CASA/extern/w32/namedpipes/AppModule.NamedPipes/ServerPipeConnection.cs
2006-01-17 23:06:37 +00:00

96 lines
3.8 KiB
C#

using System;
using System.IO;
using AppModule.InterProcessComm;
namespace AppModule.NamedPipes {
#region Comments
/// <summary>
/// Used by server applications to communicate with client ones by using named pipes.
/// </summary>
#endregion
public sealed class ServerPipeConnection : APipeConnection {
#region Comments
/// <summary>
/// Disconnects a client named pipe.
/// </summary>
/// <remarks>
/// When a client named pipe is disconnected, the server one is not closed.
/// The latter can later be reused by starting to listen again.<br/><br/>
/// In a message oriented protocol the server will disconnect the client when the
/// response is sent and all the data is flushed. The same server named pipe
/// could then be reused by calling the
/// <see cref="AppModule.NamedPipes.ServerPipeConnection.Connect">Connect</see> method.
/// </remarks>
#endregion
public void Disconnect() {
CheckIfDisposed();
NamedPipeWrapper.Disconnect(this.Handle);
}
#region Comments
/// <summary>
/// Closes the operating system native handle of the named pipe.
/// </summary>
#endregion
public override void Close() {
CheckIfDisposed();
NamedPipeWrapper.Close(this.Handle);
}
#region Comments
/// <summary>
/// Starts listening to client pipe connections.
/// </summary>
/// <remarks>
/// This method will block the program execution until a client pipe attempts
/// to establish a connection.<br/><br/>
/// When a client named pipe is disconnected, the server one is not closed.
/// The latter can later be reused by starting to listen again.<br/><br/>
/// </remarks>
#endregion
public override void Connect() {
CheckIfDisposed();
NamedPipeWrapper.Connect(this.Handle);
}
#region Comments
/// <summary>
/// Creates a ServerPipeConnection instance and the underlying operating system handle.
/// </summary>
/// <param name="name">The name of the pipe.</param>
/// <param name="outBuffer">The outbound buffer.</param>
/// <param name="inBuffer">The inbound buffer.</param>
/// <param name="maxReadBytes">The maximum bytes to read from clients.</param>
#endregion
public ServerPipeConnection(string name, uint outBuffer, uint inBuffer, int maxReadBytes) {
this.Name = name;
this.Handle = NamedPipeWrapper.Create(name, outBuffer, inBuffer, true);
this.maxReadBytes = maxReadBytes;
}
#region Comments
/// <summary>
/// Creates a ServerPipeConnection instance and the underlying operating system handle.
/// </summary>
/// <param name="name">The name of the pipe.</param>
/// <param name="outBuffer">The outbound buffer.</param>
/// <param name="inBuffer">The inbound buffer.</param>
/// <param name="secure">Specifies whether the pipe is secure.</param>
/// <param name="maxReadBytes">The maximum bytes to read from clients.</param>
/// <remarks>If the <b>secure</b> parameter is true the default security descriptor is used. The ACLs in the default security descriptor for a named pipe grant full control to the LocalSystem account, administrators, and the creator owner. They also grant read access to members of the Everyone group and the anonymous account.
/// <br/><br/>
/// If the <b>secure</b> parameter is false the method creates a security descriptor that grants full access to Everyone.
/// </remarks>
#endregion
public ServerPipeConnection(string name, uint outBuffer, uint inBuffer, int maxReadBytes, bool secure) {
this.Name = name;
this.Handle = NamedPipeWrapper.Create(name, outBuffer, inBuffer, secure);
this.maxReadBytes = maxReadBytes;
}
#region Comments
/// <summary>
/// Object destructor.
/// </summary>
#endregion
~ServerPipeConnection() {
Dispose(false);
}
}
}