559 lines
13 KiB
C
559 lines
13 KiB
C
/************************************************************************
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*
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* SKIPLIST.C - Skiplist functions for use in Nagios event/object lists
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*
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* Copyright (c) 2008 Ethan Galstad
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* Last Modified: 02-28-2008
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*
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* Notes:
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*
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* These function implement a slightly modified skiplist from that
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* described by William Pugh (ftp://ftp.cs.umd.edu/pub/skipLists/skiplists.pdf).
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* The structures and function were modified to allow the list to act
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* like a priority queue for the Nagios event list/queue(s). Multiple nodes with
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* the same key value are allowed on the list to accomodate multiple events
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* occurring at the same (second) point in time. Implemented peek() and pop()
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* functions to allow for quick event queue processing, and a method to delete
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* a specific list item, based on its pointer, rather than its data value. Again,
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* this is useful for the Nagios event queue.
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*
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* License:
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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************************************************************************/
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#include "../include/config.h"
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#include "../include/common.h"
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#include "../include/skiplist.h"
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skiplist *skiplist_new(int max_levels, float level_probability, int allow_duplicates, int append_duplicates, int (*compare_function)(void *, void *)) {
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skiplist *newlist = NULL;
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/* alloc memory for new list structure */
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if((newlist = (skiplist *)malloc(sizeof(skiplist)))) {
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/* initialize levels, etc. */
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newlist->current_level = 0;
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newlist->max_levels = max_levels;
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newlist->level_probability = level_probability;
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newlist->allow_duplicates = allow_duplicates;
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newlist->append_duplicates = append_duplicates;
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newlist->items = 0;
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newlist->compare_function = compare_function;
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/* initialize head node */
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newlist->head = skiplist_new_node(newlist, max_levels);
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}
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return newlist;
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}
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int skiplist_insert(skiplist *list, void *data) {
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skiplistnode **update = NULL;
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skiplistnode *thisnode = NULL;
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skiplistnode *nextnode = NULL;
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skiplistnode *newnode = NULL;
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int level = 0;
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int x = 0;
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if(list == NULL || data == NULL) {
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return SKIPLIST_ERROR_ARGS;
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}
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/* initialize update vector */
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if((update = (skiplistnode **)malloc(sizeof(skiplistnode *) * list->max_levels)) == NULL) {
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return SKIPLIST_ERROR_MEMORY;
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}
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for(x = 0; x < list->max_levels; x++)
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update[x] = NULL;
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/* check to make sure we don't have duplicates */
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/* NOTE: this could made be more efficient */
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if(list->allow_duplicates == FALSE) {
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if(skiplist_find_first(list, data, NULL))
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return SKIPLIST_ERROR_DUPLICATE;
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}
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/* find proper position for insert, remember pointers with an update vector */
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thisnode = list->head;
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for(level = list->current_level; level >= 0; level--) {
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while((nextnode = thisnode->forward[level])) {
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if(list->append_duplicates == TRUE) {
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if(list->compare_function(nextnode->data, data) > 0)
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break;
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}
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else {
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if(list->compare_function(nextnode->data, data) >= 0)
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break;
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}
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thisnode = nextnode;
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}
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update[level] = thisnode;
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}
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/* get a random level the new node should be inserted at */
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level = skiplist_random_level(list);
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/*printf("INSERTION LEVEL: %d\n",level);*/
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/* we're adding a new level... */
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if(level > list->current_level) {
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/*printf("NEW LEVEL!\n");*/
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list->current_level++;
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level = list->current_level;
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update[level] = list->head;
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}
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/* create a new node */
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if((newnode = skiplist_new_node(list, level)) == NULL) {
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/*printf("NODE ERROR\n");*/
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free(update);
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return SKIPLIST_ERROR_MEMORY;
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}
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newnode->data = data;
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/* update pointers to insert node at proper location */
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do {
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thisnode = update[level];
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newnode->forward[level] = thisnode->forward[level];
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thisnode->forward[level] = newnode;
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}
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while(--level >= 0);
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/* update counters */
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list->items++;
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/* free memory */
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free(update);
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return SKIPLIST_OK;
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}
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skiplistnode *skiplist_new_node(skiplist *list, int node_levels) {
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skiplistnode *newnode = NULL;
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register int x = 0;
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if(list == NULL)
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return NULL;
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if(node_levels < 0 || node_levels > list->max_levels)
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return NULL;
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/* allocate memory for node + variable number of level pointers */
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if((newnode = (skiplistnode *)malloc(sizeof(skiplistnode) + (node_levels * sizeof(skiplistnode *))))) {
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/* initialize forward pointers */
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for(x = 0; x < node_levels; x++)
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newnode->forward[x] = NULL;
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/* initialize data pointer */
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newnode->data = NULL;
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}
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return newnode;
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}
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int skiplist_random_level(skiplist *list) {
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int level = 0;
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float r = 0.0;
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if(list == NULL)
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return -1;
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for(level = 0; level < list->max_levels; level++) {
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r = ((float)rand() / (float)RAND_MAX);
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if(r > list->level_probability)
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break;
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}
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return (level >= list->max_levels) ? list->max_levels - 1 : level;
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}
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int skiplist_empty(skiplist *list) {
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skiplistnode *this = NULL;
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skiplistnode *next = NULL;
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int level = 0;
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if(list == NULL)
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return ERROR;
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/* free all list nodes (but not header) */
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for(this = list->head->forward[0]; this != NULL; this = next) {
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next = this->forward[0];
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free(this);
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}
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/* reset level pointers */
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for(level = list->current_level; level >= 0; level--)
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list->head->forward[level] = NULL;
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/* reset list level */
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list->current_level = 0;
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/* reset items */
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list->items = 0;
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return OK;
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}
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int skiplist_free(skiplist **list) {
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skiplistnode *this = NULL;
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skiplistnode *next = NULL;
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if(list == NULL)
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return ERROR;
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if(*list == NULL)
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return OK;
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/* free header and all list nodes */
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for(this = (*list)->head; this != NULL; this = next) {
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next = this->forward[0];
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free(this);
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}
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/* free list structure */
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free(*list);
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*list = NULL;
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return OK;
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}
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/* get first item in list */
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void *skiplist_peek(skiplist *list) {
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if(list == NULL)
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return NULL;
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/* return first item */
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return list->head->forward[0]->data;
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}
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/* get/remove first item in list */
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void *skiplist_pop(skiplist *list) {
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skiplistnode *thisnode = NULL;
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void *data = NULL;
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int level = 0;
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if(list == NULL)
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return NULL;
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/* get first item */
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thisnode = list->head->forward[0];
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if(thisnode == NULL)
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return NULL;
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/* get data for first item */
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data = thisnode->data;
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/* remove first item from queue - update forward links from head to first node */
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for(level = 0; level <= list->current_level; level++) {
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if(list->head->forward[level] == thisnode)
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list->head->forward[level] = thisnode->forward[level];
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}
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/* free deleted node */
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free(thisnode);
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/* adjust items */
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list->items--;
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return data;
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}
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/* get first item in list */
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void *skiplist_get_first(skiplist *list, void **node_ptr) {
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skiplistnode *thisnode = NULL;
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if(list == NULL)
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return NULL;
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/* get first node */
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thisnode = list->head->forward[0];
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/* return pointer to node */
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if(node_ptr)
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*node_ptr = (void *)thisnode;
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if(thisnode)
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return thisnode->data;
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else
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return NULL;
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}
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/* get next item in list */
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void *skiplist_get_next(void **node_ptr) {
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skiplistnode *thisnode = NULL;
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skiplistnode *nextnode = NULL;
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if(node_ptr == NULL || *node_ptr == NULL)
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return NULL;
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thisnode = (skiplistnode *)(*node_ptr);
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nextnode = thisnode->forward[0];
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*node_ptr = (void *)nextnode;
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if(nextnode)
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return nextnode->data;
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else
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return NULL;
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}
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/* first first item in list */
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void *skiplist_find_first(skiplist *list, void *data, void **node_ptr) {
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skiplistnode *thisnode = NULL;
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skiplistnode *nextnode = NULL;
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int level = 0;
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if(list == NULL || data == NULL)
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return NULL;
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thisnode = list->head;
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for(level = list->current_level; level >= 0; level--) {
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while((nextnode = thisnode->forward[level])) {
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if(list->compare_function(nextnode->data, data) >= 0)
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break;
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thisnode = nextnode;
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}
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}
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/* we found it! */
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if(nextnode && list->compare_function(nextnode->data, data) == 0) {
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if(node_ptr)
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*node_ptr = (void *)nextnode;
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return nextnode->data;
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}
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else {
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if(node_ptr)
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*node_ptr = NULL;
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}
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return NULL;
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}
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/* find next match */
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void *skiplist_find_next(skiplist *list, void *data, void **node_ptr) {
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skiplistnode *thisnode = NULL;
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skiplistnode *nextnode = NULL;
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if(list == NULL || data == NULL || node_ptr == NULL)
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return NULL;
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if(*node_ptr == NULL)
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return NULL;
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thisnode = (skiplistnode *)(*node_ptr);
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nextnode = thisnode->forward[0];
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if(nextnode) {
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if(list->compare_function(nextnode->data, data) == 0) {
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*node_ptr = (void *)nextnode;
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return nextnode->data;
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}
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}
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*node_ptr = NULL;
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return NULL;
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}
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/* delete (all) matching item(s) from list */
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int skiplist_delete(skiplist *list, void *data) {
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return skiplist_delete_all(list, data);
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}
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/* delete first matching item from list */
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int skiplist_delete_first(skiplist *list, void *data) {
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skiplistnode **update = NULL;
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skiplistnode *thisnode = NULL;
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skiplistnode *nextnode = NULL;
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int level = 0;
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int top_level = 0;
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int deleted = FALSE;
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int x = 0;
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if(list == NULL || data == NULL)
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return ERROR;
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/* initialize update vector */
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if((update = (skiplistnode **)malloc(sizeof(skiplistnode *) * list->max_levels)) == NULL)
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return ERROR;
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for(x = 0; x < list->max_levels; x++)
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update[x] = NULL;
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/* find location in list */
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thisnode = list->head;
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for(top_level = level = list->current_level; level >= 0; level--) {
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while((nextnode = thisnode->forward[level])) {
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if(list->compare_function(nextnode->data, data) >= 0)
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break;
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thisnode = nextnode;
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}
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update[level] = thisnode;
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}
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/* we found a match! */
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if(list->compare_function(nextnode->data, data) == 0) {
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/* adjust level pointers to bypass (soon to be) removed node */
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for(level = 0; level <= top_level; level++) {
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thisnode = update[level];
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if(thisnode->forward[level] != nextnode)
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break;
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thisnode->forward[level] = nextnode->forward[level];
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}
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/* free node memory */
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free(nextnode);
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/* adjust top/current level of list is necessary */
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while(list->head->forward[top_level] == NULL && top_level > 0)
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top_level--;
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list->current_level = top_level;
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/* adjust items */
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list->items--;
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deleted = TRUE;
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}
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/* free memory */
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free(update);
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return deleted;
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}
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/* delete all matching items from list */
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int skiplist_delete_all(skiplist *list, void *data) {
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int deleted = 0;
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int total_deleted = 0;
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/* NOTE: there is a more efficient way to do this... */
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while((deleted = skiplist_delete_first(list, data)) == 1)
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total_deleted++;
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return total_deleted;
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}
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/* delete specific node from list */
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int skiplist_delete_node(skiplist *list, void *node_ptr) {
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void *data = NULL;
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skiplistnode **update = NULL;
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skiplistnode *thenode = NULL;
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skiplistnode *thisnode = NULL;
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skiplistnode *nextnode = NULL;
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int level = 0;
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int top_level = 0;
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int deleted = FALSE;
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int x = 0;
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if(list == NULL || node_ptr == NULL)
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return ERROR;
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/* we'll need the data from the node to first find the node */
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thenode = (skiplistnode *)node_ptr;
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data = thenode->data;
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/* initialize update vector */
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if((update = (skiplistnode **)malloc(sizeof(skiplistnode *) * list->max_levels)) == NULL)
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return ERROR;
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for(x = 0; x < list->max_levels; x++)
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update[x] = NULL;
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/* find location in list */
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thisnode = list->head;
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for(top_level = level = list->current_level; level >= 0; level--) {
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while((nextnode = thisnode->forward[level])) {
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/* next node would be too far */
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if(list->compare_function(nextnode->data, data) > 0)
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break;
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/* this is the exact node we want */
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if(list->compare_function(nextnode->data, data) == 0 && nextnode == thenode)
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break;
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thisnode = nextnode;
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}
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update[level] = thisnode;
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}
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/* we found a match! (value + pointers match) */
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if(nextnode && list->compare_function(nextnode->data, data) == 0 && nextnode == thenode) {
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/* adjust level pointers to bypass (soon to be) removed node */
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for(level = 0; level <= top_level; level++) {
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thisnode = update[level];
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if(thisnode->forward[level] != nextnode)
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break;
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thisnode->forward[level] = nextnode->forward[level];
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}
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/* free node memory */
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free(nextnode);
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/* adjust top/current level of list is necessary */
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while(list->head->forward[top_level] == NULL && top_level > 0)
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top_level--;
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list->current_level = top_level;
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/* adjust items */
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list->items--;
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deleted = TRUE;
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}
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/* free memory */
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free(update);
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return deleted;
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}
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