Files
mars-flaim/sql/src/fdynbuf.cpp
dsandersoremutah ffe3cb6975 Changed Id property
git-svn-id: https://svn.code.sf.net/p/flaim/code/trunk@482 0109f412-320b-0410-ab79-c3e0c5ffbbe6
2006-05-30 22:00:45 +00:00

124 lines
3.0 KiB
C++

//------------------------------------------------------------------------------
// Desc: This file contains the routines for the Flaim Dynamic Buffer Class.
//
// Tabs: 3
//
// Copyright (c) 2003-2006 Novell, Inc. All Rights Reserved.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of version 2 of the GNU General Public
// License as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, contact Novell, Inc.
//
// To contact Novell about this file by physical or electronic mail,
// you may find current contact information at www.novell.com
//
// $Id$
//------------------------------------------------------------------------------
#include "flaimsys.h"
#include "fdynbuf.h"
/******************************************************************
Desc: Implements the addChar function of the DynamicBuffer class
*******************************************************************/
RCODE F_DynamicBuffer::addChar(
FLMBYTE ucCharacter)
{
RCODE rc = NE_SFLM_OK;
if (!m_bSetup)
{
rc = RC_SET_AND_ASSERT( NE_SFLM_FAILURE);
goto Exit;
}
f_mutexLock( m_hMutex);
// Is there room for just one more character plus a terminator?
if ((m_uiBuffSize - m_uiUsedChars) > 1)
{
m_psBuffer[m_uiUsedChars++] = ucCharacter;
m_psBuffer[m_uiUsedChars] = 0;
}
else
{
// Allocate a new buffer or increase the size of the existing one.
if( !m_uiBuffSize)
{
if( RC_BAD( rc = f_alloc( 50, &m_psBuffer)))
{
goto Exit;
}
m_uiBuffSize = 50;
}
else
{
if( RC_BAD( rc = f_realloc( m_uiBuffSize + 50, &m_psBuffer)))
{
goto Exit;
}
m_uiBuffSize += 50;
}
m_psBuffer[m_uiUsedChars++] = ucCharacter;
m_psBuffer[m_uiUsedChars] = 0;
}
Exit:
if ( m_bSetup)
{
f_mutexUnlock( m_hMutex);
}
return rc;
}
/******************************************************************
Desc: Implements the addChar function of the DynamicBuffer class
*******************************************************************/
RCODE F_DynamicBuffer::addString( const char * pszString)
{
RCODE rc = NE_SFLM_OK;
const char * pTemp = pszString;
FLMUINT uiTmpPos = m_uiUsedChars;
while( *pTemp)
{
if (RC_BAD( rc = addChar( (FLMBYTE)*pTemp)))
{
// Reset the buffer to its state prior to this call.
m_uiUsedChars = uiTmpPos;
if (m_uiBuffSize > 0)
{
m_psBuffer[ m_uiUsedChars] = 0;
}
goto Exit;
}
pTemp++;
}
Exit:
return rc;
}
/******************************************************************
Desc: Implements the addChar function of the DynamicBuffer class
*******************************************************************/
const char * F_DynamicBuffer::printBuffer()
{
return (char *)m_psBuffer;
}