2025-08-10 01:34:16 +02:00

45 lines
898 B
C++

#pragma once
#include <common/Common.h>
#include <common/nodes/NumNodeID.h>
#include "SessionLocalFileStore.h"
/*
* A session always belongs to a client ID, therefore the session ID is always the nodeID of the
* corresponding client
*/
class Session
{
public:
Session(const NumNodeID sessionID) : sessionID(sessionID) {}
/*
* For deserialization only
*/
Session() {};
void mergeSessionLocalFiles(Session* session);
void serializeForTarget(Serializer& ser, uint16_t targetID);
void deserializeForTarget(Deserializer& des, uint16_t targetID);
private:
NumNodeID sessionID;
SessionLocalFileStore localFiles;
public:
// getters & setters
NumNodeID getSessionID() const
{
return sessionID;
}
SessionLocalFileStore* getLocalFiles()
{
return &localFiles;
}
};