using System; namespace sscs.common { internal class WinUserIdentifier : UserIdentifier { private int uidLow; private int uidHigh; private string m_sSID = ""; internal WinUserIdentifier(int uidLowPart, int uidHighPart, string sSID) { this.uidLow = uidLowPart; this.uidHigh = uidHighPart; this.m_sSID = sSID; } internal WinUserIdentifier(int uidLowPart, int uidHighPart) { this.uidLow = uidLowPart; this.uidHigh = uidHighPart; } internal string GetSID() { return m_sSID; } public override bool Equals(Object obj) { WinUserIdentifier u = (WinUserIdentifier)obj; if ((u.uidLow == uidLow) && (u.uidHigh == uidHigh)) { // we have a match, set the SID if we can if ((this.m_sSID.Length < 1) && (u.GetSID().Length>0)) { CSSSLogger.DbgLog("******** WinUserIdentifier: Updating the SID *********"); this.m_sSID = u.GetSID(); } return true; } else return false; } public override int GetHashCode() { return uidLow.GetHashCode(); } public void PrintIdentifier() { // Console.WriteLine("WinUserIdentifier : uid is {0}",uid); } public int GetUID() { return -1; } } }