using System; using System.Net; using System.Net.Sockets; using Mono.Unix.Native; using System.IO; using System.Text; using System.Threading; using sscs.common; using sscs.constants; namespace sscs.communication { /* Platform specific class which implements * the 'Communication' interface. */ class UnixCommunication : Communication { private Socket listeningSocket; private Socket connectedSocket; private string socketFileName = "/tmp/.novellCASA"; private Mono.Unix.UnixEndPoint sockEndPoint; private ManualResetEvent eventVar = null; //Methods internal UnixCommunication() { CSSSLogger.ExecutionTrace(this); Syscall.umask(0); if(File.Exists(socketFileName)) File.Delete(socketFileName); listeningSocket = new Socket( AddressFamily.Unix, SocketType.Stream, ProtocolType.IP ); sockEndPoint = new Mono.Unix.UnixEndPoint(socketFileName); eventVar = new ManualResetEvent(true); } ~UnixCommunication() { CSSSLogger.ExecutionTrace(this); eventVar.Close(); CloseCommunicationEndPoint(); } // This code executes in the listening thread. public void StartCommunicationEndPoint() { CSSSLogger.ExecutionTrace(this); try { listeningSocket.Bind(sockEndPoint); listeningSocket.Listen(50); } catch(Exception e) { CSSSLogger.ExpLog(e.ToString()); } while(true) { try { eventVar.Reset(); listeningSocket.BeginAccept(new AsyncCallback(ListenCb), listeningSocket); eventVar.WaitOne(); } catch(Exception e) { CSSSLogger.ExpLog(e.ToString()); throw e; } } } public void CloseCommunicationEndPoint() { CSSSLogger.ExecutionTrace(this); listeningSocket.Close(); if(File.Exists( socketFileName )) File.Delete(socketFileName); } // On receipt of a new client, this method is called. private void ListenCb (IAsyncResult state) { try { CSSSLogger.ExecutionTrace(this); connectedSocket = ((Socket)state.AsyncState).EndAccept (state); eventVar.Set(); ServiceClient(); } catch(Exception e) { /* All resources would have been cleaned up before reaching * here. */ CSSSLogger.ExpLog(e.ToString()); } /* End of thread function */ } private void ServiceClient() { CSSSLogger.ExecutionTrace(this); IPCChannel ipcChannel = IPCChannel.Create(connectedSocket); AppHandler appHandler = new AppHandler(ipcChannel); try { int retVal = appHandler.ServiceApp(); if( retVal != RetCodes.SUCCESS ) CSSSLogger.DbgLog("Servicing client failed."); } catch( Exception e ) { CSSSLogger.ExpLog(e.ToString()); } finally { ipcChannel.Close(); } } } }