CASA/ClientPasswordManager/c-sharp-username-dialog/usernameDialog-gtk.cs

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/***********************************************************************
* File: usernameDialog-gtk.cs
* Author: Juan Carlos Luciani (jluciani@novell.com)
*
* Namespace: Novell.Security.ClientPasswordManager
*
* Classes implemented: UsernameDialog.
*
* Copyright (C) 2004 Novell, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
***********************************************************************/
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Text.RegularExpressions;
using Gtk;
namespace Novell.Security.ClientPasswordManager
{
/// <summary>
/// Class implements user name dialog leveraging Gtk#.
/// </summary>
sealed public class usernameDialog : Dialog
{
#region Class Members and Defines
private Entry m_userNameEntry;
private Button m_okButton;
private Button m_cancelButton;
// The following strings need to be localized
private static string m_userNameLabelText = "User name:";
#endregion
/// <summary>
/// Class implements dialog to notify user that it needs to
/// input the user name.
/// </summary>
private class inputRequiredDialog: Dialog
{
#region Class Members and Defines
// The following strings need to be localized
private static string m_inputRequiredLabelText = "User name required";
#endregion
/// <summary>
/// Constructor.
/// </summary>
/// <param name="title">Title to be used with the dialog.</param>
public inputRequiredDialog(string title) : base()
{
this.Title = title;
this.HasSeparator = false;
this.Resizable = false;
this.Modal = true;
this.DefaultResponse = ResponseType.Ok;
HBox h = new HBox();
h.BorderWidth = 12;
h.Spacing = 6;
Gtk.Image i = new Gtk.Image();
i.SetFromStock(Stock.DialogError, IconSize.Dialog);
i.SetAlignment(0.5F, 0);
h.PackStart(i, false, false, 0);
Label l = new Label("<span weight=\"bold\" size=\"larger\">"
+ m_inputRequiredLabelText
+ "</span>");
l.LineWrap = true;
l.UseMarkup = true;
l.Selectable = false;
l.Xalign = 0;
l.Yalign = 0;
h.PackStart(l, false, false, 0);
h.ShowAll();
this.VBox.Add(h);
this.AddButton(Stock.Ok, ResponseType.Ok);
}
}
/// <summary>
/// Constructor.
/// </summary>
/// <param name="title">Title to use for the dialog.</param>
public usernameDialog(string title) : base()
{
this.Title = title;
this.HasSeparator = false;
this.Resizable = false;
this.Modal = true;
HBox h = new HBox();
h.BorderWidth = 12;
h.Spacing = 6;
Label l = new Label(m_userNameLabelText);
l.Xalign = 0;
h.PackStart(l, false, false, 0);
m_userNameEntry = new Entry();
m_userNameEntry.ActivatesDefault = true;
h.PackStart(m_userNameEntry, true, true, 0);
h.ShowAll();
this.VBox.Add(h);
m_okButton = new Button(Stock.Ok);
m_okButton.CanDefault = true;
this.AddActionWidget(m_okButton, ResponseType.Ok);
m_cancelButton = new Button(Stock.Cancel);
this.AddActionWidget(m_cancelButton, ResponseType.Cancel);
this.DefaultResponse = ResponseType.Ok;
this.ShowAll();
}
/// <summary>
/// Shows the dialog and gathers the user input.
/// </summary>
/// <param name="parent">Window owner.</param>
/// <returns>True if the user input was gathered, else false.</returns>
public bool Invoke(Window parent)
{
bool retVal;
while (true)
{
// Set focus on the entry widget, display the dialog, and
// hide it once it is answered.
this.Focus = m_userNameEntry;
this.TransientFor = parent;
ResponseType resp = (ResponseType) this.Run();
this.Hide();
// Proceed based on the dialog response value
if (resp == ResponseType.Ok)
{
// Verify that the user entered the desired information
if (m_userNameEntry.Text.Length != 0)
{
// The user name was entered, indicate success and
// get ready to exit.
retVal = true;
break;
}
else
{
// Inform the user that it must enter a name
inputRequiredDialog errorDialog = new inputRequiredDialog(Title);
errorDialog.Run();
errorDialog.Hide();
// Show the user name dialog again
continue;
}
}
else
{
// The user either hit the cancel button or closed
// the window.
retVal = false;
break;
}
}
return retVal;
}
/// <summary>
/// Gets the name entered by the user.
/// </summary>
/// <returns>NetworkCredential object or null if not successful</returns>
public System.String userName { get {return m_userNameEntry.Text;}}
}
/// <summary>
/// Class wrapper around the usernameDialog class. This wrapper is utilized
/// to hide the use of Gtk# from its users.
/// </summary>
public class UsernameDialog
{
#region Class Members and Defines
usernameDialog m_dialog;
// The following strings need to be localized
private static string m_titleStartText = "Login to ";
private static string m_titleRealmText = ", Realm: ";
#endregion
/// <summary>
/// Constructor.
/// </summary>
/// <param name="svcName">Name of service on whose behalf we are acquiring user name.</param>
public UsernameDialog(string svcName)
{
// Instantiate the dialog with the appropriate title
m_dialog = new usernameDialog(m_titleStartText + svcName);
}
/// <summary>
/// Constructor.
/// </summary>
/// <param name="svcName">Name of service on whose behalf we are acquiring user name.</param>
/// <param name="realm">Name of realm to which the service belongs, can be empty string or null.</param>
public UsernameDialog(string svcName, string realm)
{
// Instantiate the dialog with the appropriate title
if (realm != null && realm.Length != 0)
{
m_dialog = new usernameDialog(m_titleStartText + svcName + m_titleRealmText + realm);
}
else
{
m_dialog = new usernameDialog(m_titleStartText + svcName);
}
}
/// <summary>
/// Shows the dialog and gathers the user input.
/// </summary>
/// <param name="o">Window owner.</param>
/// <returns>True if the user input was gathered, else false.</returns>
public bool Invoke(System.Object o)
{
return m_dialog.Invoke((Window) o);
}
/// <summary>
/// Gets the name entered by the user.
/// </summary>
public System.String userName { get {return m_dialog.userName;}}
}
}