#include "WriteLocalFileMsg.h" const struct NetMessageOps WriteLocalFileMsg_Ops = { .serializePayload = WriteLocalFileMsg_serializePayload, .deserializePayload = _NetMessage_deserializeDummy, .processIncoming = NetMessage_processIncoming, .getSupportedHeaderFeatureFlagsMask = NetMessage_getSupportedHeaderFeatureFlagsMask, }; void WriteLocalFileMsg_serializePayload(NetMessage* this, SerializeCtx* ctx) { WriteLocalFileMsg* thisCast = (WriteLocalFileMsg*)this; // offset Serialization_serializeInt64(ctx, thisCast->offset); // count Serialization_serializeInt64(ctx, thisCast->count); // accessFlags Serialization_serializeUInt(ctx, thisCast->accessFlags); if(NetMessage_isMsgHeaderFeatureFlagSet(this, WRITELOCALFILEMSG_FLAG_USE_QUOTA)) { // userID Serialization_serializeUInt(ctx, thisCast->userID); // groupID Serialization_serializeUInt(ctx, thisCast->groupID); } // fileHandleID Serialization_serializeStrAlign4(ctx, thisCast->fileHandleIDLen, thisCast->fileHandleID); // clientNumID NumNodeID_serialize(ctx, &thisCast->clientNumID); // pathInfo PathInfo_serialize(ctx, thisCast->pathInfo); // targetID Serialization_serializeUShort(ctx, thisCast->targetID); }