#include "RegisterNodeMsg.h" const struct NetMessageOps RegisterNodeMsg_Ops = { .serializePayload = RegisterNodeMsg_serializePayload, .deserializePayload = _NetMessage_deserializeDummy, .processIncoming = NetMessage_processIncoming, .getSupportedHeaderFeatureFlagsMask = NetMessage_getSupportedHeaderFeatureFlagsMask, }; void RegisterNodeMsg_serializePayload(NetMessage* this, SerializeCtx* ctx) { RegisterNodeMsg* thisCast = (RegisterNodeMsg*)this; // instanceVersion Serialization_serializeUInt64(ctx, thisCast->instanceVersion); // nicListVersion Serialization_serializeUInt64(ctx, thisCast->nicListVersion); // nodeID Serialization_serializeStr(ctx, thisCast->nodeIDLen, thisCast->nodeID); // nicList Serialization_serializeNicList(ctx, thisCast->nicList); // nodeType Serialization_serializeInt(ctx, thisCast->nodeType); // nodeNumID NumNodeID_serialize(ctx, &thisCast->nodeNumID); // rootNumID NumNodeID_serialize(ctx, &thisCast->rootNumID); // rootIsBuddyMirrored Serialization_serializeBool(ctx, thisCast->rootIsBuddyMirrored); // portUDP Serialization_serializeUShort(ctx, thisCast->portUDP); // portTCP Serialization_serializeUShort(ctx, thisCast->portTCP); // machineUUID Serialization_serializeStr(ctx, thisCast->machineUUIDLen, thisCast->machineUUID); }