#ifndef NUMNODEID_H #define NUMNODEID_H #include #include #include // Note: this must always be in sync with server's NumNodeId! struct NumNodeID; typedef struct NumNodeID NumNodeID; struct NumNodeID { uint32_t value; }; static inline void NumNodeID_set(NumNodeID* this, uint32_t value) { this->value = value; } static inline bool NumNodeID_compare(const NumNodeID* this, const NumNodeID* other) { return (this->value == other->value); } static inline bool NumNodeID_isZero(const NumNodeID* this) { return (this->value == 0); } static inline char* NumNodeID_str(const NumNodeID* this) { return StringTk_uintToStr(this->value); } extern void NumNodeID_serialize(SerializeCtx* ctx, const NumNodeID* this); extern bool NumNodeID_deserialize(DeserializeCtx* ctx, NumNodeID* outThis); #endif /* NUMNODEID_H */