#pragma once #ifdef __cplusplus extern "C" { #endif enum { kMacSocket_TimeoutErr = -2 }; // Since MacSocket does busy waiting, I do a callback while waiting typedef OSErr(*MacSocket_IdleWaitCallback) (void *); // Call this before anything else! OSErr MacSocket_Startup(void); // Call this to cleanup before quitting OSErr MacSocket_Shutdown(void); // Call this to allocate a "socket" (reference number is returned in // outSocketNum) // Note that inDoThreadSwitching is pretty much irrelevant right now, since I // ignore it // The inTimeoutTicks parameter is applied during reads/writes of data // The inIdleWaitCallback parameter specifies a callback which is called // during busy-waiting periods // The inUserRefPtr parameter is passed back to the idle-wait callback OSErr MacSocket_socket(int *outSocketNum, const Boolean inDoThreadSwitching, const long inTimeoutTicks, MacSocket_IdleWaitCallback inIdleWaitCallback, void *inUserRefPtr); // Call this to connect to an IP/DNS address // Note that inTargetAddressAndPort is in "IP:port" format-- e.g. // 10.1.1.1:123 OSErr MacSocket_connect(const int inSocketNum, char *inTargetAddressAndPort); // Call this to listen on a port // Since this a low-performance implementation, I allow a maximum of 1 (one!) // incoming request when I listen OSErr MacSocket_listen(const int inSocketNum, const int inPortNum); // Call this to close a socket OSErr MacSocket_close(const int inSocketNum); // Call this to receive data on a socket // Most parameters' purpose are obvious-- except maybe "inBlock" which // controls whether I wait for data or return immediately int MacSocket_recv(const int inSocketNum, void *outBuff, int outBuffLength, const Boolean inBlock); // Call this to send data on a socket int MacSocket_send(const int inSocketNum, const void *inBuff, int inBuffLength); // If zero bytes were read in a call to MacSocket_recv(), it may be that the // remote end has done a half-close // This function will let you check whether that's true or not Boolean MacSocket_RemoteEndIsClosing(const int inSocketNum); // Call this to see if the listen has completed after a call to // MacSocket_listen() Boolean MacSocket_ListenCompleted(const int inSocketNum); // These really aren't very useful anymore Boolean MacSocket_LocalEndIsOpen(const int inSocketNum); Boolean MacSocket_RemoteEndIsOpen(const int inSocketNum); // You may wish to change the userRefPtr for a socket callback-- use this to // do it void MacSocket_SetUserRefPtr(const int inSocketNum, void *inNewRefPtr); // Call these to get the socket's IP:port descriptor void MacSocket_GetLocalIPAndPort(const int inSocketNum, char *outIPAndPort, const int inIPAndPortLength); void MacSocket_GetRemoteIPAndPort(const int inSocketNum, char *outIPAndPort, const int inIPAndPortLength); // Call this to get error info from a socket void MacSocket_GetSocketErrorInfo(const int inSocketNum, int *outSocketErrCode, char *outSocketErrString, const int inSocketErrStringMaxLength); #ifdef __cplusplus } #endif