/***********************************************************************
* File: passwordDialog-gtk.cs
* Author: Juan Carlos Luciani (jluciani@novell.com)
*
* Namespace: Novell.Security.ClientPasswordManager
*
* Classes implemented: PasswordDialog.
*
* Copyright (C) 2004 Novell, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
***********************************************************************/
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Text.RegularExpressions;
using Gtk;
namespace Novell.Security.ClientPasswordManager
{
///
/// Class implements user name dialog leveraging Gtk#.
///
sealed public class passwordDialog : Dialog
{
#region Class Members and Defines
private Entry m_passwordEntry;
private Button m_okButton;
private Button m_cancelButton;
// The following strings need to be localized
private static string m_passwordLabelText = "Password:";
#endregion
///
/// Constructor.
///
/// Title to use for the dialog.
public passwordDialog(string title) : base()
{
this.Title = title;
this.HasSeparator = false;
this.Resizable = false;
this.Modal = true;
HBox h = new HBox();
h.BorderWidth = 12;
h.Spacing = 6;
Label l = new Label(m_passwordLabelText);
l.Xalign = 0;
h.PackStart(l, false, false, 0);
m_passwordEntry = new Entry();
m_passwordEntry.ActivatesDefault = true;
m_passwordEntry.Visibility = false;
h.PackStart(m_passwordEntry, true, true, 0);
h.ShowAll();
this.VBox.Add(h);
m_okButton = new Button(Stock.Ok);
m_okButton.CanDefault = true;
this.AddActionWidget(m_okButton, ResponseType.Ok);
m_cancelButton = new Button(Stock.Cancel);
this.AddActionWidget(m_cancelButton, ResponseType.Cancel);
this.DefaultResponse = ResponseType.Ok;
this.ShowAll();
}
///
/// Shows the dialog and gathers the user input.
///
/// Window owner.
/// True if the user input was gathered, else false.
public bool Invoke(Window parent)
{
// Set focus on the entry widget, display the dialog, and
// hide it once it is answered.
this.Focus = m_passwordEntry;
this.TransientFor = parent;
ResponseType resp = (ResponseType) this.Run();
this.Hide();
// Proceed based on the dialog response value
if (resp == ResponseType.Ok)
{
// The user provided the necessary input
return true;
}
else
{
// The user either hit the cancel button or closed
// the window.
return false;
}
}
///
/// Gets the password entered by the user.
///
/// NetworkCredential object or null if not successful
public System.String password { get {return m_passwordEntry.Text;}}
}
///
/// Class wrapper around the passwordDialog class. This wrapper is utilized
/// to hide the use of Gtk# from its users.
///
public class PasswordDialog
{
#region Class Members and Defines
passwordDialog m_dialog;
// The following strings need to be localized
private static string m_titleStartText = "Login to ";
private static string m_titleRealmText = ", Realm: ";
#endregion
///
/// Constructor.
///
/// Name of service on whose behalf we are acquiring password.
public PasswordDialog(string svcName)
{
// Instantiate the dialog with the appropriate title
m_dialog = new passwordDialog(m_titleStartText + svcName);
}
///
/// Constructor.
///
/// Name of service on whose behalf we are acquiring password.
/// Name of realm to which the service belongs, can be empty string or null.
public PasswordDialog(string svcName, string realm)
{
// Instantiate the dialog with the appropriate title
if (realm != null && realm.Length != 0)
{
m_dialog = new passwordDialog(m_titleStartText + svcName + m_titleRealmText + realm);
}
else
{
m_dialog = new passwordDialog(m_titleStartText + svcName);
}
}
///
/// Shows the dialog and gathers the user input.
///
/// Window owner.
/// True if the user input was gathered, else false.
public bool Invoke(System.Object o)
{
return m_dialog.Invoke((Window) o);
}
///
/// Gets the password entered by the user.
///
public System.String password { get {return m_dialog.password;}}
}
}