastSpace = (FLMUINT)~0;
uiLoop < (uiMessageLen + 1);
uiLoop++)
{
uiLineLen++;
if( (pszMessage[ uiLoop] == '\n') ||
(uiLineLen >= uiCanvasCols) ||
(pszMessage[ uiLoop] == '\0'))
{
uiNumLines++;
if( uiLastSpace != (FLMUINT)~0 && uiLineLen >= uiCanvasCols)
{
uiLoop = uiLastSpace;
uiLastSpace = (FLMUINT)~0;
}
uiLineLen = 0;
}
else
{
if( pszMessage[ uiLoop] <= ' ')
{
uiLastSpace = uiLoop;
}
}
}
if( RC_BAD( rc = f_alloc( sizeof( FLMBYTE *) * uiNumLines, &ppszRows)))
{
goto Exit;
}
uiLineLen = 0;
pszBeginLine = pszMessage;
for( uiLoop = 0, uiLastSpace = (FLMUINT)~(0);
uiLoop < (uiMessageLen + 1);
uiLoop++)
{
if ( uiLineLen >= uiCanvasCols ||
pszMessage[ uiLoop] == '\n' ||
pszMessage[ uiLoop] == '\0')
{
if (uiLastSpace != (FLMUINT)~(0) && uiLineLen >= uiCanvasCols)
{
uiLineLen = (FLMUINT)(&pszMessage[ uiLastSpace] - pszBeginLine + 1);
uiLoop = uiLastSpace;
uiLastSpace = (FLMUINT)~(0);
}
if( RC_BAD( rc = f_alloc( uiLineLen + 1, &ppszRows[ uiCurrentLine])))
{
goto Exit;
}
f_memcpy( ppszRows[ uiCurrentLine], pszBeginLine, uiLineLen);
ppszRows[ uiCurrentLine++][uiLineLen] = '\0';
pszBeginLine += uiLineLen;
uiLineLen = 0;
continue;
}
else
{
if (uiLastSpace != (FLMUINT)~0)
{
f_assert( (FLMUINT)(&pszMessage[ uiLastSpace] - pszBeginLine) <= uiCanvasCols);
}
if (pszMessage[ uiLoop] <= ' ')
{
uiLastSpace = uiLoop;
}
}
uiLineLen++;
}
uiCurrentLine = 0;
for ( uiLoop = 0; uiLoop < uiNumLines && uiLoop < uiRows - 2; uiLoop++)
{
FTXWinSetCursorPos( pWin, 0, uiLoop);
FTXWinPrintStr( pWin, ppszRows[ uiLoop]);
}
FTXRefresh();
for( ;;)
{
if( FTXWinTestKB( pWin))
{
FTXWinInputChar( pWin, &uiChar);
switch( uiChar)
{
case FKB_DOWN:
{
if( uiCurrentLine < ( uiNumLines - 1))
{
uiCurrentLine++;
FTXWinClear( pWin);
for ( uiLoop = 0;
uiLoop < (uiNumLines - uiCurrentLine) &&
uiLoop < uiRows - 2;
uiLoop++)
{
FTXWinSetCursorPos( pWin, 0, uiLoop);
FTXWinClearToEOL( pWin);
FTXWinPrintStr( pWin, ppszRows[ uiLoop + uiCurrentLine]);
}
FTXRefresh();
}
break;
}
case FKB_UP:
{
if ( uiCurrentLine > 0)
{
uiCurrentLine--;
FTXWinClear( pWin);
for ( uiLoop = 0;
uiLoop < (uiNumLines - uiCurrentLine) &&
uiLoop < uiRows - 2;
uiLoop++)
{
FTXWinSetCursorPos( pWin, 0, uiLoop);
FTXWinClearToEOL( pWin);
FTXWinPrintStr( pWin, ppszRows[ uiLoop + uiCurrentLine]);
}
FTXRefresh();
}
break;
}
case FKB_ENTER:
case FKB_ESC:
{
goto Exit;
}
}
}
f_yieldCPU();
}
Exit:
if( pWin)
{
FTXWinFree( &pWin);
FTXRefresh();
}
if( ppszRows)
{
for( uiLoop = 0; uiLoop < uiNumLines; uiLoop++)
{
f_free( &ppszRows[ uiLoop]);
}
f_free( &ppszRows);
}
return( rc);
}
/****************************************************************************
Desc:
****************************************************************************/
#ifdef FLM_UNIX
FSTATIC void ftxUnixDisplayInit( void)
{
initscr();
noecho();
cbreak();
halfdelay( 4);
meta( stdscr, TRUE);
keypad( stdscr, TRUE);
scrollok( stdscr, FALSE);
move( 0, 0);
refresh();
ungetChar = (int)ERR;
if( has_colors())
{
start_color();
f_memset( flm2curses, 0, sizeof( flm2curses));
f_memset( color_pairs, 0, sizeof( color_pairs));
flm2curses[ FLM_BLACK] = COLOR_BLACK;
flm2curses[ FLM_BLUE] = COLOR_BLUE;
flm2curses[ FLM_GREEN] = COLOR_GREEN;
flm2curses[ FLM_CYAN] = COLOR_CYAN;
flm2curses[ FLM_RED] = COLOR_RED;
flm2curses[ FLM_MAGENTA] = COLOR_MAGENTA;
flm2curses[ FLM_BROWN] = COLOR_YELLOW;
flm2curses[ FLM_LIGHTGRAY] = COLOR_WHITE;
flm2curses[ FLM_DARKGRAY] = COLOR_WHITE;
flm2curses[ FLM_LIGHTBLUE] = COLOR_BLUE;
flm2curses[ FLM_LIGHTGREEN] = COLOR_GREEN;
flm2curses[ FLM_LIGHTCYAN] = COLOR_CYAN;
flm2curses[ FLM_LIGHTRED] = COLOR_RED;
flm2curses[ FLM_LIGHTMAGENTA] = COLOR_MAGENTA;
flm2curses[ FLM_YELLOW] = COLOR_YELLOW;
flm2curses[ FLM_WHITE] = COLOR_WHITE;
bkgd( A_NORMAL | ' ');
}
}
#endif
/****************************************************************************
Desc:
****************************************************************************/
#ifdef FLM_UNIX
FSTATIC void ftxUnixDisplayFree( void)
{
endwin();
}
#endif
/****************************************************************************
Desc:
****************************************************************************/
#ifdef FLM_UNIX
FSTATIC void ftxUnixDisplayGetSize(
FLMUINT * puiNumColsRV,
FLMUINT * puiNumRowsRV)
{
*puiNumColsRV = (FLMUINT)COLS;
*puiNumRowsRV = (FLMUINT)LINES;
}
#endif
/****************************************************************************
Desc:
****************************************************************************/
#ifdef FLM_UNIX
static int flm_to_curses_attr(
int attr)
{
int fg;
int bg;
int curses_attr = 0;
fg = attr & 0x0F;
bg = (attr >> 4) & 0x0F;
curses_attr = (fg > FLM_LIGHTGRAY) ? A_BOLD : 0;
if (has_colors())
{
if (color_pairs[bg][fg] == 0)
{
if (last_pair >= COLOR_PAIRS)
{
color_pairs[bg][fg] = 1;
}
else
{
color_pairs[bg][fg] = ++last_pair;
init_pair(last_pair, flm2curses[fg], flm2curses[bg]);
}
}
curses_attr |= COLOR_PAIR(color_pairs[bg][fg]);
}
else
{
curses_attr |= (bg != FLM_BLUE) ? A_REVERSE : 0;
}
return( curses_attr);
}
#endif
/****************************************************************************
Desc:
****************************************************************************/
#ifdef FLM_UNIX
FSTATIC void ftxUnixDisplayChar(
FLMUINT uiChar,
FLMUINT uiAttr)
{
addch( (chtype)(uiChar | flm_to_curses_attr( (int)uiAttr)));
}
#endif
/****************************************************************************
Desc:
****************************************************************************/
#ifdef FLM_UNIX
FSTATIC void ftxUnixDisplayRefresh( void)
{
refresh();
}
#endif
/****************************************************************************
Desc:
****************************************************************************/
#ifdef FLM_UNIX
FSTATIC void ftxUnixDisplayReset( void)
{
clearok( stdscr, TRUE);
refresh();
}
#endif
/****************************************************************************
Desc:
****************************************************************************/
#ifdef FLM_UNIX
FSTATIC void ftxUnixDisplaySetCursorPos(
FLMUINT uiCol,
FLMUINT uiRow)
{
move( (int)uiRow, (int)uiCol);
refresh();
}
#endif
/****************************************************************************
Desc: Simulate Ctrl + Shift + character keys
****************************************************************************/
#ifdef FLM_UNIX
static FLMUINT ftxUnixSimulatedKey(
FLMUINT c)
{
// We simulate Insert, Delete, Home, End, PgUp and PgDn. We can
// also simulate the CTRL- combinations of these if needed
chtype ch = (chtype) c + 'a' - 1;
switch( ch)
{
case 'i':
{
c = FKB_INSERT;
break;
}
case 'd':
{
c = FKB_DELETE;
break;
}
case 'b':
{
c = FKB_PGUP;
break;
}
case 'f':
{
c = FKB_PGDN;
break;
}
case 'h':
{
c = FKB_HOME;
break;
}
case 'e':
{
c = FKB_END;
break;
}
default:
{
c = (FLMUINT)ERR;
break;
}
}
return( c);
}
#endif
/****************************************************************************
Desc:
****************************************************************************/
#ifdef FLM_UNIX
static FLMUINT ftxUnixHandleEsc( void)
{
// On unix ESC is the prefix for many function keys. It's a bad
// idea to use ESC as a character by itself because it can result
// in a delay of as much as a second. If we don't handle all
// escape sequences, the first escape character can cause FLAIM to
// exit! So, we discard unrecognized escape sequences here.
int c = FKB_ESCAPE;
int c2;
if( (c2 = getch()) == ERR)
{
goto Exit;
}
switch( c2)
{
case '1':
{
c = FKB_F1;
break;
}
case '2':
{
c = FKB_F2;
break;
}
case '3':
{
c = FKB_F3;
break;
}
case '4':
{
c = FKB_F4;
break;
}
case '5':
{
c = FKB_F5;
break;
}
case '6':
{
c = FKB_F6;
break;
}
case '7':
{
c = FKB_F7;
break;
}
case '8':
{
c = FKB_F8;
break;
}
case '9':
{
c = FKB_F9;
break;
}
case '0':
{
c = FKB_F10;
break;
}
case 'i':
{
c = FKB_INSERT;
break;
}
case 'd':
{
c = FKB_DELETE;
break;
}
case KEY_F( 0):
{
c = FKB_ALT_F10;
break;
}
case '\t':
{
c = FKB_STAB;
break;
}
case KEY_FIND:
case KEY_HOME:
{
c = FKB_CTRL_HOME;
break;
}
case KEY_END:
case KEY_SELECT:
case KEY_LL:
{
c = FKB_CTRL_END;
break;
}
case KEY_LEFT:
{
c = FKB_CTRL_LEFT;
break;
}
case KEY_RIGHT:
{
c = FKB_CTRL_RIGHT;
break;
}
case KEY_DOWN:
{
c = FKB_CTRL_DOWN;
break;
}
case KEY_UP:
{
c = FKB_CTRL_UP;
break;
}
case 0x000A:
case 0x000D:
case KEY_ENTER:
{
c = FKB_CTRL_ENTER;
break;
}
case KEY_NPAGE:
{
c = FKB_CTRL_PGDN;
break;
}
case KEY_PPAGE:
{
c = FKB_CTRL_PGUP;
break;
}
case KEY_IC:
{
c = FKB_CTRL_INSERT;
break;
}
default:
{
if( c2 >= '0' && c2 <= '9')
{
c = FKB_ALT_0 + c2 - '0';
}
else if( c2 >= 'a' && c2 <= 'z')
{
c = FKB_ALT_A + c2 - 'a';
}
else if( (c2 >= 1) && (c <= 032))
{
c = (int)ftxUnixSimulatedKey( (int)c2);
}
else if( c2 >= KEY_F(1) && c2 <= KEY_F( 10))
{
c = FKB_ALT_F1 + c - KEY_F(1);
}
else if( c2 == erasechar() || c2 == '' || c2 == 0127)
{
c = FKB_ESCAPE;
}
else if( c2 == 033)
{
c = FKB_ESCAPE;
break;
}
else
{
c = ERR;
while( getch() != ERR);
}
break;
}
}
Exit:
return( c);
}
#endif
/****************************************************************************
Desc:
Notes: On Unix some terminal types (notably Solaris xterm) do not generate
proper key codes for Insert, Home, PgUp, PgDn etc. Use a different
terminal emulator (rxvt for eg). They can also be simulated by the
key combination Meta-Shift-I, Meta-Shift-U, Meta-Shift-D etc.
****************************************************************************/
#ifdef FLM_UNIX
FSTATIC FLMUINT ftxUnixKBGetChar( void)
{
int c;
Again:
if( ungetChar != ERR)
{
c = ungetChar;
ungetChar = ERR;
}
else
{
while( (c = getch()) == ERR);
}
if (c == killchar())
{
c = FKB_DELETE;
}
else if (c == erasechar())
{
c = FKB_BACKSPACE;
}
else if (c == '\t')
{
c = FKB_TAB;
}
else if( c >= 1 && c <= 032 && c != 10 && c != 13)
{
c = FKB_CTRL_A + (c - 1);
}
else if ((c >= (128 + '0')) && (c <= (128 + '9')))
{
c = FKB_ALT_0 + (c - 128 - '0');
}
else if ((c >= (128 + 'a')) && (c <= (128 + 'z')))
{
c = FKB_ALT_A + (c - 128 - 'a');
}
else if ((c >= 128) && (c <= (128 + 032)))
{
c = (int)ftxUnixSimulatedKey( (int)(c - 128));
}
else if (c >= KEY_F(1) && c <= KEY_F(10))
{
c = FKB_F1 + c - KEY_F(1);
}
else if (c >= KEY_F(11) && c <= KEY_F(20))
{
c = FKB_SF1 + c - KEY_F(11);
}
else
{
switch( c)
{
case KEY_F( 0):
{
c = FKB_ALT_F10;
break;
}
case KEY_BACKSPACE:
{
c = FKB_BACKSPACE;
break;
}
case 033:
{
c = (int)ftxUnixHandleEsc();
break;
}
case 0127:
case KEY_DC:
{
c = FKB_DELETE;
break;
}
case KEY_FIND:
case KEY_HOME:
{
c = FKB_HOME;
break;
}
case KEY_END:
case KEY_SELECT:
case KEY_LL:
{
c = FKB_END;
break;
}
case KEY_LEFT:
{
c = FKB_LEFT;
break;
}
case KEY_RIGHT:
{
c = FKB_RIGHT;
break;
}
case KEY_DOWN:
{
c = FKB_DOWN;
break;
}
case KEY_UP:
{
c = FKB_UP;
break;
}
case 0x000A:
case 0x000D:
case KEY_ENTER:
{
c = FKB_ENTER;
break;
}
case KEY_NPAGE:
{
c = FKB_PGDN;
break;
}
case KEY_PPAGE:
{
c = FKB_PGUP;
break;
}
case KEY_IC:
{
c = FKB_INSERT;
break;
}
}
}
if( c == ERR)
{
goto Again;
}
return( (FLMUINT)c);
}
#endif
/****************************************************************************
Desc:
****************************************************************************/
#ifdef FLM_UNIX
FSTATIC FLMBOOL ftxUnixKBTest( void)
{
int c;
if( ungetChar != ERR)
{
c = ungetChar;
}
else
{
if( (c = getch()) != ERR)
{
ungetChar = c;
}
}
return( (c == ERR) ? FALSE : TRUE);
}
#endif