CASA/extern/w32/namedpipes/AppModule.NamedPipes/APipeConnection.cs
2006-02-01 17:48:29 +00:00

197 lines
6.3 KiB
C#

/***********************************************************************
*
* Copyright (C) 2005-2006 Novell, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, Novell, Inc.
*
* To contact Novell about this file by physical or electronic mail,
* you may find current contact information at www.novell.com.
*
***********************************************************************/
using System;
using System.IO;
using AppModule.InterProcessComm;
namespace AppModule.NamedPipes {
#region Comments
/// <summary>
/// An abstract class, which defines the methods for creating named pipes
/// connections, reading and writing data.
/// </summary>
/// <remarks>
/// This class is inherited by
/// <see cref="AppModule.NamedPipes.ClientPipeConnection">ClientPipeConnection</see>
/// and <see cref="AppModule.NamedPipes.ServerPipeConnection">ServerPipeConnection</see>
/// classes, used for client and server applications respectively, which communicate
/// using NamesPipes.
/// </remarks>
#endregion
public abstract class APipeConnection : IInterProcessConnection {
#region Comments
/// <summary>
/// A <see cref="AppModule.NamedPipes.PipeHandle">PipeHandle</see> object containing
/// the native pipe handle.
/// </summary>
#endregion
protected PipeHandle Handle = new PipeHandle();
#region Comments
/// <summary>
/// The name of the named pipe.
/// </summary>
/// <remarks>
/// This name is used for creating a server pipe and connecting client ones to it.
/// </remarks>
#endregion
protected string Name;
#region Comments
/// <summary>
/// Boolean field used by the IDisposable implementation.
/// </summary>
#endregion
protected bool disposed = false;
#region Comments
/// <summary>
/// The maximum bytes that will be read from the pipe connection.
/// </summary>
/// <remarks>
/// This field could be used if the maximum length of the client message
/// is known and we want to implement some security, which prevents the
/// server from reading larger messages.
/// </remarks>
#endregion
protected int maxReadBytes;
#region Comments
/// <summary>
/// Reads a message from the pipe connection and converts it to a string
/// using the UTF8 encoding.
/// </summary>
/// <remarks>
/// See the <see cref="AppModule.NamedPipes.NamedPipeWrapper.Read">NamedPipeWrapper.Read</see>
/// method for an explanation of the message format.
/// </remarks>
/// <returns>The UTF8 encoded string representation of the data.</returns>
#endregion
public string Read() {
CheckIfDisposed();
return NamedPipeWrapper.Read(Handle, maxReadBytes);
}
#region Comments
/// <summary>
/// Reads a message from the pipe connection.
/// </summary>
/// <remarks>
/// See the <see cref="AppModule.NamedPipes.NamedPipeWrapper.ReadBytes">NamedPipeWrapper.ReadBytes</see>
/// method for an explanation of the message format.
/// </remarks>
/// <returns>The bytes read from the pipe connection.</returns>
#endregion
public byte[] ReadBytes() {
CheckIfDisposed();
return NamedPipeWrapper.ReadBytes(Handle, maxReadBytes);
}
#region Comments
/// <summary>
/// Writes a string to the pipe connection/
/// </summary>
/// <param name="text">The text to write.</param>
#endregion
public void Write(string text) {
CheckIfDisposed();
NamedPipeWrapper.Write(Handle, text);
}
#region Comments
/// <summary>
/// Writes an array of bytes to the pipe connection.
/// </summary>
/// <param name="bytes">The bytes array.</param>
#endregion
public void WriteBytes(byte[] bytes) {
CheckIfDisposed();
NamedPipeWrapper.WriteBytes(Handle, bytes);
}
#region Comments
/// <summary>
/// Closes the pipe connection.
/// </summary>
#endregion
public abstract void Close();
#region Comments
/// <summary>
/// Connects a pipe connection.
/// </summary>
#endregion
public abstract void Connect();
#region Comments
/// <summary>
/// Disposes a pipe connection by closing the underlying native handle.
/// </summary>
#endregion
public void Dispose() {
Dispose(true);
GC.SuppressFinalize(this);
}
#region Comments
/// <summary>
/// Disposes a pipe connection by closing the underlying native handle.
/// </summary>
/// <param name="disposing">A boolean indicating how the method is called.</param>
#endregion
protected void Dispose(bool disposing) {
if(!this.disposed) {
NamedPipeWrapper.Close(this.Handle);
}
disposed = true;
}
#region Comments
/// <summary>
/// Checks if the pipe connection is disposed.
/// </summary>
/// <remarks>
/// This check is done before performing any pipe operations.
/// </remarks>
#endregion
public void CheckIfDisposed() {
if(this.disposed) {
throw new ObjectDisposedException("The Pipe Connection is disposed.");
}
}
#region Comments
/// <summary>
/// Gets the pipe connection state from the <see cref="AppModule.NamedPipes.PipeHandle">PipeHandle</see>
/// object.
/// </summary>
/// <returns>The pipe connection state.</returns>
#endregion
public InterProcessConnectionState GetState() {
CheckIfDisposed();
return this.Handle.State;
}
#region Comments
/// <summary>
/// Retrieved the operating system native handle for the pipe connection.
/// </summary>
#endregion
public int NativeHandle {
get {
CheckIfDisposed();
return (int)this.Handle.Handle;
}
}
public int GetLocalUserID(ref int lowPart, ref int highPart, ref string sSIDString)
{
return ImpersonateWrapper.GetLocalUserID(this.Handle, ref lowPart, ref highPart, ref sSIDString);
}
}
}