using System; using System.Net; using System.IO; using System.Net.Sockets; using Mono.Unix; namespace Novell.CASA.MiCasa.Communication { /// /// Summary description for UnixIPCClientChannel. /// public class UnixIPCClientChannel : ClientChannel { private Socket mSocket = null; private string socketFileName = "/tmp/.novellCASA"; private EndPoint sockEndPoint; public UnixIPCClientChannel() { } public void Open() { mSocket = new Socket( AddressFamily.Unix, SocketType.Stream, ProtocolType.IP ); if (mSocket == null) throw new Exception("could not get socket"); sockEndPoint = new UnixEndPoint(socketFileName); mSocket.Connect(sockEndPoint); } public int Read(byte[] buf) { buf = Read(); if (buf != null) { Console.WriteLine("Bytes read = " + buf.Length); return buf.Length; } else return 0; } public byte[] Read() { byte[] returnBuffer = null; int bytesRecvd = 0; try { /* We need to read 'msgLen' to know how many bytes to * allocate. */ byte[] msgIdBytes = new byte[2]; bytesRecvd = mSocket.Receive(msgIdBytes); if( 0 == bytesRecvd ) { return null; } byte[] msgLenBytes = new byte[4]; bytesRecvd = mSocket.Receive(msgLenBytes); if( 0 == bytesRecvd ) { return null; } uint msgLen = BitConverter.ToUInt32(msgLenBytes,0); if( msgLen > 6 ) { byte[] buf = new byte[msgLen - 6]; bytesRecvd = mSocket.Receive (buf); if( 0 == bytesRecvd ) { return null; } returnBuffer = new byte[msgLen]; Array.Copy(msgIdBytes,returnBuffer,2); Array.Copy(msgLenBytes,0,returnBuffer,2,4); Array.Copy(buf,0,returnBuffer,6,buf.Length); return returnBuffer; } else { returnBuffer = new byte[6]; Array.Copy(msgIdBytes,returnBuffer,2); Array.Copy(msgLenBytes,0,returnBuffer,2,4); return returnBuffer; } } catch (Exception e) { Console.WriteLine(e.ToString()); return null; } } public int Write(byte[] buf) { try { mSocket.Send(buf); Console.WriteLine("Bytes written = " + buf.Length); return buf.Length; } catch (Exception e) { Console.WriteLine(e.ToString()); return 0; } } public void Close() { mSocket.Close(); } } }