CASA/ClientPasswordManager/c-sharp-username-dialog/usernameDialog.cs

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/***********************************************************************
* File: usernameDialog.cs
* Author: Juan Carlos Luciani (jluciani@novell.com)
*
* Namespace: Novell.Security.ClientPasswordManager
*
* Classes implemented: UsernameDialog.
*
* Copyright (C) 2004 Novell, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
***********************************************************************/
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Text.RegularExpressions;
namespace Novell.Security.ClientPasswordManager
{
/// <summary>
/// Provides a dialog for the acquisition of user names.
/// </summary>
sealed public class usernameDialog : System.Windows.Forms.Form
{
private System.Windows.Forms.TextBox usernameField;
private System.Windows.Forms.Button okBtn;
private System.Windows.Forms.Button cancelBtn;
private System.Windows.Forms.Label label1;
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.Container components = null;
/// <summary>
/// Constructor.
/// </summary>
/// <param name="title">Title to use with dialog.</param>
public usernameDialog(string title)
{
// Required for Windows Form Designer support
InitializeComponent();
// Update the form title
Text = title;
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose(bool disposing)
{
if (disposing)
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.usernameField = new System.Windows.Forms.TextBox();
this.okBtn = new System.Windows.Forms.Button();
this.cancelBtn = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// usernameField
//
this.usernameField.AcceptsReturn = true;
this.usernameField.Location = new System.Drawing.Point(96, 24);
this.usernameField.MaxLength = 64;
this.usernameField.Name = "usernameField";
this.usernameField.Size = new System.Drawing.Size(224, 20);
this.usernameField.TabIndex = 5;
this.usernameField.Text = "";
//
// okBtn
//
this.okBtn.FlatStyle = System.Windows.Forms.FlatStyle.System;
this.okBtn.Location = new System.Drawing.Point(152, 64);
this.okBtn.Name = "okBtn";
this.okBtn.TabIndex = 7;
this.okBtn.Text = "Ok";
this.okBtn.Click += new System.EventHandler(this.okBtn_Click);
//
// cancelBtn
//
this.cancelBtn.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.cancelBtn.FlatStyle = System.Windows.Forms.FlatStyle.System;
this.cancelBtn.Location = new System.Drawing.Point(240, 64);
this.cancelBtn.Name = "cancelBtn";
this.cancelBtn.TabIndex = 8;
this.cancelBtn.Text = "Cancel";
//
// label1
//
this.label1.Location = new System.Drawing.Point(8, 24);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(72, 16);
this.label1.TabIndex = 9;
this.label1.Text = "User name:";
//
// usernameDialog
//
this.AcceptButton = this.okBtn;
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.CancelButton = this.cancelBtn;
this.ClientSize = new System.Drawing.Size(338, 96);
this.Controls.Add(this.label1);
this.Controls.Add(this.cancelBtn);
this.Controls.Add(this.okBtn);
this.Controls.Add(this.usernameField);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "usernameDialog";
this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Hide;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Load += new System.EventHandler(this.usernameDialog_Load);
this.Activated += new System.EventHandler(this.usernameDialog_Activated);
this.ResumeLayout(false);
}
#endregion
/// <summary>
/// Handler for form activation event.
/// </summary>
private void usernameDialog_Activated(object sender, System.EventArgs e)
{
usernameField.Focus();
}
/// <summary>
/// Handler for Ok button click event.
/// </summary>
private void okBtn_Click(object sender, System.EventArgs e)
{
// Dispose of the dialog and set DialogResult to OK
DialogResult = DialogResult.OK;
Close();
}
private void usernameDialog_Load(object sender, System.EventArgs e)
{
}
/// <summary>
/// Returns the username entered by the user.
/// </summary>
public System.String userName { get {return usernameField.Text;}}
}
/// <summary>
/// Class wrapper around the usernameDialog class. This wrapper is utilized
/// to hide the use of Gtk# from its users.
/// </summary>
public class UsernameDialog
{
#region Class Members and Defines
// The following strings need to be localized
private static string m_titleStartText = "Login to ";
private static string m_titleRealmText = ", Realm: ";
private static string m_inputRequiredLabelText = "User name required";
// Title that will be used with the dialog
private string m_dialogTitle;
// Input gathered from the user
private string m_userName;
#endregion
/// <summary>
/// Constructor.
/// </summary>
/// <param name="svcName">Name of service on whose behalf we are acquiring user name.</param>
public UsernameDialog(string svcName)
{
// Setup the title that will be used with the dialog
m_dialogTitle = m_titleStartText + svcName;
}
/// <summary>
/// Constructor.
/// </summary>
/// <param name="svcName">Name of service on whose behalf we are acquiring user name.</param>
/// <param name="realm">Name of realm to which the service belongs, can be empty string or null.</param>
public UsernameDialog(string svcName, string realm)
{
// Setup the appropriate title that will be used with the dialog
if (realm != null && realm.Length != 0)
{
m_dialogTitle = m_titleStartText + svcName + m_titleRealmText + realm;
}
else
{
m_dialogTitle = m_titleStartText + svcName;
}
}
/// <summary>
/// Shows the dialog and gathers the user input.
/// </summary>
/// <param name="o">Window owner.</param>
/// <returns>True if the user input was gathered, else false.</returns>
public bool Invoke(System.Object o)
{
bool retVal;
while (true)
{
// Instantiate and show usernameDialog
usernameDialog dialog = new usernameDialog(m_dialogTitle);
if (dialog.ShowDialog((IWin32Window) o) == DialogResult.OK)
{
// Save the user name entered
m_userName = dialog.userName;
// Verify that the user entered the desired information
if (m_userName.Length != 0)
{
// The user name was entered, indicate success and
// get ready to exit.
retVal = true;
// Dispose of the dialog and exit the loop
dialog.Dispose();
break;
}
else
{
// Inform the user that it must enter a name
MessageBox.Show((IWin32Window) o,
m_inputRequiredLabelText,
"",
MessageBoxButtons.OK,
MessageBoxIcon.Error);
// Dispose of the dialog and continue to prompt the user
dialog.Dispose();
continue;
}
}
else
{
// The user either hit the cancel button or closed
// the window.
retVal = false;
// Dispose of the dialog and exit the loop
dialog.Dispose();
break;
}
}
return retVal;
}
/// <summary>
/// Gets the name entered by the user.
/// </summary>
public System.String userName { get {return m_userName;}}
}
}