Files
qlscribe/src/qdialogroundtext.cpp
T
ruglory a69001b273 new element is inserted with z coordinate on top
when old qlx file is open (all elemets has z == 0 ) elements ordered on Z


git-svn-id: https://svn.code.sf.net/p/qlscribe/svn/trunk@164 cac9541e-1b8d-4bfa-827e-589bba606050
2010-01-19 02:07:50 +00:00

193 lines
5.3 KiB
C++

/* qlscribe - Qt based application to print lightScribe discs
Copyright (C) 2009 Vyacheslav Kononenko <vyacheslav@kononenko.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
$Id$ */
#include "qdialogroundtext.h"
#include "ui_qdialogroundtext.h"
#include "qlightroundtextitem.h"
#include "qcdscene.h"
#include "qdialogsettings.h"
#include <QFontDialog>
#include <QColorDialog>
#include <QPalette>
QDialogRoundText::QDialogRoundText(QWidget *parent) :
QItemDialog( parent ),
m_ui( new Ui::QDialogRoundText ),
m_item( 0 )
{
m_ui->setupUi(this);
connect( m_ui->btnFont, SIGNAL(clicked()), this, SLOT(onFont()) );
connect( m_ui->btnColor, SIGNAL(clicked()), this, SLOT(onColor()) );
}
QDialogRoundText::~QDialogRoundText()
{
delete m_ui;
}
void QDialogRoundText::changeEvent(QEvent *e)
{
switch (e->type()) {
case QEvent::LanguageChange:
m_ui->retranslateUi(this);
break;
default:
break;
}
}
bool QDialogRoundText::exec( QGraphicsItem *graphicsItem )
{
QLightRoundTextItem *item = dynamic_cast< QLightRoundTextItem * >( graphicsItem );
if( !item )
return false;
QCDScene scene;
m_ui->cdView->setScene( &scene );
m_item = new QLightRoundTextItem;
m_item->setPos( item->pos() );
m_item->setText( item->text() );
m_item->setFont( item->font() );
m_item->setBrush( item->brush() );
m_item->setRadius( item->radius() );
m_item->setAngle( item->angle() );
m_item->setAlignment( item->alignment() );
m_item->setOutside( item->outside() );
scene.addItem( m_item, true );
m_ui->spinX->setValue( m_item->pos().x() );
m_ui->spinY->setValue( m_item->pos().y() );
m_ui->spinRadi->setValue( m_item->radius() );
m_ui->spinAngle->setValue( m_item->angle() );
int index = 0;
if( m_item->alignment() == Qt::AlignRight ) index = 2;
else if( m_item->alignment() == Qt::AlignCenter ) index = 1;
m_ui->comboAlignment->setCurrentIndex( index );
m_ui->comboLocation->setCurrentIndex( m_item->outside() );
m_ui->textEdit->setText( m_item->text() );
fontChanged();
colorChanged();
connect( m_ui->textEdit, SIGNAL(textEdited(const QString&)),
this, SLOT(textChanged()) );
connect( m_ui->spinX, SIGNAL(valueChanged(double)),
this, SLOT(posChanged()) );
connect( m_ui->spinY, SIGNAL(valueChanged(double)),
this, SLOT(posChanged()) );
connect( m_ui->spinRadi, SIGNAL(valueChanged(double)),
this, SLOT(radiChanged()) );
connect( m_ui->spinAngle, SIGNAL(valueChanged(double)),
this, SLOT(angleChanged()) );
connect( m_ui->comboAlignment, SIGNAL(currentIndexChanged(int)),
this, SLOT(alignChanged()) );
connect( m_ui->comboLocation, SIGNAL(currentIndexChanged(int)),
this, SLOT(locChanged()) );
if( QDialog::exec() == Rejected ) return false;
item->setPos( m_item->pos() );
item->setText( m_item->text() );
item->setFont( m_item->font() );
item->setBrush( m_item->brush() );
item->setRadius( m_item->radius() );
item->setAngle( m_item->angle() );
item->setAlignment( m_item->alignment() );
item->setOutside( m_item->outside() );
return true;
}
void QDialogRoundText::onFont()
{
bool ok = true;
QFont font = QFontDialog::getFont( &ok, m_item->font(), this );
//font.setPointSizeF( font.pointSizeF() / 2.0 );
if( ok ) {
m_item->setFont( font );
QDialogSettings::setLastUsedFont( font );
fontChanged();
}
}
void QDialogRoundText::onColor()
{
QColor color = QColorDialog::getColor( m_item->brush().color(), this );
if( color.isValid() ){
m_item->setBrush( color );
colorChanged();
}
}
void QDialogRoundText::fontChanged()
{
m_ui->fontName->setCurrentFont( m_item->font() );
}
void QDialogRoundText::colorChanged()
{
QPixmap pixmap( m_ui->colorWidget->size() );
pixmap.fill( m_item->brush().color() );
m_ui->colorWidget->setPixmap( pixmap );
}
void QDialogRoundText::textChanged()
{
m_item->setText( m_ui->textEdit->text() );
}
void QDialogRoundText::posChanged()
{
m_item->setPos( m_ui->spinX->value(), m_ui->spinY->value() );
}
void QDialogRoundText::radiChanged()
{
m_item->setRadius( m_ui->spinRadi->value() );
}
void QDialogRoundText::angleChanged()
{
m_item->setAngle( m_ui->spinAngle->value() );
}
void QDialogRoundText::alignChanged()
{
Qt::Alignment align[] = { Qt::AlignLeft, Qt::AlignCenter, Qt::AlignRight };
m_item->setAlignment( align[ m_ui->comboAlignment->currentIndex() ] );
}
void QDialogRoundText::locChanged()
{
m_item->setOutside( m_ui->comboLocation->currentIndex() );
}