Modified all EXP, XPC and API macros so they are library specific. Moved macro definitions to individual library interface headers. Finalized win32 solutions and projects.
git-svn-id: https://svn.code.sf.net/p/flaim/code/trunk@1070 0109f412-320b-0410-ab79-c3e0c5ffbbe6
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@@ -121,9 +121,9 @@ public:
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F_DbRebuild * pRebuild,
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FLMBOOL bRecovDictionary);
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RCODE FLMAPI closeStream( void);
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RCODE XFLAPI closeStream( void);
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RCODE FLMAPI read(
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RCODE XFLAPI read(
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void * pvBuffer,
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FLMUINT uiBytesToRead,
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FLMUINT * puiBytesRead);
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@@ -200,7 +200,7 @@ Desc: Comparison object for node result sets
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***************************************************************************/
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class F_NodeResultSetCompare : public IF_ResultSetCompare
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{
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inline RCODE FLMAPI compare(
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inline RCODE XFLAPI compare(
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const void * pvData1,
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FLMUINT uiLength1,
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const void * pvData2,
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@@ -265,12 +265,12 @@ class F_NodeResultSetCompare : public IF_ResultSetCompare
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return( NE_XFLM_OK);
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}
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virtual FLMINT FLMAPI AddRef( void)
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virtual FLMINT XFLAPI AddRef( void)
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{
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return( IF_ResultSetCompare::AddRef());
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}
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virtual FLMINT FLMAPI Release( void)
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virtual FLMINT XFLAPI Release( void)
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{
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return( IF_ResultSetCompare::Release());
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}
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@@ -1832,7 +1832,7 @@ Notes: All the important stuff is handled by the F_DbRebuild::dbRebuild
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function (below). All this call does is create an F_DbRebuild object,
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call dbRebuild on it, delete the obj and return the RCODE.
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****************************************************************************/
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RCODE FLMAPI F_DbSystem::dbRebuild(
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RCODE XFLAPI F_DbSystem::dbRebuild(
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const char * pszSourceDbPath,
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const char * pszSourceDataDir,
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const char * pszDestDbPath,
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