#include #include #include #include #include #include "LogMsg.h" const struct NetMessageOps LogMsg_Ops = { .serializePayload = LogMsg_serializePayload, .deserializePayload = LogMsg_deserializePayload, .processIncoming = NetMessage_processIncoming, .getSupportedHeaderFeatureFlagsMask = NetMessage_getSupportedHeaderFeatureFlagsMask, }; void LogMsg_serializePayload(NetMessage* this, SerializeCtx* ctx) { LogMsg* thisCast = (LogMsg*)this; // level Serialization_serializeInt(ctx, thisCast->level); // threadID Serialization_serializeInt(ctx, thisCast->threadID); // threadName Serialization_serializeStr(ctx, thisCast->threadNameLen, thisCast->threadName); // context Serialization_serializeStr(ctx, thisCast->contextLen, thisCast->context); // logMsg Serialization_serializeStr(ctx, thisCast->logMsgLen, thisCast->logMsg); } bool LogMsg_deserializePayload(NetMessage* this, DeserializeCtx* ctx) { LogMsg* thisCast = (LogMsg*)this; // level if(!Serialization_deserializeInt(ctx, &thisCast->level) ) return false; // threadID if(!Serialization_deserializeInt(ctx, &thisCast->threadID) ) return false; // threadName if(!Serialization_deserializeStr(ctx, &thisCast->threadNameLen, &thisCast->threadName) ) return false; // context if(!Serialization_deserializeStr(ctx, &thisCast->contextLen, &thisCast->context) ) return false; // logMsg if(!Serialization_deserializeStr(ctx, &thisCast->logMsgLen, &thisCast->logMsg) ) return false; return true; }