//////////////////////////////////////////////////
// Created by Ivan Latunov - IvanWeb.com //
//----------------------------------------------//
// This program is free software. You can //
// redistribute it and/or modify it as you wish //
//////////////////////////////////////////////////
using System;
using System.IO;
using sscs.communication.win.InterProcessComm;
namespace sscs.communication.win.NamedPipes {
#region Comments
///
/// Used by server applications to communicate with client ones by using named pipes.
///
#endregion
public sealed class ServerPipeConnection : APipeConnection {
#region Comments
///
/// Disconnects a client named pipe.
///
///
/// When a client named pipe is disconnected, the server one is not closed.
/// The latter can later be reused by starting to listen again.
/// In a message oriented protocol the server will disconnect the client when the
/// response is sent and all the data is flushed. The same server named pipe
/// could then be reused by calling the
/// Connect method.
///
#endregion
public void Disconnect() {
CheckIfDisposed();
NamedPipeWrapper.Disconnect(this.Handle);
}
#region Comments
///
/// Closes the operating system native handle of the named pipe.
///
#endregion
public override void Close() {
CheckIfDisposed();
NamedPipeWrapper.Close(this.Handle);
}
#region Comments
///
/// Starts listening to client pipe connections.
///
///
/// This method will block the program execution until a client pipe attempts
/// to establish a connection.
/// When a client named pipe is disconnected, the server one is not closed.
/// The latter can later be reused by starting to listen again.
///
#endregion
public override void Connect() {
CheckIfDisposed();
NamedPipeWrapper.Connect(this.Handle);
}
#region Comments
///
/// Creates a ServerPipeConnection instance and the underlying operating system handle.
///
/// The name of the pipe.
/// The outbound buffer.
/// The inbound buffer.
/// The maximum bytes to read from clients.
#endregion
public ServerPipeConnection(string name, uint outBuffer, uint inBuffer, int maxReadBytes) {
this.Name = name;
this.Handle = NamedPipeWrapper.Create(name, outBuffer, inBuffer);
this.maxReadBytes = maxReadBytes;
}
#region Comments
///
/// Object destructor.
///
#endregion
~ServerPipeConnection() {
Dispose(false);
}
}
}