Tcl-DP: Tic Tac Toe This creates a simple distributed Tic Tac Toe game, displayed using Tk widgets. It is an example of using a Tcl-DP distributed object. playerX.tcl -- script for player X, must be run first playerO.tcl -- script for player O, must be run after playerX.tcl The following two files are shared by player X and player O. board.tcl -- definition of the distributed board class interface.tcl -- definition of user interface of Tk widgets -------------------------------------------------------------------- First, start player X... Run wish. Type "source playerX.tcl" and answer the questions; -------------------------------------------------------------------- Second, start player O... Run wish, as another process. Type "source playerO.tcl" and answer the questions; -------------------------------------------------------------------- Player X is the RPC server. Player O is the RPC client. (Hence, player X must be set up before player O.) Player X creates a Tic Tac Toe board object, which gets distributed to player O. Each player process locally updates its Tk interface, as the Tk widgets of the interface are not distributed objects. Because the board is a distributed object, callbacks from user actions are very simple. Any changes to slots of the board object in a callback are automatically propagated to all processes.