/*********************************************************************** * * Copyright (C) 2005-2006 Novell, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * To contact Novell about this file by physical or electronic mail, * you may find current contact information at www.novell.com. * ***********************************************************************/ using System; using System.IO; using AppModule.InterProcessComm; namespace AppModule.NamedPipes { #region Comments /// /// Used by server applications to communicate with client ones by using named pipes. /// #endregion public sealed class ServerPipeConnection : APipeConnection { #region Comments /// /// Disconnects a client named pipe. /// /// /// When a client named pipe is disconnected, the server one is not closed. /// The latter can later be reused by starting to listen again.

/// In a message oriented protocol the server will disconnect the client when the /// response is sent and all the data is flushed. The same server named pipe /// could then be reused by calling the /// Connect method. ///
#endregion public void Disconnect() { CheckIfDisposed(); NamedPipeWrapper.Disconnect(this.Handle); } #region Comments /// /// Closes the operating system native handle of the named pipe. /// #endregion public override void Close() { CheckIfDisposed(); NamedPipeWrapper.Close(this.Handle); } #region Comments /// /// Starts listening to client pipe connections. /// /// /// This method will block the program execution until a client pipe attempts /// to establish a connection.

/// When a client named pipe is disconnected, the server one is not closed. /// The latter can later be reused by starting to listen again.

///
#endregion public override void Connect() { CheckIfDisposed(); NamedPipeWrapper.Connect(this.Handle); } #region Comments /// /// Creates a ServerPipeConnection instance and the underlying operating system handle. /// /// The name of the pipe. /// The outbound buffer. /// The inbound buffer. /// The maximum bytes to read from clients. #endregion public ServerPipeConnection(string name, uint outBuffer, uint inBuffer, int maxReadBytes) { this.Name = name; this.Handle = NamedPipeWrapper.Create(name, outBuffer, inBuffer, true); this.maxReadBytes = maxReadBytes; } #region Comments /// /// Creates a ServerPipeConnection instance and the underlying operating system handle. /// /// The name of the pipe. /// The outbound buffer. /// The inbound buffer. /// Specifies whether the pipe is secure. /// The maximum bytes to read from clients. /// If the secure parameter is true the default security descriptor is used. The ACLs in the default security descriptor for a named pipe grant full control to the LocalSystem account, administrators, and the creator owner. They also grant read access to members of the Everyone group and the anonymous account. ///

/// If the secure parameter is false the method creates a security descriptor that grants full access to Everyone. ///
#endregion public ServerPipeConnection(string name, uint outBuffer, uint inBuffer, int maxReadBytes, bool secure) { this.Name = name; this.Handle = NamedPipeWrapper.Create(name, outBuffer, inBuffer, secure); this.maxReadBytes = maxReadBytes; } #region Comments /// /// Object destructor. /// #endregion ~ServerPipeConnection() { Dispose(false); } } }