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* Copyright ( C ) 2005 - 2006 Novell , Inc . Inc . All Rights Reserved .
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*
* This library is free software ; you can redistribute it and / or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation ; version 2.1
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
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* Library Lesser General Public License for more details .
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* You should have received a copy of the GNU Lesser General Public
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using System ;
using System.IO ;
using AppModule.InterProcessComm ;
namespace AppModule.NamedPipes {
#region Comments
/// <summary>
/// Used by server applications to communicate with client ones by using named pipes.
/// </summary>
#endregion
public sealed class ServerPipeConnection : APipeConnection {
#region Comments
/// <summary>
/// Disconnects a client named pipe.
/// </summary>
/// <remarks>
/// When a client named pipe is disconnected, the server one is not closed.
/// The latter can later be reused by starting to listen again.<br/><br/>
/// In a message oriented protocol the server will disconnect the client when the
/// response is sent and all the data is flushed. The same server named pipe
/// could then be reused by calling the
/// <see cref="AppModule.NamedPipes.ServerPipeConnection.Connect">Connect</see> method.
/// </remarks>
#endregion
public void Disconnect ( ) {
CheckIfDisposed ( ) ;
NamedPipeWrapper . Disconnect ( this . Handle ) ;
}
#region Comments
/// <summary>
/// Closes the operating system native handle of the named pipe.
/// </summary>
#endregion
public override void Close ( ) {
CheckIfDisposed ( ) ;
NamedPipeWrapper . Close ( this . Handle ) ;
}
#region Comments
/// <summary>
/// Starts listening to client pipe connections.
/// </summary>
/// <remarks>
/// This method will block the program execution until a client pipe attempts
/// to establish a connection.<br/><br/>
/// When a client named pipe is disconnected, the server one is not closed.
/// The latter can later be reused by starting to listen again.<br/><br/>
/// </remarks>
#endregion
public override void Connect ( ) {
CheckIfDisposed ( ) ;
NamedPipeWrapper . Connect ( this . Handle ) ;
}
#region Comments
/// <summary>
/// Creates a ServerPipeConnection instance and the underlying operating system handle.
/// </summary>
/// <param name="name">The name of the pipe.</param>
/// <param name="outBuffer">The outbound buffer.</param>
/// <param name="inBuffer">The inbound buffer.</param>
/// <param name="maxReadBytes">The maximum bytes to read from clients.</param>
#endregion
public ServerPipeConnection ( string name , uint outBuffer , uint inBuffer , int maxReadBytes ) {
this . Name = name ;
this . Handle = NamedPipeWrapper . Create ( name , outBuffer , inBuffer , true ) ;
this . maxReadBytes = maxReadBytes ;
}
#region Comments
/// <summary>
/// Creates a ServerPipeConnection instance and the underlying operating system handle.
/// </summary>
/// <param name="name">The name of the pipe.</param>
/// <param name="outBuffer">The outbound buffer.</param>
/// <param name="inBuffer">The inbound buffer.</param>
/// <param name="secure">Specifies whether the pipe is secure.</param>
/// <param name="maxReadBytes">The maximum bytes to read from clients.</param>
/// <remarks>If the <b>secure</b> parameter is true the default security descriptor is used. The ACLs in the default security descriptor for a named pipe grant full control to the LocalSystem account, administrators, and the creator owner. They also grant read access to members of the Everyone group and the anonymous account.
/// <br/><br/>
/// If the <b>secure</b> parameter is false the method creates a security descriptor that grants full access to Everyone.
/// </remarks>
#endregion
public ServerPipeConnection ( string name , uint outBuffer , uint inBuffer , int maxReadBytes , bool secure ) {
this . Name = name ;
this . Handle = NamedPipeWrapper . Create ( name , outBuffer , inBuffer , secure ) ;
this . maxReadBytes = maxReadBytes ;
}
#region Comments
/// <summary>
/// Object destructor.
/// </summary>
#endregion
~ ServerPipeConnection ( ) {
Dispose ( false ) ;
}
}
}