14 lines
305 B
C++
14 lines
305 B
C++
#pragma once
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#include <common/net/message/control/SetChannelDirectMsg.h>
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// direct means the message is definitely processed on this server and not forwarded to another
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class SetChannelDirectMsgEx : public SetChannelDirectMsg
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{
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public:
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virtual bool processIncoming(ResponseContext& ctx);
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};
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