Files
mars-flaim/sql/src/fdynbuf.h
dsandersoremutah ffe3cb6975 Changed Id property
git-svn-id: https://svn.code.sf.net/p/flaim/code/trunk@482 0109f412-320b-0410-ab79-c3e0c5ffbbe6
2006-05-30 22:00:45 +00:00

86 lines
2.1 KiB
C++

//------------------------------------------------------------------------------
// Desc: Dynamic buffer
//
// Tabs: 3
//
// Copyright (c) 2003-2006 Novell, Inc. All Rights Reserved.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of version 2 of the GNU General Public
// License as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, contact Novell, Inc.
//
// To contact Novell about this file by physical or electronic mail,
// you may find current contact information at www.novell.com
//
// $Id$
//------------------------------------------------------------------------------
/****************************************************************************
Desc: Utility class to help prepare a character buffer for printing when the
output buffer size is not known in advance.
*****************************************************************************/
class F_DynamicBuffer : public F_Object
{
public:
F_DynamicBuffer()
{
m_bSetup = FALSE;
m_psBuffer = NULL;
m_uiBuffSize = 0;
m_uiUsedChars = 0;
if (RC_OK( f_mutexCreate( &m_hMutex)))
{
m_bSetup = TRUE;
}
}
~F_DynamicBuffer()
{
f_free( &m_psBuffer);
m_psBuffer = NULL;
m_uiBuffSize = 0;
m_uiUsedChars = 0;
if (m_bSetup)
{
f_mutexDestroy( &m_hMutex);
m_bSetup = FALSE;
}
}
RCODE addChar( FLMBYTE ucCharacter);
RCODE addString( const char * pszString);
const char * printBuffer();
FLMUINT getBufferSize( void)
{
return m_uiUsedChars;
}
void reset( void)
{
f_free( &m_psBuffer);
m_psBuffer = NULL;
m_uiBuffSize = 0;
m_uiUsedChars = 0;
}
private:
FLMBOOL m_bSetup;
FLMBYTE * m_psBuffer;
FLMUINT m_uiBuffSize;
FLMUINT m_uiUsedChars;
F_MUTEX m_hMutex;
};