Files
qlscribe/src/qdialogtext.cpp
T
ruglory 82e4a20b80 Added alignment for text item
git-svn-id: https://svn.code.sf.net/p/qlscribe/svn/trunk@172 cac9541e-1b8d-4bfa-827e-589bba606050
2011-01-04 02:35:32 +00:00

152 lines
4.1 KiB
C++

/* qlscribe - Qt based application to print lightScribe discs
Copyright (C) 2009 Vyacheslav Kononenko <vyacheslav@kononenko.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
$Id$ */
#include "qdialogtext.h"
#include "ui_qdialogtext.h"
#include "qcdscene.h"
#include "qdialogsettings.h"
#include "qlighttextitem.h"
#include <QFontDialog>
#include <QColorDialog>
QDialogText::QDialogText(QWidget *parent) :
QItemDialog(parent),
m_ui(new Ui::QDialogText),
m_item( 0 )
{
m_ui->setupUi(this);
connect( m_ui->btnFont, SIGNAL(clicked()), this, SLOT(onFont()) );
connect( m_ui->btnColor, SIGNAL(clicked()), this, SLOT(onColor()) );
}
QDialogText::~QDialogText()
{
delete m_ui;
}
void QDialogText::changeEvent(QEvent *e)
{
switch (e->type()) {
case QEvent::LanguageChange:
m_ui->retranslateUi(this);
break;
default:
break;
}
}
bool QDialogText::exec( QGraphicsItem *graphicsItem )
{
QLightTextItem *item = dynamic_cast< QLightTextItem * >( graphicsItem );
if( !item )
return false;
QCDScene scene;
m_ui->cdView->setScene( &scene );
m_item = new QLightTextItem;
m_item->setPos( item->pos() );
m_item->setText( item->text() );
m_item->setFont( item->font() );
m_item->setColor( item->color() );
m_item->setTransform( item->transform() );
m_item->setAlignment( item->alignment() );
scene.addItem( m_item, true );
m_ui->spinX->setValue( m_item->pos().x() );
m_ui->spinY->setValue( m_item->pos().y() );
m_ui->textEdit->setPlainText( m_item->text() );
int index = 0;
if( m_item->alignment() == Qt::AlignRight ) index = 2;
else if( m_item->alignment() == Qt::AlignCenter ) index = 1;
m_ui->comboAlignment->setCurrentIndex( index );
colorChanged();
fontChanged();
connect( m_ui->textEdit, SIGNAL(textChanged()), this, SLOT(textChanged()) );
connect( m_ui->spinX, SIGNAL(valueChanged(double)), this, SLOT(posChanged()) );
connect( m_ui->spinY, SIGNAL(valueChanged(double)), this, SLOT(posChanged()) );
connect( m_ui->comboAlignment, SIGNAL(currentIndexChanged(int)),this, SLOT(alignChanged()) );
if( QDialog::exec() == Rejected ) return false;
item->setPos( m_item->pos() );
item->setText( m_item->text() );
item->setFont( m_item->font() );
item->setColor( m_item->color() );
item->setAlignment( m_item->alignment() );
return true;
}
void QDialogText::onFont()
{
bool ok = true;
QFont font = QFontDialog::getFont( &ok, m_item->font(), this );
if( ok ) {
m_item->setFont( font );
QDialogSettings::setLastUsedFont( font );
fontChanged();
}
}
void QDialogText::onColor()
{
QColor color = QColorDialog::getColor( m_item->color(), this );
if( color.isValid() ){
m_item->setColor( color );
colorChanged();
}
}
void QDialogText::fontChanged()
{
m_ui->fontName->setCurrentFont( m_item->font() );
}
void QDialogText::colorChanged()
{
QPixmap pixmap( m_ui->colorWidget->size() );
pixmap.fill( m_item->color() );
m_ui->colorWidget->setPixmap( pixmap );
}
void QDialogText::textChanged()
{
m_item->setText( m_ui->textEdit->toPlainText() );
}
void QDialogText::posChanged()
{
m_item->setPos( m_ui->spinX->value(), m_ui->spinY->value() );
}
void QDialogText::alignChanged()
{
Qt::Alignment align[] = { Qt::AlignLeft, Qt::AlignCenter, Qt::AlignRight };
m_item->setAlignment( align[ m_ui->comboAlignment->currentIndex() ] );
}