123 lines
3.3 KiB
C#
123 lines
3.3 KiB
C#
using System;
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using System.Net;
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using System.IO;
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using System.Net.Sockets;
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using Mono.Unix;
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namespace Novell.CASA.MiCasa.Communication
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{
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/// <summary>
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/// Summary description for UnixIPCClientChannel.
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/// </summary>
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public class UnixIPCClientChannel : ClientChannel
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{
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private Socket mSocket = null;
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private string socketFileName = "/tmp/.novellCASA";
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private EndPoint sockEndPoint;
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public UnixIPCClientChannel()
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{
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}
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public void Open()
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{
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mSocket = new Socket( AddressFamily.Unix,
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SocketType.Stream,
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ProtocolType.IP );
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if (mSocket == null) throw new Exception("could not get socket");
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sockEndPoint = new UnixEndPoint(socketFileName);
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mSocket.Connect(sockEndPoint);
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}
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public int Read(byte[] buf)
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{
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buf = Read();
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if (buf != null)
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{
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Console.WriteLine("Bytes read = " + buf.Length);
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return buf.Length;
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}
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else
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return 0;
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}
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public byte[] Read()
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{
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byte[] returnBuffer = null;
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int bytesRecvd = 0;
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try
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{
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/* We need to read 'msgLen' to know how many bytes to
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* allocate.
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*/
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byte[] msgIdBytes = new byte[2];
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bytesRecvd = mSocket.Receive(msgIdBytes);
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if( 0 == bytesRecvd )
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{
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return null;
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}
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byte[] msgLenBytes = new byte[4];
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bytesRecvd = mSocket.Receive(msgLenBytes);
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if( 0 == bytesRecvd )
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{
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return null;
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}
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uint msgLen = BitConverter.ToUInt32(msgLenBytes,0);
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if( msgLen > 6 )
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{
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byte[] buf = new byte[msgLen - 6];
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bytesRecvd = mSocket.Receive (buf);
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if( 0 == bytesRecvd )
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{
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return null;
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}
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returnBuffer = new byte[msgLen];
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Array.Copy(msgIdBytes,returnBuffer,2);
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Array.Copy(msgLenBytes,0,returnBuffer,2,4);
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Array.Copy(buf,0,returnBuffer,6,buf.Length);
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return returnBuffer;
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}
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else
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{
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returnBuffer = new byte[6];
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Array.Copy(msgIdBytes,returnBuffer,2);
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Array.Copy(msgLenBytes,0,returnBuffer,2,4);
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return returnBuffer;
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}
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}
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catch (Exception e)
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{
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Console.WriteLine(e.ToString());
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return null;
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}
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}
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public int Write(byte[] buf)
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{
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try
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{
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mSocket.Send(buf);
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Console.WriteLine("Bytes written = " + buf.Length);
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return buf.Length;
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}
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catch (Exception e)
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{
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Console.WriteLine(e.ToString());
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return 0;
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}
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}
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public void Close()
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{
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mSocket.Close();
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}
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}
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}
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