2006-01-19 00:34:21 +01:00
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/***********************************************************************
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*
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2006-01-31 23:01:47 +01:00
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* Copyright (C) 2005-2006 Novell, Inc. Inc. All Rights Reserved.
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2006-01-19 00:34:21 +01:00
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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2006-01-31 23:01:47 +01:00
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* Library Lesser General Public License for more details.
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2006-01-19 00:34:21 +01:00
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*
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* You should have received a copy of the GNU Lesser General Public
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2006-01-31 23:01:47 +01:00
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* License along with this library; if not, Novell, Inc.
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2006-01-19 00:34:21 +01:00
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*
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* To contact Novell about this file by physical or electronic mail,
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* you may find current contact information at www.novell.com.
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*
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***********************************************************************/
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2006-01-31 23:01:47 +01:00
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2006-01-18 00:06:37 +01:00
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using System;
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using System.IO;
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using AppModule.InterProcessComm;
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namespace AppModule.NamedPipes {
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#region Comments
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/// <summary>
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/// Used by client applications to communicate with server ones by using named pipes.
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/// </summary>
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#endregion
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public sealed class ClientPipeConnection : APipeConnection {
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#region Comments
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/// <summary>
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/// The network name of the server where the server pipe is created.
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/// </summary>
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/// <remarks>
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/// If "." is used as a server name then the pipe is connected to the local machine.
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/// </remarks>
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#endregion
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private string Server = ".";
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#region Comments
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/// <summary>
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/// Closes a client named pipe connection.
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/// </summary>
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/// <remarks>
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/// A client pipe connection is closed by closing the underlying pipe handle.
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/// </remarks>
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#endregion
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public override void Close() {
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CheckIfDisposed();
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NamedPipeWrapper.Close(this.Handle);
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}
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#region Comments
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/// <summary>
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/// Connects a client pipe to an existing server one.
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/// </summary>
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#endregion
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public override void Connect() {
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CheckIfDisposed();
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this.Handle = NamedPipeWrapper.ConnectToPipe(this.Name, this.Server);
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}
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#region Comments
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/// <summary>
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/// Attempts to establish a connection to the a server named pipe.
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/// </summary>
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/// <remarks>
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/// If the attempt is successful the method creates the
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/// <see cref="AppModule.NamedPipes.PipeHandle">PipeHandle</see> object
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/// and assigns it to the <see cref="AppModule.NamedPipes.APipeConnection.Handle">Handle</see>
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/// field.<br/><br/>
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/// This method is used when it is not known whether a server pipe already exists.
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/// </remarks>
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/// <returns>True if a connection is established.</returns>
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#endregion
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public bool TryConnect() {
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CheckIfDisposed();
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bool ReturnVal = NamedPipeWrapper.TryConnectToPipe(this.Name, this.Server, out this.Handle);
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return ReturnVal;
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}
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#region Comments
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/// <summary>
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/// Creates an instance of the ClientPipeConnection assuming that the server pipe
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/// is created on the same machine.
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/// </summary>
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/// <remarks>
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/// The maximum bytes to read from the client is set to be Int32.MaxValue.
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/// </remarks>
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/// <param name="name">The name of the server pipe.</param>
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#endregion
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public ClientPipeConnection(string name) {
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this.Name = name;
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this.Server = ".";
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this.maxReadBytes = Int32.MaxValue;
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}
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#region Comments
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/// <summary>
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/// Creates an instance of the ClientPipeConnection specifying the network name
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/// of the server.
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/// </summary>
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/// <remarks>
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/// The maximum bytes to read from the client is set to be Int32.MaxValue.
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/// </remarks>
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/// <param name="name">The name of the server pipe.</param>
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/// <param name="server">The network name of the machine, where the server pipe is created.</param>
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#endregion
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public ClientPipeConnection(string name, string server) {
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this.Name = name;
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this.Server = server;
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this.maxReadBytes = Int32.MaxValue;
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}
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#region Comments
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/// <summary>
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/// Object destructor.
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/// </summary>
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#endregion
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~ClientPipeConnection() {
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Dispose(false);
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}
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}
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}
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